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/steamapps/common/kindomcomedeliverance/mods/THEMODFOLDER
Then inside that folder there needs to be a folder called data, where the .pak file sits. There's also a mod.manifest xml file you need to create and place inside themodfolder so that the game recognises the mod. The format for this file is:
<?xml version="1.0" encoding="utf-8"?>
<kcd_mod>
<info>
<name>Modname</name>
<description>doesn't matter</description>
<author>yournamehere</author>
<version>1.9</version>
<created_on>date</created_on>
</info>
</kcd_mod>
I've gotten some older mods to work this way.
If you delete it the mods will be loaded of alphabetical order, when Vortex generates this file it's empty and thus no mod is loaded because if said file exists the game reads the contents, no contents means nothing loads.
I deleted it.
The mod_order file is something you now have to create if you do a fresh install of the game. I don't have one. Mods just load alphabetically.
Also I have two mods that I'd like to merge. There's a cheat xp mod (I've played the game legit 3 times, I don't feel like experiencing the grind anymore) and an unlimited carry weight mod. I'm not sure how to achieve this. Anyone have recommendations?
I believe you have to compile them into the same txt file, if you google kingdom come deliverance discord there is a mod channel and support there with excellent help. I've used it myself and would recommend as most of them know exactly how to personally merge mods.