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Rapporter et oversættelsesproblem
Not true, they botched the patches for Wasteland 2 and Don't Starve (several times), and that's only the cases I know of. So there is some kind of implementation process, it's not just about devs sending their patch and presto, it's done.
Generally though they were terrible but they've definitely improved.
I support GoG not because of DRM or any such hipster nonsense but because they're an important competition for Steam. Competition is healthy, you don't want anyone having an overwhelming market dominance.
As someone said, Kingdom Come will be pirated instantly, so no reason to delay releasing it on GOG soon. Imho CD Project started Connect as a reason for Steam only users to build their library on GOG and start using their platform and eventually start to spend $$$ there. Myself included :)
Being a backer of this game, I would appreciate GOG Connect thing and it will boost sales for Steam too.
Yeah, Steam games are sometimes pirated even before the launch or a few hours afterwards at the latest.
I would understand if KCD was protected by Denuvo but Warhorse explicitly said there is no Denuvo. So the delay is completely pointless. (Than again it's Deep Silver's decision, not Warhorse's).
DRM does one thing, and that's hinder legitimate paying customers. Period. Why companies keep using DRM when it's been proven to be worthless is beyond me. All it ever seems to do is drive away potential customers who don't want to put up with it.
That's why Stardock was always one of my favourite companies. They actually put their games up on pirate sites personally. No DRM on any of their games, simply put them out there and told people that if they enjoyed the game, they should consider purchasing it. And it worked. A company that treated players like people and not criminals. Their games were great (the GalCiv titles is where I got started) and word of mouth spread. People downloaded their games, loved them and went out and bought copies. And they told everyone they knew. And referrals from friends are always one of the biggest motivators to buy a game. They were smart about it.
Piracy has been proven to be one of the best marketing tools. If your game is good, then people will buy it. Not all the people who download it, naturally. But many will. A lot of people pirate games to "try before you buy". Others just have limited funds and have to be super picky about what to support. But if you put out a quality product and don't treat players like scum, then people will buy your game. Regardless of whether they can pirate it or not.
That's some hilarious wishful thinking.
Denuvo has been effective for many games in that it took weeks, sometimes months for it to be cracked, which is the most lucrative period in any game lifetime.
Also Denuvo doesn't hinder anything, specialized websites did measures and it turns out Denuvo MAYBE slows downs SOME games in SOME rare circumstances by like 1-3%.
I don't like the idea of DRM but I don't like baloney and fake news either.
And they all do something bad for legitimate buyers. Whether that be simple things like system slowdowns as the DRM is using extra resources, to the nonsense of players being locked out of their games when the DRM fails (or the servers go down), to sometimes having players completely banned from playing games they bought because of DRM hiccups (and then having to fight tooth and nail to get access to their game back).
New DRM systems are just bad.
Hell, it was better when they just put out games with physical DRM like those code-wheels and such. :p
But honestly, I think if your game is done well, DRM simply isn't needed.
Basically the bigger the asshat the company is, the more DRM they put on it. It's why Far Cry 5 is coming out with FOUR different DRM systems. Gotta love Ubisoft. lol
Denuvo doesn't work anymore. It's system has been figured out and literally every denuvo release that has been coming out for months now has been cracked within 48 hours.
Would have so much preferred to get this through GOG. Mrrgh.
You basically are allowed to refund a game you own as long as you've not put 3 hours of play into it. There's also a time limit since owning it I believe, like a week or something.
Haven't had too good of an experience with Steam support before, but then again - I don't contact them that often. Perhaps things have changed since the last time I had to get them involved.