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The only way you know if a hit did any damage is to look at the healt bar as there is no difference in attack animation or positional graphic decals to show if the hit merely bounced of the armor or it penetrated into the flesh. The enemy animations also remain unchanged regardless of their health so it's impossible to see how they are doing wihtout looking at the health bar.
Together with pretty underwhelming sound design these issues make the melee fighting as a whole feel more like HEMA sparring than fight to death. It's still very interesting gameplaywise but some animation, decal and sound changes could improve the feel of it a lot.
One game that does blood suprisingly well is Overgrowth. It has slowly bleeding wound an a little bit of blood droplets rather than the industry standard bloody explosions/clouds with over the top dismemberment that makes the characters seems like they are made out of playdough filled with dye packs.
I guess your finger has more blood suppy due to the increased number of nerve endings. More fatty areas will have less blood supply. I slashed my arm open, ~2", while shaving. A gust of wind toppled the mirror (the window was open!), which caught my arm. It bled, but not as much as you would think.
Are they trained sword fighters, or just a nasty accident? I can't believe anyone with training would fight without more protection.