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1. Adjusts combat to be more difficult, but it's more in the statistical sense: you are easier to hit, you take more damage per hit, opponents are tougher), but it doesn't "add more enemies".
2. Adds 2 selectable Liabilites/Limitations for Henry, that makes him less Normal.
3. Removes Map & Compass guidance, including no more fast travel: You no longer see yourself on the map, and you no longer know which way is north without using the sun.
4. Other miscellaneous things: Hardcore mode likely tweaks all sorts of things just to make life more inconvenient and more difficult, but it's hard to know for sure.
5. Removes certain perks from the selection list
Your other questions are all over the place of "teach me how to play" - so, in that regard, yes there is an entire "prologue" that exposes you to various aspects of the game, but most importantly you Must Listen to the words, and figure out the meaning - much of the guidance is given in the form of dialogue.
Have fun. Good luck.
Although I would like to try that if I were given that option (I started playing before hardcore mode was introduced)
And do the icons appear on your screen to show you are hungry or sleepy?
Lastly, do you still get the HUD element that shows your strength and stamina bars? And the enemy’s health bar?
Inventory UI has same functionality as in normal mode, you can see all the numbers
This sounds like a lot of fun. But wow, finding some locations in the woods could be pretty tough. It
Ooooo, no target reticule? Hmmmm, that’s going to make it tough. So you have to watch the orientation of your own weapon to know how you’re going to slash? Forget about combos in that case.
no stamina bars of any kind.
You still get the indicators showing your debuffs (hungry, tired, bleeding, injured, etc) but that's about it.
At the start you have to pick at least two handicaps from a list... so you are guaranteed to have some sort of debuff working against you for the entire game... Things like
- Your stamina drains faster and refills slower
- You gain experience slower
- You get hungry faster and require more food to get full.
etc.
The most brutal part of hardcore mode by far are the map/compass changes. Not having any sort of indication of where you are or what direction you are facing means that it is extremely easy to find yourself lost (especially at night or during cloudy weather!)
I highly recommend playing through normal mode first. This isn't like the typical hardcore mode you'd find in other games.
Stars on the sky seem pretty accurate.
Joe's right. I've played Hardcore a few times well past the battle with Runt, and the most difficult (annoying?) part of hardcore is the Map changes. The combat isn't really that much harder once you are skilled and fitted out - getting there is more of a challenge, but i think that's the point. You could just as easily get similar effects by trying to play with less armor on Normal.
So, in hard core, when doing melee, do you have kind of reticule at all?
And in hard core, are there additional audio and visual effects indicating Henry's stamina and health levels? I know these exist in normal mode as well, but are there more to make up for he absence of the stamina/health bars?
There is a north star visible at night?
There are a couple of basic features of KCD that are a bit unusual and take some getting used to, and if you jump straight in to Hardcore without fully understanding how they work, you'll have trouble learning them.
Understanding how something in KCD works is not a function of asking and having someone tell you how it works, it's entirely dependent on your actually doing it and seeing for yourself. If you haven't done it yourself you won't know what you aren't getting, and won't know what questions you need to ask. And different people don't always need to ask the same questions.
Combat in particular is different from anything that you've experienced before. In Normal mode there's a lot of info on the UI that helps you understand a bit of what's going on beneath the hood. In Hardcore all of that is gone, so if you don't already know, for example, how long you can keep swinging or running without collapsing from exhaustion, you're probably out of luck.
There's a wealth of information about how to do things buried away in several places inside the game, but most people don't take the trouble to look for it. Even so, study may be helpful, but it cannot replace trying to do something on your system and seeing what the timing is like. So read what the developers have provided you with, try to do it, and figure out what you're doing wrong after it doesn't work. Most of the bugs that people talk about are really gaps in their own understanding of what they're supposed to be doing.
Not 100% sure it will be accurate but if you see the blood on your screen quite clearly, it probably means you have around 30 health left. If you hear heartbeat, heavy breathing and your screen goes red, it means you are really close to death.
About stamina. Once you hear heavy breathing, it's stage 1 of exhaustion. Screen going blue and unpleasant noise in the ears is stage 2, which means you're seconds from depleting your whole stamina.
Also regarding directions. I never use sun or anything on the sky. I only use reference points on the map, for instance: "Ok, here is this intersection, now I need to go left"; "Here is the windmill that I see on the map and the road leading to the forest is here, therefore west is here and therefore north is there."
When you're trying to ride across half of the map and the sun starts going down, you might want to consider putting up at an inn for the night if the journey will take you through a wooded area after dark (i.e. no chance of seeing and avoiding ambushes before they happen).