Kingdom Come: Deliverance

Kingdom Come: Deliverance

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Killed the executioner
just got this game, overall pretty good, there are some clipping issues and just general not polished stuff, but anyways i killed the executioner outside of rattay, when trying to steal the ring, tried to feed him to the pigs. so far 4-5 days after now no gaurds have came after me for it, only thing is they keep bugging me to search me, but so far bribing them has worked. Will i get in trouble for the murder if no one saw it?
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Showing 1-15 of 17 comments
scheidsgate Jun 21, 2020 @ 4:51pm 
They may suspect you, especially if you are doing other crimes around town and not getting caught. You shouldnt get arrested. Executioner is part of two other quests I know of so you probably wont get those unless he comes back to life.
Jaunitta 🌸 Jun 21, 2020 @ 6:29pm 
No, but killing the executioner Herman? you may have lost you chance to do the 2 quests associated with him.
Tough Love<< this is a nice Love Story
https://kingdomcomedeliverance.gamepedia.com/Tough_Love
Money for Old Rope<< This one Herman is replaced by another executioner and asks Henry to sabotage it so he can do it.
https://kingdomcomedeliverance.gamepedia.com/Money_for_Old_Rope
philelliscop Jun 21, 2020 @ 7:24pm 
Dont kill Herman. He's a cool guy. I copy his dress sense and all. Dark Silesian Gambeson and green Catehardie is a great look with Henrys red scarf. I keep the red scarf all game.
[ft] Hallwaytent Jun 22, 2020 @ 12:46am 
i already killed him tho lol
Instigator Jun 22, 2020 @ 12:53pm 
Glad to hear this. I killed him back at launch and instantly the entire town knew about it. Maybe this means they fixed that.
DargonBlak Jun 22, 2020 @ 1:29pm 
If you kill someone in a town - even if they have no way of knowing it was you AND never find the body - you Still lose Reputation. This will cause the guards to search you more often, but only the guards in Rattay search you - ever.

If you kill someone in the "Countryside" - the results are hit-or-miss - sometimes you will get blamed (as shown with a Reputation drop) , and sometimes not.

IMO this mechanic is complete BS - but it IS the mechanic.
Last edited by DargonBlak; Jun 22, 2020 @ 3:10pm
Instigator Jun 22, 2020 @ 3:24pm 
Originally posted by DargonBlak:
If you kill someone in a town - even if they have no way of knowing it was you AND never find the body - you Still lose Reputation. This will cause the guards to search you more often, but only the guards in Rattay search you - ever.

If you kill someone in the "Countryside" - the results are hit-or-miss - sometimes you will get blamed (as shown with a Reputation drop) , and sometimes not.

IMO this mechanic is complete BS - but it IS the mechanic.

Ah so that is *still* happening. Good to know. That was initially part of what turned me away from this game. How can a game all about immersion/realism have telepathic citizens/society that knows about your misdeeds done completely in secret?

It's crappy Bethesda-esque "design" that shouldn't be perpetuated to future RPGs.
scheidsgate Jun 22, 2020 @ 4:18pm 
The developers probably just figured it was a small town setting where everyone knows each other and the suspects are the unknown people in the town. They cant prove its you but there isnt any crime before you came to town! No telepathic citizens. Just human nature. If you move to a small town its usually about 10 years before most of them fully accept you in real life. Henry would have been born and died in his town if he followed fathers wishes and wouldnt know much of what exited too far outside his town. I dont like it much myself but I try to do pickpocket on sleepers only once in a while when Im planning to leave an area for a while, its about the only slow developing thing I have with lockpick second. I pick a lot of locks but dont steal too much and I think that helps overall. These towns are really small compared to cities in other games. Maybe they will have bigger city in future games.
theo (Banned) Jun 22, 2020 @ 4:26pm 
Originally posted by Instigator:
It's crappy Bethesda-esque "design" that shouldn't be perpetuated to future RPGs.
Bethesda-esque design would be the opposite - put a bucket on NPC's head and nobody will ever figure out who robbed him blind.

In KCD it's absolutely realistic and immersive. You don't need to be Sherlock Holmes to blame a person with Henry's face without catching him red handed.
Although it doesn't work exactly the way DargonBlak described it, the amount of guards' suspicion towards you and your reputation are 2 connected but different things. You may or may not lose rep but recent crime puts guards on edge anyway.
Last edited by theo; Jun 22, 2020 @ 4:43pm
Instigator Jun 22, 2020 @ 5:09pm 
I see what you all are trying to say, but it's still not right. News shouldn't travel at the speed of electricity in a medieval setting. There's no way the people in town should know I just murdered the executioner less than 2 minutes ago if I did it silently, in his home well outside of town, without witnesses and cleaned myself up afterward.

