Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I have this same concern. I like the idea that it's not "the universe waits for you to arrive at the glowing neon circle, at which point time resumes" idea.
But I really, really (really) hate being forced to do things at a rush because of some dev who discovered their studio's stop watch library. In RPGs I prefer the overall pace to be set and enjoyed by me. So this has me a concern that my enjoyment will be at odds with The Vision.
But I'm going to find out. Excited with bouts of mild trepidation.
Or do you mean quests you'll miss out on that have an in game time limit to start/finish them?
There are some operation you do with the other NPCs, or so urgent quests that need to done in time.
Other than that, many/most of the quests havent a time limite, so you can do wen you like, like reality.
Or are some part of questlines that you have to advance before they trigger?
Basically, is there a point in the game where it's just safe to ignore the story and start messing about?
Regarding to the realism in this game, that kind of missions will make sense of it, for example if you as a soldier is partoing or going to camp for attack with the other soldiers and your officer, if you leave them, they will not stop the patrol in the middle of the way till you come back, even if they are going to attack they will do it without you and for these matters your officer will pissed out about you.
Othewise, and out of these kinds of missions, you are totally free.
I'm hoping that while you might miss out on a mission or two for not actively taking part, the game won't advance too much without you.
For example, if say, day 10, there's a bandit raid, and that spawns a mission to fight the bandits. You'd have a day or two to get it done, or the soldiers do it without you (or maybe they fail and the town is raided).
Now from what I understand, there will be some missions like that which will trigger and simply happen even if you're not involved at all. So if you never go to find out about the raid or anything, it's just a chunk of story you miss out on.
But will the main story advance that way? Or will it be side missions that you're losing out on?
For example, Elder Scrolls: Daggerfall (one of the best RPG's ever), had a lot of timed missions. And some of the first couple of missions you had to do had like a 2 week time limit or so. You basically had that long to get it done, or you fail and the main story just gets cut off (but there are other paths to follow).
However if you do advance through that up to a certain point in those 2 weeks, you'll get to a part of the quest where there is no direct time limit. You get info on where you need to go to get more information... but it's up to you to choose when you actually do so. So you could spend a year in game after getting to that point, and the next part of the quest would never advance, and you wouldn't miss out on anything else (though once you did start that next part, you'd be on a time limit again until another certain point).
I'm just wondering if the game's like that, where there will be "safe" moments where I don't have to worry about missing stuff.
Yes Sure, like a reality somethings needed you to stick with it and finish it, and even in some of them like a attacks still its possible that the others finish the job without you, but most likely being there and doing your job will have a better effect and chances on the results.
however its your story as a henry, your choices and etc, so there are adventures (and probably the most of them) that have no time limite, for example you are seeking for someone and wen you meet that person he will ask you to do something or bring somethings for him wenever you can, (probably) for the most parts as you are following your our story and decisions, you are not going to force for starting something or finishing something that is not in the need of time like a urgency. so you are going to explore and enjoy the world, like a many parts of normal living.
For side missions too, in this theme, its most likely that your dicisions make a differents and effects to loose or gain somethings on the sides rather than time limits.
Me too, and i think its going to be like that verywell, specially with some mini games around the villages like playing dice, or even your drinking ability! and many other small things i see, i feel its the main goal of the game aside with the missions, i mean living in that age and feeling it aside with the good story.
I brought the Especial Edition for a same sick :))
While this game is going to a different one in many ways
Yet the Impression of the living in the living world is close to each other.
With the nice taste you have in the games and gaming, i bet you will enjoy this one too.