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well, role playing game means that you play the role of a character, in this case Henry.
this means that you have to act like that person. RPG does NOT mean "create my own character and do what I want", that's some modern RPG nonsense. The same goes for the witcher series.
Even Skyrim has limitations here unless you're using the Alternative Start mod. You are going to role play as the Dragon Born, you just get to choose your race and sex, which is something KC:D does not do.
Role play does not have a thing to do with character creation or choosing the character you play.
Hear hear.
However, I *can* imagine an intriguing (post-main-questline) open world [EDIT of course it's already 'open world'; I suppose I mean 'open purpose', or 'open timeline', or something like that] version of KC:D, where you could pick to be someone-not-exactly-but-still-a-lot-like Henry, i.e. a random commoner who has to work him- (or maybe even her-) self up by doing jobs for the local gentry and nobility, and/or become a thief or highwayman. I would be interested in that! It would be basically the same game, with the storyline omitted, and a character customization added. Shouldn't be too hard to make, technically — or at least, I presume.
Rpg doesn't only mean "act the character you are asked to act", some like some kind of personal creation in there, and character customization is a minimum for me to feel immersed, even on a grand game like this one or the witcher.
OK, I get it. You want to play Spock using D&D rules in the witcher universe.
/sarcasm
Just be able to dig more into the universe. Replay the witcher starting as a random townie for example, or kingdom come as a lumberjack or whatever. But this is not possible in these games as they're heavily story-driven around the non-customizable main character. But this is much for asking.
A simple character customization face and hair would be good already.
If you want to be a theiving character that stay away from violence and rely on speach you can do that as you can complete the game without killing anyone.
If you want to be a brute that solves all problems through violance and intimidation you can do that.
If you want to be a knight that loves to get into armed combat and compete in tournaments, you can do that. You can go around challenging people in fist fights, you can do the tournament every other week, you can compete in archery and so on.
If you want to be a merchant that do alchemy you can avoid all combat and focus on selling potions.
You have to set your own limits. The fact your name is Henry, that you are a man and gets forced into the service of Sir Radzig is not really a issue. Every story needs a plot hook, and you are forced to follow the story. In Fallout 1 you are forced to be a vault devler that goes on a search for a water chip. In Fallout 2 you are forced to become the choosen one and look for a way to find a geck for your tribal village. None of these games limit your ability to roleplay. In RPG's the side quests are the way YOU as a player get to express yourself. It have been like that since the tabletop days. In KCD you do not get to RP as a miner in Skyrim. You are not forced to commit crimes as you can simply pay the man or just ignore him. You can save Theresa, or you can make a choice not to, and then maybe later lie about that you saved her. Your statement is objectivily false.
The polarised argument is immaterial and stupid. Some RPGs choose to have a central character, like this one, the Witcher, etc .. others allow you to create your own .. Fallout, Skyrim, all that.
Choose what you like, play what you like - they are different styles of game, with different focusses.
But ... I guarantee you, whatever the OPs idea of a "cool" character is, I'd probably vomit with rage if forced to play him.
Henry is cool as ♥♥♥♥.
Abhorash - they're all roleplaying games. ARPGs are hack-n-slash stuff like Diablo, somehow somewhere along the line someone translated RPG as meaning "having a skill tree that allows you to develop a character".
Whether you play the role of Henry, the Witcher, or a creation of your own, roleplay is about immersing in a character and creating their story within the confines of the game.
ARPGs can include stuff like diablo but rpg does not mean having a skill tree though most rpgs do that’s not what makes up an rpg because the rpg genre comes from tabletop rpgs which don't have skill trees but they do have character creation as well as interactive story telling with a focus on letting the player be who they want to be and develop/grow in power and personality throughout the story, they also include loot and inventory system with a way of telling a story through different quests that the player can chose to undertake. The Witcher does meet some of those sure but it misses a key element which is character creation it doesn't make the Witcher a bad game for not having it, but it does mean it’s not an rpg because that’s a core element of rpgs that they need to have. I would also like to add that combat is a key element of an rpg that Witcher misses rpgs have turn based tactical combat where as a Arpg has Real time action orientated combat.
http://kingdom-come-deliverance.wikia.com/wiki/Hair_and_Beards