Kingdom Come: Deliverance

Kingdom Come: Deliverance

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Sember Dec 22, 2019 @ 9:22pm
Need help modding with Mods from Nexus
Hello All,

I did my first play through on console when the game came to Xbox Game Pass and I had a good time. I saw the game was on sale and decided to grab it to try the modding scene out and what extra stuff that could be had.

Well found out the hard way modding was not a strong suit for this game.

Used Vortex to load up a bunch of mods on nexus not really thinking too much, grabbing from all time popular.

Basically nothing worked and then that's when I dived down in and here I am 6 hours later trying to edit .pak files, merge mods and what have you. Haven't got it to work and need some help.



So to make things simple I wiped everything clean, re-installed KKD and manually downloaded a mod (without Vortex) that the author has tested to be working with 1.9 update.

Mod: https://www.nexusmods.com/kingdomcomedeliverance/mods/390

I downloaded the Mod and extracted it to

C:\Program Files (x86)\Steam\steamapps\common\KingdomComeDeliverance\Mods

and now I have

\KingdomComeDeliverance\Mods\StayCleanLongerGetDirtyGradually



In the folder:

\Mods\StayCleanLongerGetDirtyGradually

I have the data folder and the mod.manifest

In the folder:

\Mods\StayCleanLongerGetDirtyGradually\Data

I have the .pak file



I started a new game and progressed till I got the freedom to roam around and some spare change to wash. Even with the mod I still get dirty about as quick as I did on console. Closed the game.

So I went back to the mod folder and turned the .pak file into a .rar and extracted it.

File: \StayCleanLongerGetDirtyGradually\Libs\Tables\rpg\rpg_param.xml

I opened the file with Visual Studio Code and adjusted the value of the base weight to 122 since this mode uses the same file as a weight mod. (Just went with that number becuase I saw I mod with it on Nexus)

Line: <row rpg_param_key="BaseInventoryCapacity" rpg_param_value="122" />

Saved, verifed change took and then repacked as a .rar and renamed to .pak , then deleted the extracted folder and made sure only the .pak was left in the data folder.

Started the game and loaded my save and my weight remained unchanged. So I started a new game and the weight was still the same.

So it seems like the mod isn't taking?

Looking at tutorial after tutorial, it seems to be all out of date information like adding the mod name to the pak.cfg or just sprinkles of "extract to mods folder for it to work with 1.9".

Any help to what I might be doing wrong?

Thank you in advance!

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Showing 1-15 of 16 comments
Jaunitta 🌸 Dec 22, 2019 @ 9:34pm 
Was this mod for Kingdom Come?
I would post this to that modder discussion page, Nexas mods have the author's name at the top and if you have concerns or bugs about that mod ask in forum is listed.
https://www.nexusmods.com/kingdomcomedeliverance/mods/390
Sember Dec 22, 2019 @ 9:46pm 
Originally posted by Jaunitta 🌸:
Was this mod for Kingdom Come?
I would post this to that modder discussion page, Nexas mods have the author's name at the top and if you have concerns or bugs about that mod ask in forum is listed.
https://www.nexusmods.com/kingdomcomedeliverance/mods/390

Thank you! I am posting there as well, but this not really a problem with that specific mod, more that I think I'm messing something up on installing any mod. As I can repeat this with any mod designed and "working" with 1.9 update in general.
Jaunitta 🌸 Dec 22, 2019 @ 10:19pm 
Rightclick KCD in Library set launch options> type in -devmode apply
Bandy Dec 23, 2019 @ 2:57am 
While it won't hurt trying, I think remember reading that -devmode was disabled over a year ago. Let us know if it works.
Jaunitta 🌸 Dec 23, 2019 @ 2:59am 
It works or I wouldn't have posted it :)
Bandy Dec 23, 2019 @ 3:14am 
here is a list of user.cfg launch commands; the thread calls them 'console commands' but we know they are not...

https://forum.kingdomcomerpg.com/t/list-of-console-commands/51043
Jaunitta 🌸 Dec 23, 2019 @ 3:17am 
some mods require you use the tab first then enter
Sember Dec 23, 2019 @ 5:21pm 
Thanks for the suggestion, very thankful for the help!

But using -devmode did not allow the mods to run on change anything in the game.

I made sure to test both manually installing the mod(s) (I Tried a few (one at a time) said to work with 1.9 update) by extracting to the KKD/Mods folder and letting Vortex handle them.

Edit: Also found a video tutorial that said to use "+user.cfg -devmode" as well. But that doesn't work as well. (I added a custom user.cfg file as well in the root KKD folder where the system.cfg is)
Last edited by Sember; Dec 23, 2019 @ 6:09pm
Sember Dec 24, 2019 @ 12:45pm 
For anyone that happens upon this, I ended up getting some mods to work, still not others, but that is for testing and not a general "nothing works for me" type of thing I made this thread for.

