Kingdom Come: Deliverance

Kingdom Come: Deliverance

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The game plays itself?
Ok so I heard that the game will play itself, so you will miss out on quest's/missions etc... if you don't do things on time.

Now this may sound stupid but I'm curious of what would happen if i was to just stand there and leave the game for a few hours, would quest's play out for me? or does this only apply to quest's I have obtained/know at that time?

The main reason I want to know, is that I usually get side tracked alot in these games and end up exploring the world, rather than completeing the story etc... and don't want to miss out on 30hour + story content because I explored.

And yes I know you can't see everything in one playthrough, and really like that idea :)
Last edited by The_K00lDude; Feb 6, 2018 @ 6:31am
Originally posted by [MFG] Rick:
Don't you worry, KCD is not a simulator. Time-sensitive quests must be triggered and therefore, the game will not go on without you on its own!
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[MFG] Rick Feb 6, 2018 @ 6:41am 
Don't you worry, KCD is not a simulator. Time-sensitive quests must be triggered and therefore, the game will not go on without you on its own!
The_K00lDude Feb 6, 2018 @ 6:47am 
Originally posted by rick5292:
Don't you worry, KCD is not a simulator. Time-sensitive quests must be triggered and therefore, the game will not go on without you on its own!

haha thank you :)
This is great, I had a feeling it would work like this but no one on the streams and videos I watched mentioned this. They just said somthing along the lines of if you don't do quest's the NPC's would just do it for you kinda thing.

though I'll admit it would have been both cool and annoying if you come back after a long trek and your game is completed by the AI XD
Ayar Feb 6, 2018 @ 7:05am 
Originally posted by rick5292:
Don't you worry, KCD is not a simulator. Time-sensitive quests must be triggered and therefore, the game will not go on without you on its own!

Ah, yay, I was wondering about this.

I like that there's a dev to answer (most important) and I like this answer (less important), makes me more comfy-feeling for play.
LuKi Feb 6, 2018 @ 7:09am 
Originally posted by The_K00lDude:
though I'll admit it would have been both cool and annoying if you come back after a long trek and your game is completed by the AI XD

Achievement get! "Master of idling" - finished game doing... nothing.
This remembered me Far Cry 4 and the fastest ending of that game after just doing nothing by ~10 minutes :D
Last edited by LuKi; Feb 6, 2018 @ 7:09am
Lucky Shot Feb 6, 2018 @ 7:26am 
Originally posted by rick5292:
Don't you worry, KCD is not a simulator. Time-sensitive quests must be triggered and therefore, the game will not go on without you on its own!
When you're saying "time-sensitive" quests, what exactly do you mean? Will a timer appear in my quest log, so I will know how much time I have left? Or will I just be casually exploring, pass near a house and hear screams, so if I go away from that house and don't investigate, the mission will automatically fail (just an example)? I just want to know more about these "time-sensitive" quests, so I won't end up losing any quest at all!
The_K00lDude Feb 6, 2018 @ 7:35am 
Originally posted by Lucky Shot:
Originally posted by rick5292:
Don't you worry, KCD is not a simulator. Time-sensitive quests must be triggered and therefore, the game will not go on without you on its own!
When you're saying "time-sensitive" quests, what exactly do you mean? Will a timer appear in my quest log, so I will know how much time I have left? Or will I just be casually exploring, pass near a house and hear screams, so if I go away from that house and don't investigate, the mission will automatically fail (just an example)? I just want to know more about these "time-sensitive" quests, so I won't end up losing any quest at all!

seems like what you suggested, if you leave a man bleeding out and your quest is to heal him up. (at this point you have activated the quest) and you run away for a few days, this guy will be dead meaning no quest for you :(

or if your told to meet someone to do a raid but you dont show up,Theyll end up doing it without you after a while.

basically what would happen in real life, no ones gonna wait forever. Unless its story specific
Last edited by The_K00lDude; Feb 6, 2018 @ 7:37am
Bronski Feb 6, 2018 @ 7:48am 
I was actually wondering about this myself. From the information i've read and watched this seemed like how it was going to be and glad to hear it is.

I tend to get into exploring things way too much. It looks like the world the devs have created is really wonderful and I am looking forward to really taking my time taking in all the details.
Sunrock Feb 6, 2018 @ 8:07am 
Originally posted by Lucky Shot:
When you're saying "time-sensitive" quests, what exactly do you mean? Will a timer appear in my quest log, so I will know how much time I have left? Or will I just be casually exploring, pass near a house and hear screams, so if I go away from that house and don't investigate, the mission will automatically fail (just an example)? I just want to know more about these "time-sensitive" quests, so I won't end up losing any quest at all!

