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Your stance changes because of the way blocking is implemented in this game. Instead of making you move your guard before blocking, you press the block button at the right time. This moves your guard into the path of the attack, which is why your stance changes after blocking. It's a good mix of realism and fun gameplay, since it would get tedious to fight multiple people and have to block in the correct direction.
No, it is nothing like a post-clinch. And the player cannot dodge perfect block ripostes, so the same rule should apply to the AI.
It can be dodged, master struck or perfect blocked both by player and AI. It can't be regularly blocked but high level enemies rarely use regular blocks anyway
Yeah but what I asked about was the distinction between a normal attack and a riposte, and how to perform it consistently vs a normal attack after a perfect block. When I attack after perfect blocking the timing seems to have little effect on if Bernard normal blocks it or not (i.e it wasn't a riposte), however timing it so you're attacking in the direction which the block "forces" seem to grant a riposte, but it's hard to tell with Bernard because of his high level.
EDIT: After testing in the tourney, it seems like a riposte indeed is the timing where you attack as your zone changes direction. Can anyone confirm this?