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Armor parts explained
https://kingdomcomedeliverance.gamepedia.com/Armour
I found this unconvincing, and in my modded game, set the average protection weight down to 10%, rather than the default 50%, removed protection from stamina (it is used to actively defend and defence/attacks still whiff if you lack stamina, but there isn't a reduction in injury if you do no defending) and reduced slightly the underlying toughness value... as well as reducing weapon damage a bit and tightening the range of spread of different weapons in the same class.
Armour mostly protects, but I allow a dribble of 'accumulated injury' as well as a higher influence of gaps and voids in the protection.
Wounding by crippled limbs/bleeding is more common than *immediate* fatality, both for the player and npcs. This both makes combat safer and easier (you take less immediate damage, most of the time), but also harder - enemies don't get removed from the fight as quickly, unless they have no protection on areas you can consistently target.
But using excess stamina to stop damage makes sense as long as you're wearing heavy armour. It will fatigue you to roll a blow off your shoulder, but it won't hurt much when wearing heavy plate. To each their own, I guess.