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Keep playing...its gets better, (and run away from stronger Opponents too!)
Luckily there is an easy way to beat every opponent in this game (solo) that is. If you struggle or are annoyed by the combat just walk up to the enemy and use your "push" or "kick" mechanic. You win the encounter most of the time and if you are fast enough you can attack the enemy right after it. No enemy in this game can block a piercing move after this (you have to be quick though). Any Strike to the right side of the opponent (your left) will always connect. If you hit the shield he will block it. So all you have to manage is your stamina. Make sure you never get too low and just back up if you are in danger of getting low. Rinse and repeat. Just be aware that you can only strike/stab once. If you connect another hit he will block/evade it.
This tactic is lame but so is this combat system. Try it. You can beat bernard with this cheap move any time of the day. Have fun
When cutting from the right, you gain advantage by stepping right, and advantage for attacks to the left with a step to the left.
However, I focused on practicing combat for the last few hours and I think I'm starting to realize that the biggest problem with this system is that the controls are really fidgety and imprecise, especially mouse. Also, whenever I feel like I could use an extra finger on my left hand just to cover the most basic movements should also tell you something about how ♥♥♥♥♥♥ this system is. Oh well, at least there are some cheap moves you can exploit. ;)
Also, if anyone's button mashing through Witcher 3, I recommend switching to higher difficulty levels. That game is in no way a button masher, unless you're playing on casual. The combat may be a bit simplistic in that there aren't any combos to learn, but on higher difficulties it actually requires you to time your blocks/attacks, dodge, use items, signs, etc.
Yes, I know. This is not a good game in the opinion of some people. Good for me! I probably wouldn't have bought this if it was just more common denominator type stuff that 95% of people (idiots) love.
And yes, the game also has bugs. Cry me a river. Are you guys new to big RPGs?
P.S. don't get me wrong, the game should have been a lot more polished, but the whining becomes ridiculous sometimes. Most times.
Stick to peasants and noob bandits without armour, avoid everyone else.
I feel like people who have played Piranha Bytes games or maybe just a bunch of European RPGs, instantly understood that you're not going to kill Cumans in the prologue and that you're supposed to be defeated by Runt, etc., and that you won't get good until both you and Henry GET good. While people who were raised on Bethesda pop-a-mole ♥♥♥♥ or think The Witcher 3 is the deepest RPG ever made, can't even conceive of a game like this.
If you don't like the keyboard layout, take advantage of the key rebinding feature. You don't have to 'suffer' a physical layout you find awkward.
To aid stealth I moved the horse mounting/calling feature away from the "back-up" key for example, after the second time I accidentally whistled rather than crouch-walking backward.
The biggest difference I see between fencing with longsword and the in game fencing is the over-use of dodging by the AI within measure. IRL it can be used to neutralise a thrust (if also covering the line), or to retreat out of measure, but if your opponent is at an effective distance you are unlikely to reliably defeat many cuts by movement alone, and counter-cuts or parries are needed to provide security and threat. There are a few more opportunities if at the extreme measure, where bringing the lead foot back to the same distance as the rear foot can force a miss which can be cut after (along the same line as the missed cut and in the same direction), but it shouldn't be a 'balletic' dance around the blade at as many attempts as it currently is.
I never mentioned anything about the bugs so maybe try reading the entire post before you start ranting again.
Also, you're making a lot of assumptions there, dude. It's not about beeing a sheeple but about the combat system being poorly designed. Yes, I've played all of the Piranha Bytes' games and yes, I can understand the value of character progression and the satisfaction that comes with beefing up your character to the point where you can totally pwn enemies that were kicking your ass at the beginning of the game.
Also, there are just as many people who are blindly defending this combat system as there are people who are complaining about it, yet only the latter are able to come up with some constructive arguments that don't boil down to elitist axioms like "git gud", so suck it.
I guess that there are no other games with combat quite like this - the only one that comes to mind is Die By The Sword but that game is ancient and didn't exaclty control the same way - so there's nothing to accurately compare it to. The best I can to is to give an example of a system that's functional but the game is still hard as ♥♥♥♥ - Dark Souls. That game kicked your ass but most of the time it was your fault because you got too greedy, too impatient, didn't time your attack or parry correctly, and so on. But the controls were tight and you knew exactly what you were doing, even if you were doing it wrong.
The thing is, is that if you can't take a couple extra taps while fighting an opponent, you had no business fighting that opponent in the first place. And the game doesn't crap-out nearly as much as people say, at least in my experience (v1.2)....
I don't know, maybe I don't understand what you mean. I find the controls to be pretty tight. Perk-dependant and stuff, but everything tries to follow precise rules, as far as I can tell.