Kingdom Come: Deliverance

Kingdom Come: Deliverance

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CloudSeeker Nov 7, 2018 @ 11:41am
Pribyslavitz: Guards or Stables?
So I have a issue I need some advice on. Do I pick the Guards or Stables for Pribyslavitz?

I play on Hardcore so having a good horse is really good, and I am so tired of Warhorse Jenda. However I am not really much for mounted combat.
I am however someone that focuses on Archery and Longswords which means having that Bow is something which is also something that should be nice.
Money is not a matter of concern, I do not care which gives me the best money.

So what do I pick? The Guards and get the bow, or the Stables and get the best horse in the game?
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Showing 1-10 of 10 comments
Lieste Nov 7, 2018 @ 11:50am 
Before 1.7, guard the whole way - you got a customisable practice arena with variable skill, equipment and weapon pairings. (Weapons identical between participants, but armour is what you have vs what you select).

Since the tourney release, there is either more or less need for practice/training depending on where you are at with your duelling skills.

I see no reason to take the stables, but I know some others prefer the biggest numbers on the horse. Personally I found Jenda with pack horse perk to be fast enough for any use, and to be too fast to gallop without thought up to and straight through the larger towns without over-running the streaming system's rate of change/loading.

(For purely roleplaying purposes, the stables make more sense ~ a tiny hamlet has no business with a standing army, relying instead on an armed populace and the protection of the local manor)
Last edited by Lieste; Nov 7, 2018 @ 11:51am
CloudSeeker Nov 7, 2018 @ 12:22pm 
Originally posted by Lieste:
Before 1.7, guard the whole way - you got a customisable practice arena with variable skill, equipment and weapon pairings. (Weapons identical between participants, but armour is what you have vs what you select).

Since the tourney release, there is either more or less need for practice/training depending on where you are at with your duelling skills.

I see no reason to take the stables, but I know some others prefer the biggest numbers on the horse. Personally I found Jenda with pack horse perk to be fast enough for any use, and to be too fast to gallop without thought up to and straight through the larger towns without over-running the streaming system's rate of change/loading.

(For purely roleplaying purposes, the stables make more sense ~ a tiny hamlet has no business with a standing army, relying instead on an armed populace and the protection of the local manor)
I see your point about the training, but I always tend to be skilled enough in combat to be able to do the Duplierren: Doubling. Once took down Runt using that one so the training isn't really worth much for me.

What I am thining about since I am playing on Hardcore is that Fast Travel is not an option. To run really fast is something that is wanted, and carry a lot of stuff is also wanted since you can't fast travel. I also am just tired of always picking Jenda. I do not like that horse, I want other options.

As for roleplay I find both of them good options. Having guards is not having a standing army, it is having a small force of police men that will protect from Bandit and Cuman attacks. A small Hamlet need both horses and guards. The issue in the first place was that the town got attacked. Having guards ready in troubled times is a valid pick. Having an armed populance is not really an option as peasant with pitchforks does not give people much safety from well armed people.

That is why I have issues with what to pick. Both have serious flaws, but I want both.
PafunaMT Nov 8, 2018 @ 7:58am 
For my part, I go with Guardhouse, mostly because of the arena: if I've pillaged the bandit camps and the Tourney is still some days out, it's a good little diversion.

I tried Stables on a couple run throughs but having a horse with just a little extra speed isn't worth losing out on the Sinew bow, at least to me. Even having the extra trader doesn't do much for me, since I can sell everything I need between the Armorsmith and the Trader.

It's also clear that each town, castle, or hamlet also has their share of local guards (think Uzhitz and Samopesh), so why shouldn't it be so with Priby?

Boils down to personal taste, really.
Lieste Nov 8, 2018 @ 8:04am 
Originally posted by PafunaMT:
For my part, I go with Guardhouse, mostly because of the arena: if I've pillaged the bandit camps and the Tourney is still some days out, it's a good little diversion.

I tried Stables on a couple run throughs but having a horse with just a little extra speed isn't worth losing out on the Sinew bow, at least to me. Even having the extra trader doesn't do much for me, since I can sell everything I need between the Armorsmith and the Trader.

It's also clear that each town, castle, or hamlet also has their share of local guards (think Uzhitz and Samopesh), so why shouldn't it be so with Priby?

Boils down to personal taste, really.


There is a difference between a militia raised from the yeomen of the village, with each armed by their own equipment, or a standing patrol from Sasau's garrison than a building dedicated as a guardhouse with people with no other job than being guards.

Overall there are too many armed men stood-to, and too little response from the militia on alarm.
CloudSeeker Nov 8, 2018 @ 8:40am 
Originally posted by PafunaMT:
For my part, I go with Guardhouse, mostly because of the arena: if I've pillaged the bandit camps and the Tourney is still some days out, it's a good little diversion.

I tried Stables on a couple run throughs but having a horse with just a little extra speed isn't worth losing out on the Sinew bow, at least to me. Even having the extra trader doesn't do much for me, since I can sell everything I need between the Armorsmith and the Trader.

It's also clear that each town, castle, or hamlet also has their share of local guards (think Uzhitz and Samopesh), so why shouldn't it be so with Priby?

