Kingdom Come: Deliverance

Kingdom Come: Deliverance

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Is there a mod for combat?
Seriously, this ♥♥♥♥♥♥♥ ♥♥♥♥ is runining the game for me and I'm wondering if there's some kind of mod that makes it not suck. Not since Witcher 3 was I absorbed by the game as much as in KC but every time I try to figure out this IDIOTIC combat system I want to chew my own face. Learning to play a guitar was easier than this crap.

I actually went back to this Bernard dude after about 20 hours of questing and spent two hours practicing with wooden swords but no matter how hard I try, everything I'm doing just seems completely random. Trying to land a combo? Nope, dude constantly deflects it and somehow manages to land a master strike. Then I just start randomly flailing at him and just happen to land a combo. Same with master strikes - I do a perfect parry in a direction he was swinging from, and nothing. I'm trying to do a normal parry... and somehow I did a master strike. I'm holding the ♥♥♥♥♥♥♥ block button down and I get twatted in the head anyway, like in Tom & Jerry when that black lady started swinging with a newspaper.

The real "fun", though, starts when I'm beeing attacked by more than two dudes. I had to cheese my way out of one of these fights: I found that if you drag someone to a narrow stairway then you can basically bash them over the head and they won't be able to do anything - yeah, GREAT COMBAT SYSTEM.

Look, I understand if this stuff makes some gamers cream their pants but just think about it from an unbiased perspective - with any other, good combat system, you will at least know what you're doing but if you ♥♥♥♥ up, at least you'll know it was your fault for being too slow or whatever. In here, I just don't know what I'm doing and it's slowly draining my patience for this otherwise excellent game.

By the way, save system also grinds my ♥♥♥♥.
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Showing 1-15 of 64 comments
YOGI Apr 30, 2018 @ 3:05pm 
Originally posted by Mitch, a ♥♥♥♥♥♥♥♥♥ sonovabitch:
Seriously, this ♥♥♥♥ing♥♥♥♥♥♥is runining the game for me and I'm wondering if there's some kind of mod that makes it not suck. Not since Witcher 3 was I absorbed by the game as much as in KC but every time I try to figure out this IDIOTIC combat system I want to chew my own face. Learning to play a guitar was easier than this crap.

I actually went back to this Bernard dude after about 20 hours of questing and spent two hours practicing with wooden swords but no matter how hard I try, everything I'm doing just seems completely random. Trying to land a combo? Nope, dude constantly deflects it and somehow manages to land a master strike. Then I just start randomly flailing at him and just happen to land a combo. Same with master strikes - I do a perfect parry in a direction he was swinging from, and nothing. I'm trying to do a normal parry... and somehow I did a master strike. I'm holding the ♥♥♥♥ing block button down and I get twatted in the head anyway, like in Tom & Jerry when that black lady started swinging with a newspaper.

The real "fun", though, starts when I'm beeing attacked by more than two dudes. I had to cheese my way out of one of these fights: I found that if you drag someone to a narrow stairway then you can basically bash them over the head and they won't be able to do anything - yeah, GREAT COMBAT SYSTEM.

Look, I understand if this stuff makes some gamers cream their pants but just think about it from an unbiased perspective - with any other, good combat system, you will at least know what you're doing but if you ♥♥♥♥ up, at least you'll know it was your fault for being too slow or whatever. In here, I just don't know what I'm doing and it's slowly draining my patience for this otherwise excellent game.

By the way, save system also grinds my♥♥♥♥♥♥
You do get better with "TIME" and "Pratice" in this realistic Role Playing Game, as the "Witcher 3" game is really not an RPG based Fighting, but leans more to the "Arena Fighting Style" where you Bash the Keyboard/Controller as fast as you can SPAM it to win....with KCD you have to actually fight the Lesser opponents to build up the Levels/Perks....
Keep playing...its gets better, (and run away from stronger Opponents too!)
Gearwar Apr 30, 2018 @ 3:20pm 
Do not run away from it. I have finished the game yesterday and while Id recommend it the combat system to this day eludes me. Trying to combo people is frustrating and the opponents always seem to know where you strike from. Also I believe they are not bound by the same mechanics as you because even if you get them low on health they still have enough stamina to combo you 4-5 times. Smth you could never do on low health. Atleast thats what I noticed quite frequently.

