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Also shoes are repaired with a cobbler's kit, not a tailor's kit.
Still, it just seems odd that a game that tries to be "realistic", especially in the context of constantly degrading your boots as you travel, for there to be no other penalty. Two off the top of my head that would probably work well are (1) increased stamina consumption while running/jumping/dodging due to the extra wear on your bare feet, or (2) instead of degrading your boots (since you're barefoot), you instead very slowly lose health (as in, something like 1 point per km or something, enough to be inconvenient but not enough to be life threatening).
I just feel like you really shouldn't want to walk aroung barefoot. They could make a perk that negates the penalties of being barefoot, or even gives extra bonuses, but for most people they'd want shoes to protect their feet from the wear and tear of travel over rough terrain (or bad roads).
- warmth/cold/exposure based on clothing
- varied stamina consumption and speed based on encumberance
- need to wee and poo
- camping
- more dangerous weather, and travel speed and visibility affected by weather
- darker nights
Shoes make you faster, with the early repair kit. This is important for just general efficiency and chasing a foe or running away from death.
Later you can even use high armor on your feet to help you survive that way.
The main purpose is they help you raise & max the maintenance skill easily without combat.