I think that in your example you will maybe not fail the quest but the quest will change. Some one else might request you to investigate what happend and the quest will have a different outcome. However if you are hell belnt on getting a spesific outcome of your quest then you better reload a save.
Lucky Shot Feb 6, 2018 @ 8:22am 
Thing is that I would prefer to have a timer. I just can't stand losing a quest. xD
The_K00lDude Feb 6, 2018 @ 8:29am 
Originally posted by Lucky Shot:
Thing is that I would prefer to have a timer. I just can't stand losing a quest. xD

lol just make sure you only activate one quest at a time, that way you dont miss out on all kinds of stuff. If your exploring the map dont take any quests until your ready.

This way you wont need a timer :)
Lucky Shot Feb 6, 2018 @ 8:37am 
Originally posted by The_K00lDude:
Originally posted by Lucky Shot:
Thing is that I would prefer to have a timer. I just can't stand losing a quest. xD

lol just make sure you only activate one quest at a time, that way you dont miss out on all kinds of stuff. If your exploring the map dont take any quests until your ready.

This way you wont need a timer :)
Let's hope so. ;_; By the way, since I love games that require thinking, does this game include any kind of puzzles or anything at all that requires thinking? :D
The_K00lDude Feb 6, 2018 @ 8:48am 
Originally posted by Lucky Shot:
Originally posted by The_K00lDude:

lol just make sure you only activate one quest at a time, that way you dont miss out on all kinds of stuff. If your exploring the map dont take any quests until your ready.

This way you wont need a timer :)
Let's hope so. ;_; By the way, since I love games that require thinking, does this game include any kind of puzzles or anything at all that requires thinking? :D

from the streams Ive seen there are quests that require you to scan your environment and talk to the locals to solve a mystery, or to find where the enemy has run off too.

The complexity seems to be tied to what outcome you choose to take.

sorry if thats a little vague just dont want to spoil anything for ya :)
Last edited by The_K00lDude; Feb 6, 2018 @ 8:48am
Lucky Shot Feb 6, 2018 @ 8:57am 
Originally posted by The_K00lDude:
Originally posted by Lucky Shot:
Let's hope so. ;_; By the way, since I love games that require thinking, does this game include any kind of puzzles or anything at all that requires thinking? :D

from the streams Ive seen there are quests that require you to scan your environment and talk to the locals to solve a mystery, or to find where the enemy has run off too.

The complexity seems to be tied to what outcome you choose to take.

sorry if thats a little vague just dont want to spoil anything for ya :)
And there's a right and a wrong choice to it, right? It's not just random, right? If you think hard enough, you'll find the solution, is that correct? And if you go the wrong way, everyone will think you're dumb and useless, eh? xD Heh! I'd love to see that!
The_K00lDude Feb 6, 2018 @ 9:15am 
Originally posted by Lucky Shot:
Originally posted by The_K00lDude:

from the streams Ive seen there are quests that require you to scan your environment and talk to the locals to solve a mystery, or to find where the enemy has run off too.

The complexity seems to be tied to what outcome you choose to take.

sorry if thats a little vague just dont want to spoil anything for ya :)
And there's a right and a wrong choice to it, right? It's not just random, right? If you think hard enough, you'll find the solution, is that correct? And if you go the wrong way, everyone will think you're dumb and useless, eh? xD Heh! I'd love to see that!

1) yes theres a right a wrong choice, but think of it more like theres multiple outcomes both good and bad. so if you do choose this wrong choice you could end up burning a village, if you do it right the village will be fine. however the other choices you made may have other smaller consiquences.

2) no everything is a scripted properly, as you will descover things, and then be able to question people about it. also the enviroment really does tell the story on its own.

3) yes you find a solution thinking hard, you may even find a better solution if you think really hard.

4) haha not sure about this one, it seems mire about you actions with interacting with things that gets judged

also just remember this is just based on the streams, and what I seen in them. Could be different once i play myself
Lucky Shot Feb 6, 2018 @ 9:25am 
Daaaamn, I can't wait to play the game. ;_; Let's hope they'll let us preload. Thank you for all your answers.
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Date Posted: Feb 6, 2018 @ 6:28am
Posts: 18