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I like to build things and see the hamlet grow the judgements are good and fun but it is missing somethings a bathhouse for example. It could even be build there."relief" for the wood cutters and some of your decisions you judge would take an effort there (The popular s*it question).
You can build a stable or a guardhouse. Both are important imo since you need good horses to transport goods from the hamlet to other towns while you need guards to defend the village incase of a raid. (Which never happens maybe in Band of B*stards but i doubt it).
Speaking of decisions taking the stable gives access to some good horses while the guardhouse offers the best bow in game.
Armorer offers a good shield (stat wise) and the swordsmith a good new longsword.
Divish even talks a lot about expansions in the future but after you build everthing he only pads your back and says it will be done when the time is more peaceful.
Likewise. When I read it had limited choices I did not see the point. Sounds like a half hearted attempt.
1. It's something you can invest money into in the late game, when you've already bought your warhorse, full plate, and preferred weaponry. This makes the game economy feel a little less broken.
2. Finally, you can have your own alchemy bench near your own storage chest.
3. Little bits of extra story through the judgments and quests to get supplies.
4. The town eventually gives you access to a variety of unique goods - an infinite supply of the best beer in the game, a shop for the best horses and horse equipment, a world class armorsmith or weaponsmith, free honey, high-stakes gambling, etc.
5. You can invite various people to live in the town. This helps to give happy conclusions for some NPCs you might have felt you left behind.
6. The church frescoes will immortalize Henry.
Cons:
1. No baths! Why no baths!?
2. By my estimates, it costs about ~95,000 groschen to build the town. That's not a trivial amount, and if you don't keep enough money in the village coffers to cover expenses then Sir Divish will fire you.
3. Once you *do* get everything fully built, the town will generate so much money that you don't need to loot any more... but chances are you're already well past the point where you needed loot for income anyway.
4. The actual process of building the town is kind of repetitive and tedious, especially if you try to do it all at once.
5. Much like being the Master Huntsman of Talmberg, there's nothing really to do as Bailiff once you've finished the associated quests.
Overall, I'd say $10 is a bit steep, but I'm still glad it was part of my KCD experience. It was interesting to see the ruin turn into a town, and I liked doing judgments. I do wish there had been more story content involved, and more reason to *stay* in Pribyslavitz instead of treating it as someplace to occasionally visit and drop things off.