Boils down to personal taste, really.
Well. The speed isn't actually that good among the horses. Jenda have 1 point from Maximum but all other horse got the same 42 speed. The difference is stuff like carry capacity. Shadowmere have the same capacity as Torjan, but maximum speed. But as you say, that bow is really nice. I am tending more and more for it.
CloudSeeker Nov 8, 2018 @ 8:43am 
Originally posted by Lieste:
Originally posted by PafunaMT:
For my part, I go with Guardhouse, mostly because of the arena: if I've pillaged the bandit camps and the Tourney is still some days out, it's a good little diversion.

I tried Stables on a couple run throughs but having a horse with just a little extra speed isn't worth losing out on the Sinew bow, at least to me. Even having the extra trader doesn't do much for me, since I can sell everything I need between the Armorsmith and the Trader.

It's also clear that each town, castle, or hamlet also has their share of local guards (think Uzhitz and Samopesh), so why shouldn't it be so with Priby?

Boils down to personal taste, really.


There is a difference between a militia raised from the yeomen of the village, with each armed by their own equipment, or a standing patrol from Sasau's garrison than a building dedicated as a guardhouse with people with no other job than being guards.

Overall there are too many armed men stood-to, and too little response from the militia on alarm.
Well not really in my opinion. The overall narrative of the game say the nation is in chaos since the king is gone and his cousin is runing around with an army taking down all nobles not loyal to him. Since the nobles can no longer control the countryside and Cumans run around in the woods, there is quite a lot of things for a group of armed guards to do, as well as maintaining peace and order. If there is a fight, who is going to break it up?
Gravelbelly Nov 9, 2018 @ 2:44pm 
Hopefully in another DLC, you can expand the village a bit more and so have a coupkle of coices that you couldn't before. Stables/Guradhouse , Butcher/Baker or Swordsmith/Armoursmith.
Reaver Jan 15, 2019 @ 1:18am 
Originally posted by Lieste:
Before 1.7, guard the whole way - you got a customisable practice arena with variable skill, equipment and weapon pairings. (Weapons identical between participants, but armour is what you have vs what you select).

Since the tourney release, there is either more or less need for practice/training depending on where you are at with your duelling skills.

I see no reason to take the stables, but I know some others prefer the biggest numbers on the horse. Personally I found Jenda with pack horse perk to be fast enough for any use, and to be too fast to gallop without thought up to and straight through the larger towns without over-running the streaming system's rate of change/loading.

(For purely roleplaying purposes, the stables make more sense ~ a tiny hamlet has no business with a standing army, relying instead on an armed populace and the protection of the local manor)


Actually for rp, it has to be the guard house. Considering the history of the place and the people who settled there.
Randox Jan 15, 2019 @ 9:53am 
I'm a bit torn myself. As far as rewards go, I like my Ash Longbow. The choice was a bit arbitrary; basically I just didn't want to have the slowest possible draw speed, so I went with Ash over Yew.

So I'm more inclined towards a horse, especially Shadowmere if he resembles his appearence in Skyrim. It's been a while since I did a Skyrim charecter who would do the needed quests for him, so it'd be nice to have him here.

But...I ride Slepnir, who I choose for his bravery (and looks). He's the bravest horse with good speed and carry capacity aside from Jenda, who was too expensive and doesn't look as cool (imo). Shadowmere is a lot less brave. Agro would actually be the obvious choice, but of the three, Shadowmere is the one I know from another game.


From an RP perspective, I think I'd lean towards the guardhouse. I already have a few guards who seem to live in my Rathaus, but ideally I would have a guard tower to act as a base for my own local guards. My understanding is that city guard is basically a rotating job. Everyone does some time as a guard (not sure if it's volunteer or conscription), though they can probably pay to get out of it. A guard tower would to me imply that the town is also funding the purchase of some basic arms and armour.

As far as history goes, I think Pribyslavitz was razed by the army of another lord in the past, not raiders, so a guard force would have been a moot point. Talmberg is defensible, Pribyslavitz is not. The guards are more to keep order in the local populace than to defend it I think. I think repelling raids and bandits is more a group effort.


I'll probably go with the stables. I think the guard tower calls for a sword smith, and I'd rather have an armour smith because that's the bulk of what I sell. Plus the reward of a horse is probably the one I am most likely to use. I don't think Ushitz has a guard tower of any sort, nor the smaller towns to the south like Samopesh, so I'll probably follow their example.
iBeToxin Nov 22, 2023 @ 10:36pm 
Originally posted by PafunaMT:
For my part, I go with Guardhouse, mostly because of the arena: if I've pillaged the bandit camps and the Tourney is still some days out, it's a good little diversion.

I tried Stables on a couple run throughs but having a horse with just a little extra speed isn't worth losing out on the Sinew bow, at least to me. Even having the extra trader doesn't do much for me, since I can sell everything I need between the Armorsmith and the Trader.

It's also clear that each town, castle, or hamlet also has their share of local guards (think Uzhitz and Samopesh), so why shouldn't it be so with Priby?

Boils down to personal taste, really.

You can just spawn in the bow lol. We play on PC…
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Date Posted: Nov 7, 2018 @ 11:41am
Posts: 10