Step 1: Delete all traces of vortex, mods and the game from your drive(s)

Step 2: Re-Download the game from steam

Step 3: BEFORE you launch the game, follow Jaunitta's advice from a few posts up and add -devmode to the launch options. I did both: +user.cfg -devmode just for testing.

Step 4: BEFORE you launch the game, go to your games folder location KCD got installed.
Mine was: C:\Program Files (x86)\Steam\steamapps\common\KingdomComeDeliverance\
But yours may be different

Step 5: Add the Mods folder to the root directors of \KingdomComeDeliverance folder.

Step 6: Download 1 Mod that has been tested from Nexus to be working with 1.9 update

Step 7: Install the mod according to the directions, usually means run the file you downloaded with winrar / 7zip and extract it to the \KingdomComeDeliverance\Mods folder. Verify everything looks good

Step 8: NOW launch the game for the first time. Upon entry you should get the "You've updated KCD to yada yada yada, we've moved your mods from the \mods folder to \mods_old fold for yada yada purposes" text. This means the mods are being detected by the game.

Step 9: While at the main menu, quit the game and go back to the \KingdomComeDeliverance folder and move your folder that is in \Mods_old to \Mods.

After that, I launched the game and mods started working! Save for a few like I said in the beginning.

I believe the key to my failure was the setup instructions for vortex manager. It had me open the game once so that it could auto scan and find the game.

The first ever time I did this, I didn't even get the "We've moved your mods to \mods_old" message when starting the game for the first time.

Why it corrupted and never allowed me to run any mod, no matter if it was tested and working with 1.9 or not, i've no clue, but hope it helps anyone trying to get working mods for the game.
Jaunitta 🌸 Dec 24, 2019 @ 4:16pm 
This part I experienced>The first ever time I did this, I didn't even get the "We've moved your mods to \mods_old" message when starting the game for the first time.<< Its a glitch, what I did to fix it, leave the Mods_Old folder then make a new folder Mods>extract the mod to the new folder Mods it worked again for me
SimranZenov Dec 24, 2019 @ 6:10pm 
I'm not sure if having a .rar vs a .zip makes a difference, but I've always packed them as a .zip and renamed them as .pak
TS Dec 25, 2019 @ 1:07pm 
I got the mods to finally work by installing them manually by unpacking them into the mods folder in the Kingdom Come directory. Vortex seems to screw up the process somehow even though it used to work.
DargonBlak Dec 25, 2019 @ 5:15pm 
Yes, manually is best

If you want to be purely manual, you can actually update/mod/hack your game's own rpg_param.xml file directly and rebuild the game's Tables.pak - i do this to prevent mods conflicts

Many mods update rpg_param.xml, and some modders were very sloppy about it and maintained original settings which would then overwrite other mods.

For example, the mod you mentioned can be replcated by adding the following three lines to you rpg_param.xml file directly:
<row rpg_param_key="FullClothDirtyingOnFullSpeed" rpg_param_value="9999" />
<row rpg_param_key="FullClothDirtyingOnZeroSpeed" rpg_param_value="9999" />
<row rpg_param_key="ClothDirtyingUpdatePeriod" rpg_param_value="9999" />

There is a special trick to doing these mods directly, so be sure to do your research about modding directly into the game's Tables.pak

https://forums.nexusmods.com/index.php?/topic/6409661-tutorial-tweaking-rpg-parameters/
Last edited by DargonBlak; Dec 25, 2019 @ 5:16pm
DargonBlak Dec 25, 2019 @ 5:16pm 
The only mods i have separate now are No Rain and Ultimate Saving

And while you can't gain all items this way magically, you can tweak things to make life easier for you - just remember to maintain balance between linked skills (e.g. lockpick and stealth)
Last edited by DargonBlak; Dec 25, 2019 @ 5:18pm
Sember Dec 25, 2019 @ 11:01pm 
Originally posted by SimranZenov:
I'm not sure if having a .rar vs a .zip makes a difference, but I've always packed them as a .zip and renamed them as .pak

Boom, that fixed every mod problem I had left. Thank you very much!

Any mod that was made for 1.9 that I got working earlier, I never touched the .pak file

I followed DargonBlak's links and advice about the mods and tried my own customer one, which was pretty easy to do. However trying both 7zip and Winrar as the compression tools and renamed to .pak caused the game to not read it.

Just sending it to a regular .zip, renamed to .pak worked like a charm.

Got all my mods working as intended, thank you all for all the help!!!
Last edited by Sember; Dec 25, 2019 @ 11:02pm
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Date Posted: Dec 22, 2019 @ 9:22pm
Posts: 16