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回報翻譯問題
When someone enters my house and next day I notice stuff missing I don't need superpowers to figure it out. Giving 'realistic' line of sight to NPCs with amoeba intellect only creates an impression of lame game design to me. While 'detection radius' is a sensible simplification and it works (it's not in KCD tho so I don't know why you brought it up)
It seems KCD has NPCs with amoeba intellect too.
So far my ingame statistic says i stole almost half million groschens but i have no reputation lost... i stole almost every shop in the game plus all the monks of the monastery, including their habits while sleeping. Sometimes i wil even pickpocket a peasant.
It seems KCD has NPCs with "amoeba intellect" too. Sometimes guards can see me thru walls and if i am few more meters away they can't see me hiding in open view in plain sight at daylight.
However, in most cases, i am noticed skulking about the town - so, of course i *could* be blamed if something (or someone) goes missing - it's always that loner hanging around outside the 7-11... although, for true realism, it could also be the guy next door that seemed completely normal ("he seemed like such a nice person").
In truth, it's been a true pleasure watching the evolution these games over the years. I like the unique take on things for this game, and the consequences for some of my actions (many of which are irrelevant due to the Very linear main quest, but that's par for the course)
It's not hard to assume that gossip would travel of you being a thief, gossip travelling from millers and vagabonds for whom you do steal quests, you getting insanely rich in a short amount of time, people missing expensive belongings at the same time or after you were last seen there, and you get a suspicious townfolk and guards who constantly need to search you.
Why would i EVER use a skill that will make folks hate me - cause vendor prices to go up - and make speech-based coercion (manipulation) even harder. Useless skill because of a poor design.
Early testers probably killed everyone, and the devs added that to slow down the massacre, thus my guess that Reputation loss from "Stealth Kill"s being put in as an afterthought (it doesn't match the careful balance of the rest of the game)
You are right, I did find that fact sad, that knockout/stealth kill is more trouble than it's worth against civilians. You can't even knockout people when having to sneak past, you'll get the crime notice, so people will still hate you and might even try to arrest.
By the way, if we take Skyrim as an example - NPCs there will also eventually figure out if you have stolen from them and will send thugs to beat you (free loot + xp, essentially). Which is also kinda lame and weird. In what world people do that and then greet you with the usual HAIL DRAGONBORN and keep buying ♥♥♥♥ from you. Even more lame is the fact that Skyrim actually has some sort of rudimentary (in relation to previous TES games) NPC disposition system but utilizes it only to make NPCs randomly give stupid gifts to the player, and as a requirement for marriage.
So in both games NPCs will recognize player's bad behavior even if there wasn't any direct evidence. In that sense, the main difference is that KCD uses its reputation system and tries to create actual immersive consequences, while skyrim doesn't give a f, violates common sense and even rewards the player. I guess this is the real reason behind complaining
Turns out that this updated when i reached Rattay - in Skaltiz (as a Town) i now have a -100 Reputation - at the beginning of "Awakening"
And, in Rattay (Town) - i had a Reputation with the Skalitz Refugees of +69, but the Skalitz Guards of only +16 (which caused them to search me constantly)...
So now I'm trying to figure out whether the Low Reputation with the soldiers is related to something i did locally, or was strictly an import from my illicit activities in Skalitz
And Jail time improved Skalitz Town and Rattay Soldier Reputation, but i went into Jail for 10 days just for punching a Guard in the Face :)