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there is another quest where you have to pick some flowers for a girl .
As far as some of the perks/buffs negated later by skills getting capped at 20, well, that's true, but that also happens with lots of perks in many skill/attribute trees, as well as potion effects, bathouse buff, the list goes on. I don't think it's a Herbalism-only issue.
I do agree that a few rare herbs like Belladonna and Wormwood ought to be a lot more expensive to buy.
Swords are useless in this game you can just use a bow
Collecting herbs is good for the early game. And the money is good in the early game too. Especially if you sell sage and wormwood.
Same with the perks they are mainly good for early to mid game play.
There is a quest at the monestary to pick herbs. And if you need allot of herbs for the sige if you want to get the achivment for it.
But the main point in leveling herbalism is so you don't have to pick every single herb one by one. When you get 10+ herbalism you can easily gather 20+ at the time if they grow close to each other.
Yea but you can gather like 300 sage in like 1 minute and they sell for 0.3 each. That is 90 grochen in 1 minute. That is allot of money when you first arive at Rattay.
PS: Telling herbs is also a good way to increase the rep with the traders by selling them for a lower price then what they ask for. As the price is low to begin with you only "loose" 0.1 grochen to gain 1 rputation point.
No you sad that is was only usefull when you were in Skaliz before the attack. You don't arive to Rattay until after the prologue.
PS: The truth is that fixing Herbalism should be on the bottom of the list of things that needs to be fixed. In fact how herbalism is designed is totally ok.