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Like, you set the bar and they say something like:
piss off or something like that. +exp
afterwars you haggle again, but you change the position of the bar they say mabye:
tough luck, no deal, your a pinchpurse, "interesting offer lower it abit" , "come now just a little bit lower or even "thanks a thousand times" or whatever when you tip them.
For each response or reaction you will get extra experience in speech, until you have exhausted all reactions. The merchants however seem like I said grouped together somehow, because some npc in the town would give exp (once per reaction), and some wouldn't. Probably how villagers can be during quests, when some have white, while others have grayed dialogue.
Speech increases while haggling ONLY happen if the dialogue associated with the haggle is considered "new". Since I tried a Speech playthrough and I'm a huge grinder, I was paying a lot of attention to how Speech works. It only seems like haggling increases your speech, but truth be told, it doesn't. It only looks like it increases it because of the voices attached to the haggling attempts. Once you've exhausted your voice options and responses (some of them are the same from trader to trader, so it means other traders you haggle with won't give speech XP because the option is counted as "greyed out" for them), no more Speech XP.
It's such a terrible system of XP gain, when every other stat and skill is so easily grindable, the one you need the MOST for a good playthrough is very difficult to grind.
Pretty much my observation. And to be honest, I don't think the total amount gained from haggling is that much. So unsure if its actually worth going through with it, because it's such a hasstle and time consumer, going through all the reactions with every npc, because you dont know who will say something different, even if its only once.
I set out to have 20 speech before the monastery quest, and I barely did it, but I have done every side quest in the game, haggled with everyone, and exhausted I believe every single dialogue option available, even options that doesn't make sense or shouldn't be available because of previous dialogue. I have reloaded dialogues to get the optimal amount of experience , and made sure no new dialogue were available to any npcs after learning something "new" from someone, because often there are even if the game doesn't prompt you about it.
Playing "naturally" it feels impossible to get that 20 even though you talk to everyone, and go through their chains of conversation in a "natural" way.