Kingdom Come: Deliverance

Kingdom Come: Deliverance

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NiftyPower Dec 27, 2018 @ 4:27pm
Should the practice mace used in training be nerfed?
Training with practice weapons is supposed to be just to practice technique without risk of serious harm, but after ending up with very low health and severe head bleeding, I'm thinking that the training with practice weapons needs to be adjusted to avoid such potentially lethal results.

And if you want to argue "realism", remember the purpose of the practice in the game, and how it is supposed to be non-lethal. If someone has managed to actually kill Captain Bernard during this sort of practice, please let me know, but I doubt it.
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Showing 1-13 of 13 comments
CloudSeeker Dec 27, 2018 @ 4:39pm 
No pratice with weapons are completely safe. Bludgeons are dangerous no matter if they are wood or metal. They are supposed to be effective anti-armor weapons because they are in real life. They are not clubs or maces if they do not cause harm through armor, which is the only thing pratice weapons do. I suspect that all pratice weapons deals bludgeoning damage, apart from all other weapons have such bad damage it doesn't even matter.

Also you can't kill Bernard. If he gets to damaged the training will just stop and it will quit. Just remember that you are training to KILL people, you shouldn't cry over something so small as those wounds. If you go to the alchemy table, pick up 2 marigold flowers and a nettle you can dump it all into water and get a healing potion. That is how easy wounds are to heal.
NiftyPower Dec 27, 2018 @ 5:14pm 
I don't have alchemy yet. And I have gotten close to killing Bernard, and didn't. I'm just saying that for the purposes of the practicing with training weapons, the club should be a lot less powerful; that's what training with the real weapons is for.
CloudSeeker Dec 27, 2018 @ 5:20pm 
Originally posted by NiftyPower:
I don't have alchemy yet. And I have gotten close to killing Bernard, and didn't. I'm just saying that for the purposes of the practicing with training weapons, the club should be a lot less powerful; that's what training with the real weapons is for.
You literally can't take a club and make it a pratice weapon. A club is a club, it will always be a weapon. I bet the training club even is nerfed compared to the real weapon, but that doesn't change the nature of the type of damage it deals. What you want is a magical weapon that doesn't do anything, or have foam around it. You do know you can get seriously hurt with a wooden sword right?
theo (Banned) Dec 27, 2018 @ 5:47pm 
Opposite, I'd make practice swords and axes more dangerous (still less than maces - mace is the strongest weapon in the game and it makes sense from both balance and realism perspectives that training with it is dangerous)
Bassdeff Dec 27, 2018 @ 6:30pm 
The harder you train, the easier you fight!
NiftyPower Dec 29, 2018 @ 5:37am 
In terms of making a club safer, just wrap it in a lot of padding. In terms of this game, just fix the damage output. Not fixing this just makes it harder to train in blunt weapons than swords.
CloudSeeker Dec 29, 2018 @ 8:00am 
Originally posted by NiftyPower:
In terms of making a club safer, just wrap it in a lot of padding. In terms of this game, just fix the damage output. Not fixing this just makes it harder to train in blunt weapons than swords.
You really should stop complaining. It really isn't that hard to train. Just go an buy a Marigold potion or literally make it yourself. It does not take long to do. Whenever I start the game nowdays I never even train with Bernard, training really isn't that needed.
theo (Banned) Dec 29, 2018 @ 8:06am 
For some reason there are no mentions of using padding on training weapons. I can imagine it would make them unbalanced and feel unnatural. And why, if you can just put padding on your body.
Originally posted by NiftyPower:
Not fixing this just makes it harder to train in blunt weapons than swords.
Is this a bad thing? Why exactly it should be equal? What's there to 'fix'?
Karl Power Dec 29, 2018 @ 8:15am 
Originally posted by NiftyPower:
Training with practice weapons is supposed to be just to practice technique without risk of serious harm, but after ending up with very low health and severe head bleeding, I'm thinking that the training with practice weapons needs to be adjusted to avoid such potentially lethal results.

And if you want to argue "realism", remember the purpose of the practice in the game, and how it is supposed to be non-lethal. If someone has managed to actually kill Captain Bernard during this sort of practice, please let me know, but I doubt it.

Well I'd guess in reality a 2-handed strike of a wooden bastard sword slamming into your forehead could probably kill you immediately. Even lighter wooden weapons should easily draw blood. However in the game I can practice with Bernard literally all day, using wooden bastard sword, wooden short sword, even the heavy wooden axe. No injuries, ever. With a wooden mace, I do five minutes of sparring and either me or Bernard is heavily injured. So indeed I support your notion that there is an imbalance. Either all wooden weapons hurt you, or none.
Last edited by Karl Power; Dec 29, 2018 @ 8:24am
Karl Power Dec 29, 2018 @ 8:23am 
Originally posted by Sasau Cat:
Opposite, I'd make practice swords and axes more dangerous (still less than maces - mace is the strongest weapon in the game and it makes sense from both balance and realism perspectives that training with it is dangerous)
Good point that. The strongest weapon should be the hardest to level up. However I'd suggest making the mace less powerful in both its wooden and metal versions. It is a pity that so much love and detail was put into all the weapons and yet you tend to end up using maces exclusively. I love the Cuman sabres, aesthetically I mean, but there is really no point in using them besides challenging yourself.

If I were the designer, I'd put less armoured enemies in the game. The mid-game really is fun, when you fight medium-armoured Cumans and a variety of weapons is feasible. Later on your standard enemy is a bandit equipped with the latest and most expensive armour available. No need for anything but a mace really.
infected sheep Dec 29, 2018 @ 8:29am 
foam clubs have not been invented yet
Obus UA Dec 29, 2018 @ 11:20am 
For training crushing weapons with Bernard, I created something like this set of armor. What you need: parts of the armor with good protection against impact damage type at a non-price, if you need to repair it for money. Allows you to survive several blows without having to end the fight for treatment.
Fight carefully, clinch, two or three hits, break the distance. Not allowing Bernard to perform combinations of punches, even in such armor, he can knock all the crap out of you in a couple of chains of punches. Without armor or just in cuirass over a shirt, he will do it from the first series of blows.

https://steamuserimages-a.akamaihd.net/ugc/952974177165265225/BA699F698C43FE6D15C1DF6F86EC20F659A3D85A/
NiftyPower Jan 17, 2019 @ 6:14pm 
I've noticed that while axes generally have pretty good blunt damage, the practice axe doesn't damage, but the practice mace does.
Last edited by NiftyPower; Jan 18, 2019 @ 3:13am
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Date Posted: Dec 27, 2018 @ 4:27pm
Posts: 13