Luckily there is an easy way to beat every opponent in this game (solo) that is. If you struggle or are annoyed by the combat just walk up to the enemy and use your "push" or "kick" mechanic. You win the encounter most of the time and if you are fast enough you can attack the enemy right after it. No enemy in this game can block a piercing move after this (you have to be quick though). Any Strike to the right side of the opponent (your left) will always connect. If you hit the shield he will block it. So all you have to manage is your stamina. Make sure you never get too low and just back up if you are in danger of getting low. Rinse and repeat. Just be aware that you can only strike/stab once. If you connect another hit he will block/evade it.
This tactic is lame but so is this combat system. Try it. You can beat bernard with this cheap move any time of the day. Have fun
Lieste Apr 30, 2018 @ 4:36pm 
Strikes land in the opening nearest the guard. When shifting guard there is a moment of exposure when stopping and shifting back is slower. Sequential strikes move from left to right, upper to lower... unless you mutate the strike zone. If you repeat patterns the AI will count them and will defeat them more often. Break up your attack patterns, ensure you 'spread' your attacks over all the openings, as well as targeting certain areas seeking entry to devices - not repeating the exact same device each time, but entering from different attacks.
When cutting from the right, you gain advantage by stepping right, and advantage for attacks to the left with a step to the left.
Yeah, I think one of the first lessons given to you in the game is to randomize your attacks as much as possible so no problems there, I even learned/memorized some combos with a longsword.

However, I focused on practicing combat for the last few hours and I think I'm starting to realize that the biggest problem with this system is that the controls are really fidgety and imprecise, especially mouse. Also, whenever I feel like I could use an extra finger on my left hand just to cover the most basic movements should also tell you something about how ♥♥♥♥♥♥ this system is. Oh well, at least there are some cheap moves you can exploit. ;)

Also, if anyone's button mashing through Witcher 3, I recommend switching to higher difficulty levels. That game is in no way a button masher, unless you're playing on casual. The combat may be a bit simplistic in that there aren't any combos to learn, but on higher difficulties it actually requires you to time your blocks/attacks, dodge, use items, signs, etc.
Tuna May 1, 2018 @ 12:13am 
Are you using the right weapons? Swords are not great on armoured opponents, but great on light armour. Maces are great on armour, and not so good on light armour (unless you hit them on the head). Axes are just too meh all around to really bother unless you really don't want to swap weapons at all.
Originally posted by Noeat:
git gut.. and dont cry
Exactly. This forum is in constant weeping mode for absolutely no ♥♥♥♥♥♥♥ reason. "The game is ruining the game for me" over and over is what I keep hearing. Then ♥♥♥♥♥♥♥ play Skyrim or something, Jesus Christ.

Originally posted by Mitch, a ♥♥♥♥♥♥♥♥♥ sonovabitch:
Look, I understand if this stuff makes some gamers cream their pants but just think about it from an unbiased perspective -
Yes, I know. This is not a good game in the opinion of some people. Good for me! I probably wouldn't have bought this if it was just more common denominator type stuff that 95% of people (idiots) love.

And yes, the game also has bugs. Cry me a river. Are you guys new to big RPGs?
P.S. don't get me wrong, the game should have been a lot more polished, but the whining becomes ridiculous sometimes. Most times.
Last edited by One Stoned Bastard; May 1, 2018 @ 3:29am
Pilda May 1, 2018 @ 1:15am 
Get Diablo and forget about this game.
The combat is supposed to be difficult. The game is supposed to be "hardcore" so everything is hard at the beginning, especially fighting. That's just how the game works.

