Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Perhaps you need some better dice combinations? Perhaps you tried other taverns/NPCs because each differ in difficulty and even on the range of bets?
That's exactly the way I play it. I may throw 600-800 points a round, the npcs are still doing better with common dices, just because they are either extremely lucky, or they are just made this way. I am playing on hardcore
If you still keep losing, you're playing the game wrong. Farkle involves a lot more strategy than one thinks. More often than not it is better to score just the highest scoring dies and chuck some other scoring dies back tinto the cup for another throw.
PS: There is also the 'perfect throw' perk under Agility, from level 12. If you have that, it's actually a cheat code, as that gives you even better results. You'd have to try really hard to lose with that perk on.
I have frankly never observed anything like that. With six loaded dice I usually take a large lead right away, and often win the game without the NPC ever even getting a chance to throw. I think you're imagining it. Even if I dont reach the winning score right away, the NPCs rarely catch up anywhere near. I would suggest you hone your actual Farkle skills.
I've seen a lot of people putting aside 3 threes, after all, it's a score, right? Wrong. With loaded dice, the chances are much higher that if you chuck them back in and throw again, at least two of them will be ones, resulting in a higher score. Unless I throw a street, I rarely score with anything but ones, and the odd five here and there.