Kingdom Come: Deliverance

Kingdom Come: Deliverance

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Best perks in each category?
and tell me the best order to get em
Última edición por 76561198055083273; 2 JUN 2018 a las 23:55
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StormhawkV 3 JUN 2018 a las 3:00 
Keep in mind this is for a lawful character using a shield and a strength-based one-handed weapon like an axe or a mace.

Main level perks
Lvl 2 Save this one for lvl 6
Lvl 4 Insomniac
Lvl 6 First Aid II + Savage
Lvl 8 Save this one for lvl 10
Lvl 10 First Aid III + Local Hero
Lvl 12 Contemplative
Lvl 14 Scout I
Lvl 16 Scout II
Lvl 18 Scout III

Strength perks
Lvl 2 Stronghold
Lvl 4 Clinch Master
Lvl 6 Tight Grip
Lvl 8 Headcracker / Heavy Swing
Lvl 10 Heavy Swing / Headcracker
Lvl 12 Gravedigger
Lvl 14 Dreadful

Vitality perks
Lvl 3 Thickblooded
Lvl 6 Balanced Diet
Lvl 9 Blood Rush
Lvl 12 Revenant

Defense perks
Lvl 4 Firm Grip
Lvl 8 Golem
Lvl 12 Well Worn

Warfare perks
Lvl 4 Bloodletter
Lvl 8 Sadist
Lvl 12 Against All Odds

I'll add some skill perks later but these are the most important ones.
tlowey 3 JUN 2018 a las 3:55 
I cannot list them all but the sneak perk in hunting means you can be unseen in the forest. If you have the right clothing.
76561198055083273 3 JUN 2018 a las 19:28 
Thanks guys. Any more opinions?
StormhawkV 5 JUN 2018 a las 2:38 
Skill perks aren't nearly as important but these are really good:

Maintenance perks
Lvl 3 Seven Mile Boots
Lvl 6 Stuffing
Lvl 9 Serrated Edge
Lvl 12 Blacksmith's Son

Stealth perks
Stealth Kill - This one is obvious.

Speech perks
Final Offer - It's like printing money.

Alchemy perks
Routine I+II - For mass producing potions.

Lockpicking perks
Lasting Lockpicks - With this perk you really have to try to break them as long as you don't pick locks above your skill level.
76561198055083273 5 JUN 2018 a las 21:34 
Publicado originalmente por StormhawkV:
Skill perks aren't nearly as important but these are really good:

Maintenance perks
Lvl 3 Seven Mile Boots
Lvl 6 Stuffing
Lvl 9 Serrated Edge
Lvl 12 Blacksmith's Son

Stealth perks
Stealth Kill - This one is obvious.

Speech perks
Final Offer - It's like printing money.

Alchemy perks
Routine I+II - For mass producing potions.

Lockpicking perks
Lasting Lockpicks - With this perk you really have to try to break them as long as you don't pick locks above your skill level.


For final offer, just get the max amount of money then shop owner will go meet me in middle then accept that offer?
StormhawkV 6 JUN 2018 a las 6:02 
Exactly. Works when buying stuff as well as selling stuff. When the trader makes his last offer you can even go a bit lower, like one or two ticks down depending on the amount of money. Very useful in Rattay since the armorer has a lot of good stuff like bouche shields, dark saxon gambeson, dark Aachen brigandine, simple plate pauldrons, bell-shaped kettle helmet, chainmail chausses...
Última edición por StormhawkV; 6 JUN 2018 a las 6:03
StormhawkV 14 JUN 2018 a las 14:30 
I know this thread has probably run its course but I wanted to add my experience with alchemy from 1.5.

'Bundle Alchemist' is a much better choice than 'Routine I' because it gives you more experience and offers a better herb to potion ratio while 'Routine II' is great for making money but needs 'Routine I' first. I don't know if it was changed or I simply missed it the first time but if you only want to level alchemy and don't need the money get 'Bundle Alchemist' at level 10.
GooLagoon 10 FEB a las 12:34 
Publicado originalmente por StormhawkV:
Keep in mind this is for a lawful character using a shield and a strength-based one-handed weapon like an axe or a mace.

Main level perks
Lvl 2 Save this one for lvl 6
Lvl 4 Insomniac
Lvl 6 First Aid II + Savage
Lvl 8 Save this one for lvl 10
Lvl 10 First Aid III + Local Hero
Lvl 12 Contemplative
Lvl 14 Scout I
Lvl 16 Scout II
Lvl 18 Scout III

Strength perks
Lvl 2 Stronghold
Lvl 4 Clinch Master
Lvl 6 Tight Grip
Lvl 8 Headcracker / Heavy Swing
Lvl 10 Heavy Swing / Headcracker
Lvl 12 Gravedigger
Lvl 14 Dreadful

Vitality perks
Lvl 3 Thickblooded
Lvl 6 Balanced Diet
Lvl 9 Blood Rush
Lvl 12 Revenant

Defense perks
Lvl 4 Firm Grip
Lvl 8 Golem
Lvl 12 Well Worn

Warfare perks
Lvl 4 Bloodletter
Lvl 8 Sadist
Lvl 12 Against All Odds

I'll add some skill perks later but these are the most important ones.




how is the skill Contemplative useful? arent you always going to be moving?
Publicado originalmente por IronWolf:
how is the skill Contemplative useful? arent you always going to be moving?

when waiting (T) or reading while sitting at a bench you're not moving and time passes by making you hungry. Contemplative removes this issue. You can wait for quests, questgivers etc without wasting food.
󠀡󠀡 16 FEB a las 3:29 
All the perks that boosts your main stats like strength or vitality at the expense of other stats are useless because of the hardcap on stats. Don't bother wasting perks on them.
Publicado originalmente por StormhawkV:
Keep in mind this is for a lawful character using a shield and a strength-based one-handed weapon like an axe or a mace.

Main level perks
Lvl 2 Save this one for lvl 6
Lvl 4 Insomniac
Lvl 6 First Aid II + Savage
Lvl 8 Save this one for lvl 10
Lvl 10 First Aid III + Local Hero
Lvl 12 Contemplative
Lvl 14 Scout I
Lvl 16 Scout II
Lvl 18 Scout III

Strength perks
Lvl 2 Stronghold
Lvl 4 Clinch Master
Lvl 6 Tight Grip
Lvl 8 Headcracker / Heavy Swing
Lvl 10 Heavy Swing / Headcracker
Lvl 12 Gravedigger
Lvl 14 Dreadful

Vitality perks
Lvl 3 Thickblooded
Lvl 6 Balanced Diet
Lvl 9 Blood Rush
Lvl 12 Revenant

Defense perks
Lvl 4 Firm Grip
Lvl 8 Golem
Lvl 12 Well Worn

Warfare perks
Lvl 4 Bloodletter
Lvl 8 Sadist
Lvl 12 Against All Odds

I'll add some skill perks later but these are the most important ones.
A very controversial build for the Hardcore mode. :steamhappy:
Anything that spends the player's stamina in this game mode only harms.
Revenant gives a +0.01 bonus per unit of time.
The rest can be agreed with for a vanilla playthrough... But again - what is the game style? There are enough dialogues in the cities (quest ones)...
Steve 17 FEB a las 7:01 
This thread was quite old before the recent post, so we're locking it to prevent confusion.
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Publicado el: 2 JUN 2018 a las 23:55
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