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No guides about 5 hours or more it depends on how you work out the quests as they get a bit night time stuff. Finding things suggest you have lots of save install a mod to give you auto save you'll need it. Well from my experience so you can undo areas where you can go back and do it different.
Its a good story so all the best
I'm not sure, if thats what you mean?
The end game quest may negate it as you need Theresa to play it.
It fills in the gap of what happened to her after the Run quest in the beginning.
No spoiler for the ending if you're not aware of it.
How about you make a save before you do the final quest. Then if the DLC is nolonger showing on the Mill you can go back.
You can go back to KCD and continue playing the game after the ending but I can't say about
A Womans Lot sorry.
Let me test that for you , if I can still talk to Theresa since I completed the game but can still play it like open world do Rattay tourney do achievements I havent finished.
But as you need to speak to Theresa to trigger it.
Be right back
Update.
Yes you can still talk to Theresa. Should be fine. So long as you can ask her what happened at Skarlitze she will respond do you want to hear the story you say yes. That triggers the " A womans Lot."
cheers
I just did hear there are some bugs, so side quests wont work, so should do them first.
ok I play main quest, than womans lot
But it's important to remember that an awful lot of people start yelling bug when they bungle a quest or a game feature, or simply don't understand something because they weren't paying attention or were too mentally inflexible.
KCD makes a lot of demands on your reading comprehension skills, and tends to play according to its own peculiar logic. If you don't take the time to back away from it and figure out how things are supposed to work, you'll be tempted to start screaming bug.
In KCD you're supposed to make an at least casual attempt at acting medieval, and if you do that most (but not all) of the problems that people have with quests will start to dissipate. In order to help you do this, the developers have provided you with a ton of targeted reading material which they expose you to a little bit at a time. You're supposed to at least try to read it, and if you do, some of it might rub off. Some of the more egregious game-breaking bug complaints come from people who are oblivious to what a medieval Henry is likely to have done in any given situation.
The developer's biggest failing is that they seem to expect people to use common sense. That is unlikely to ever happen and results in a lot of whining.
But the developers have also gone out of their way to load detailed descriptions of all of the important and slightly unusual game mechanics in two different places in the game. If you take the trouble to study the relevant sections of something you're having trouble with, most of the time you can figure it out (especially if you supplement reading with YouTube videos). The written explanations are pretty detailed, but aren't always clear, partially because detailed instructions are hard to write and English isn't the first language of those ultimately in charge. But English isn't my first language either, so the second language excuse only goes so far.
KCD is far from being a perfect medieval simulator, but a perfect medieval simulator would have almost no audience. The game is constructed according to its own logic (Late Middle Ages Light), and the few times I've gotten myself into trouble can be marked up to acting too much in character. There are a few annoying quests where the fourth wall collapses and it's clear you're playing a video game, but better than half the time you're supposed to play as if you're 15th century Bohemian Henry and really there. The problems arise when you're in the grey area and can't tell if you should be role-playing or playing a computer game.