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Also you can't kill Bernard. If he gets to damaged the training will just stop and it will quit. Just remember that you are training to KILL people, you shouldn't cry over something so small as those wounds. If you go to the alchemy table, pick up 2 marigold flowers and a nettle you can dump it all into water and get a healing potion. That is how easy wounds are to heal.
Is this a bad thing? Why exactly it should be equal? What's there to 'fix'?
Well I'd guess in reality a 2-handed strike of a wooden bastard sword slamming into your forehead could probably kill you immediately. Even lighter wooden weapons should easily draw blood. However in the game I can practice with Bernard literally all day, using wooden bastard sword, wooden short sword, even the heavy wooden axe. No injuries, ever. With a wooden mace, I do five minutes of sparring and either me or Bernard is heavily injured. So indeed I support your notion that there is an imbalance. Either all wooden weapons hurt you, or none.
If I were the designer, I'd put less armoured enemies in the game. The mid-game really is fun, when you fight medium-armoured Cumans and a variety of weapons is feasible. Later on your standard enemy is a bandit equipped with the latest and most expensive armour available. No need for anything but a mace really.
Fight carefully, clinch, two or three hits, break the distance. Not allowing Bernard to perform combinations of punches, even in such armor, he can knock all the crap out of you in a couple of chains of punches. Without armor or just in cuirass over a shirt, he will do it from the first series of blows.
https://steamuserimages-a.akamaihd.net/ugc/952974177165265225/BA699F698C43FE6D15C1DF6F86EC20F659A3D85A/