Don't waste your breath defending a clearly broken system. :cozybethesda:

Originally posted by theo:
Originally posted by Instigator:
It's crappy Bethesda-esque "design" that shouldn't be perpetuated to future RPGs.
Bethesda-esque design would be the opposite - put a bucket on NPC's head and nobody will ever figure out who robbed him blind.

Nah, the bethesda part is everyone in the world being part of one big hive-mind that knows your entire criminal history, including the things you just did moments ago.
Last edited by Instigator; Jun 22, 2020 @ 5:10pm
theo (Banned) Jun 22, 2020 @ 5:47pm 
Originally posted by Instigator:
There's no way the people in town should know I just murdered the executioner less than 2 minutes ago
And that's not how it works in game. Rep penalties apply over time, and to become wanted a crime must be discovered and reported first. When it happens in real time, a NPC actually runs to call a guard and if you manage to stop him you're safe. Otherwise it may happen automatically but again it takes time.
Things may happen outside of your control/awareness, that's the only 'problem'. Partially because there's no Bethesda-esque 'magical eye' indicating that you're being seen by NPCs.
Last edited by theo; Jun 22, 2020 @ 5:49pm
DargonBlak Jun 22, 2020 @ 7:25pm 
Originally posted by theo:
And that's not how it works in game. Rep penalties apply over time, and to become wanted a crime must be discovered and reported first. When it happens in real time, a NPC actually runs to call a guard and if you manage to stop him you're safe. Otherwise it may happen automatically but again it takes time.

In Game - if no one witnesses the crime and no one ever finds the body, Henry Still takes a Reputation Hit within 24 hours after the "crime" (knockout or murder). It doesn't need to be witnessed by anybody - the Game blames you auto-magically (it's omniscient)

Now, while this does seem rather broken, it's also rather broken that i can steal someone blind, and they don't blame me at all even when they see me sneak out of their house with all the loot. So, minus one, and plus one. Or minus one, and minus one, if you prefer, since they are both negatives for realism.

Clearly the developers were willing to build in, and allow, Thieving, even though it's rather simplistic - but the devs clearly frowned upon brutal, evil, killing of the citizens, and decided to blatantly discourage it by using an omniscient Game mechanic.

Besides, respawning (and re-clothing) murdered NPCs is clearly against the purism / realism nature of the developers, so they decided to penalize the game player with an unrealistic game behavior instead of changing their own point of view. Rather newb-ish ;)

But the whole reputation and "pay fine or go to jail" mechanic is pretty pathetic anyway, imo
Last edited by DargonBlak; Jun 22, 2020 @ 7:28pm
Daveroski Jun 29, 2020 @ 4:00am 
Henry the Blacksmith's son bought up to be a good lad and a christian.

He goes through a trauma and comes out the other side a sick and twisted individual that steals from and kills strangers for a bit of coin.

People can sense that there is something odd about him.
"Too quiet, that one."
"A sneaky good-for-nothing"
"If someone got killed around here, it was probably him. Seen how evil he looks?"

Perhaps Henry is a bit of a sociopathic psychopath and truly doesn't understand why people treat him so coldly. "After all, they have no proof I gutted the executioner for a bauble. It's not like I had a choice. The voice made me do it."

The same voice that tells him when and if to wash, when to eat when to sleep.

Perhaps if the voice had more angelic qualities when he first heard it, Henry would be a good lad still. A friend and hero to the people instead of a dark, quiet stranger that has an air of evil about him.
Perhaps he knows he will never really be loved in that way and just wishes he could start his life again and maybe hear a voice that guided him down a path of honour instead of a demon.
He could try to be a good person from now on, but he will always have the memory of the hot blood hitting his face as he drove his dagger in and took the life of an innocent.

If only he could start over, he would do things differently. He would bring an honourable ray of light into the ugly darkness around him.

D.

DILLxDOE Jul 1, 2020 @ 4:52am 
i think they have made some updates to that.

i always go to the brothel and use one of the girls for the charisma buff. and when it is complete i always strangle her to get my coin back.
no one ever disliked me, or searched me. my reputation is at 68 now, and it was never higher.
i played about 10h already in this campaign..

this jerome was also verry rude. the master who needs the moldavit for one quest.
he always said something verry rude when i wanted to ask how long it takes.
so i waited until he is finnished and then i bashed him and his student with my hammer when he was done, and i looted his entire building.
he was working and his student was sleeping. i hit the master from behind to the head in the night, and the student could not see me because he was sleeping. but he was still a witness, so i cleaned up... maybe that is why noboy saw me.

no reputation loss until now, about 2 ingame weeks later.

https://steamcommunity.com/sharedfiles/filedetails/?id=2149483902
Last edited by DILLxDOE; Jul 1, 2020 @ 5:13am
Sunbow Jul 1, 2020 @ 6:07am 
I just asked to buy the ring off him and he sold it me.
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Date Posted: Jun 21, 2020 @ 4:43pm
Posts: 17