Kingdom Come: Deliverance

Kingdom Come: Deliverance

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Omniburg Jan 5, 2020 @ 12:12pm
Mods not working.[FIXED]
I have tried to install two mods via Vortex by Nexus Mods, and nothing is working. At all. I made sure the folder they are in is named Mods instead of mods_old, I tried completely deleting any mod data, verifying game integrity and starting anew, I tried ignoring the entire drive on windows defender in case that is what it was, and I tried editing a data.pak file to load them and nothing is working. What do I do? Please help, I've never had such trouble implementing a simple mod.
Last edited by Omniburg; Jan 6, 2020 @ 7:28pm
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Showing 1-9 of 9 comments
Guts Jan 5, 2020 @ 12:44pm 
There's a new system for mods that means the old mods don't work without some changes. Now the mod goes in it's own folder

/steamapps/common/kindomcomedeliverance/mods/THEMODFOLDER

Then inside that folder there needs to be a folder called data, where the .pak file sits. There's also a mod.manifest xml file you need to create and place inside themodfolder so that the game recognises the mod. The format for this file is:

<?xml version="1.0" encoding="utf-8"?>
<kcd_mod>
<info>
<name>Modname</name>
<description>doesn't matter</description>
<author>yournamehere</author>
<version>1.9</version>
<created_on>date</created_on>
</info>
</kcd_mod>

I've gotten some older mods to work this way.
Omniburg Jan 5, 2020 @ 6:51pm 
Originally posted by N473:
There's a new system for mods that means the old mods don't work without some changes. Now the mod goes in it's own folder

/steamapps/common/kindomcomedeliverance/mods/THEMODFOLDER

Then inside that folder there needs to be a folder called data, where the .pak file sits. There's also a mod.manifest xml file you need to create and place inside themodfolder so that the game recognises the mod. The format for this file is:

<?xml version="1.0" encoding="utf-8"?>
<kcd_mod>
<info>
<name>Modname</name>
<description>doesn't matter</description>
<author>yournamehere</author>
<version>1.9</version>
<created_on>date</created_on>
</info>
</kcd_mod>

I've gotten some older mods to work this way.
All of that is there. There is a mod.manifest file but it isn't xml its .symlink and I don't know where or how to make an XML file, plus this mod is updated its the no shnapps mod and should not have to go through this
AK_Snowbat Jan 5, 2020 @ 10:14pm 
you can make an xml file using microsoft word. when you save the file change the extention to .xml
Patriot03 Jan 6, 2020 @ 7:06pm 
There is a mod_order text file that's automatically generated by Vortex for some reason, either remove it or name each mod to determine the load order.

If you delete it the mods will be loaded of alphabetical order, when Vortex generates this file it's empty and thus no mod is loaded because if said file exists the game reads the contents, no contents means nothing loads.

I deleted it.
Omniburg Jan 6, 2020 @ 7:29pm 
Originally posted by Patriot03:
There is a mod_order text file that's automatically generated by Vortex for some reason, either remove it or name each mod to determine the load order.

If you delete it the mods will be loaded of alphabetical order, when Vortex generates this file it's empty and thus no mod is loaded because if said file exists the game reads the contents, no contents means nothing loads.

I deleted it.
This worked. Thank you so much, I'm glad the solution was simple and ashamed I didn't try this earlier.
[PzDF]Bigduke6 Jan 9, 2020 @ 8:14am 
Hello -- im having the same problem of mods for the game not working in vortex but I have no problem with fallout with the nexus mods for that game. Can you please explain where the mod_order text file will be that has to be deleted?
Omniburg Jan 9, 2020 @ 12:59pm 
Originally posted by PzDFBigduke6:
Hello -- im having the same problem of mods for the game not working in vortex but I have no problem with fallout with the nexus mods for that game. Can you please explain where the mod_order text file will be that has to be deleted?
For kingdom come they were in the mods folder there was a txt file called mod order. In fallout, I have no idea where it’d be - you could just search ‘mod order’ on your hard drive or fallout folders, assuming you’re sure that’s the issue.
Guts Jan 9, 2020 @ 8:31pm 
Originally posted by Syndicate Marburg ✪:
Originally posted by PzDFBigduke6:
Hello -- im having the same problem of mods for the game not working in vortex but I have no problem with fallout with the nexus mods for that game. Can you please explain where the mod_order text file will be that has to be deleted?
For kingdom come they were in the mods folder there was a txt file called mod order. In fallout, I have no idea where it’d be - you could just search ‘mod order’ on your hard drive or fallout folders, assuming you’re sure that’s the issue.

The mod_order file is something you now have to create if you do a fresh install of the game. I don't have one. Mods just load alphabetically.


Also I have two mods that I'd like to merge. There's a cheat xp mod (I've played the game legit 3 times, I don't feel like experiencing the grind anymore) and an unlimited carry weight mod. I'm not sure how to achieve this. Anyone have recommendations?
Omniburg Jan 9, 2020 @ 10:55pm 
Originally posted by N473:
Originally posted by Syndicate Marburg ✪:
For kingdom come they were in the mods folder there was a txt file called mod order. In fallout, I have no idea where it’d be - you could just search ‘mod order’ on your hard drive or fallout folders, assuming you’re sure that’s the issue.

The mod_order file is something you now have to create if you do a fresh install of the game. I don't have one. Mods just load alphabetically.


Also I have two mods that I'd like to merge. There's a cheat xp mod (I've played the game legit 3 times, I don't feel like experiencing the grind anymore) and an unlimited carry weight mod. I'm not sure how to achieve this. Anyone have recommendations?
My Mod order one was there on its own and even after deleting it, it will be generated by vortex again.

I believe you have to compile them into the same txt file, if you google kingdom come deliverance discord there is a mod channel and support there with excellent help. I've used it myself and would recommend as most of them know exactly how to personally merge mods.
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Date Posted: Jan 5, 2020 @ 12:12pm
Posts: 9