Stick to peasants and noob bandits without armour, avoid everyone else.

I feel like people who have played Piranha Bytes games or maybe just a bunch of European RPGs, instantly understood that you're not going to kill Cumans in the prologue and that you're supposed to be defeated by Runt, etc., and that you won't get good until both you and Henry GET good. While people who were raised on Bethesda pop-a-mole ♥♥♥♥ or think The Witcher 3 is the deepest RPG ever made, can't even conceive of a game like this.
Last edited by One Stoned Bastard; May 1, 2018 @ 2:58am
Lieste May 1, 2018 @ 3:00am 
Yeah, I think one of the first lessons given to you in the game is to randomize your attacks as much as possible so no problems there, I even learned/memorized some combos with a longsword.

However, I focused on practicing combat for the last few hours and I think I'm starting to realize that the biggest problem with this system is that the controls are really fidgety and imprecise, especially mouse. Also, whenever I feel like I could use an extra finger on my left hand just to cover the most basic movements should also tell you something about how ♥♥♥♥♥♥ this system is. Oh well, at least there are some cheap moves you can exploit. ;)

Also, if anyone's button mashing through Witcher 3, I recommend switching to higher difficulty levels. That game is in no way a button masher, unless you're playing on casual. The combat may be a bit simplistic in that there aren't any combos to learn, but on higher difficulties it actually requires you to time your blocks/attacks, dodge, use items, signs, etc.


If you don't like the keyboard layout, take advantage of the key rebinding feature. You don't have to 'suffer' a physical layout you find awkward.

To aid stealth I moved the horse mounting/calling feature away from the "back-up" key for example, after the second time I accidentally whistled rather than crouch-walking backward.

The biggest difference I see between fencing with longsword and the in game fencing is the over-use of dodging by the AI within measure. IRL it can be used to neutralise a thrust (if also covering the line), or to retreat out of measure, but if your opponent is at an effective distance you are unlikely to reliably defeat many cuts by movement alone, and counter-cuts or parries are needed to provide security and threat. There are a few more opportunities if at the extreme measure, where bringing the lead foot back to the same distance as the rear foot can force a miss which can be cut after (along the same line as the missed cut and in the same direction), but it shouldn't be a 'balletic' dance around the blade at as many attempts as it currently is.
Originally posted by Thy kingdom come:
Yep. People may not like fighting in this game and not wanting to spend time working out at Bernard's to get good, waiting the game to kindly hold their hand everywhere...
But they don't even have to fight.
Same for archery, lockpicking, stealth combat, anything else. This is called RPG. Find your own path. Especially considering that people are saying that they like the story... so what's the problem? It's not forcing anyone to learn combat.
Indeed stupid.

Also, one shouldn't expect to really beat Bernard when training at low level. He can teach things and raise Henry's skills but he's tough. Ridiculous thought.
Well said.
Originally posted by One Stoned Bastard:
Originally posted by Noeat:
git gut.. and dont cry
And yes, the game also has bugs. Cry me a river. Are you guys new to big RPGs?

I never mentioned anything about the bugs so maybe try reading the entire post before you start ranting again.

Also, you're making a lot of assumptions there, dude. It's not about beeing a sheeple but about the combat system being poorly designed. Yes, I've played all of the Piranha Bytes' games and yes, I can understand the value of character progression and the satisfaction that comes with beefing up your character to the point where you can totally pwn enemies that were kicking your ass at the beginning of the game.

Also, there are just as many people who are blindly defending this combat system as there are people who are complaining about it, yet only the latter are able to come up with some constructive arguments that don't boil down to elitist axioms like "git gud", so suck it.

I guess that there are no other games with combat quite like this - the only one that comes to mind is Die By The Sword but that game is ancient and didn't exaclty control the same way - so there's nothing to accurately compare it to. The best I can to is to give an example of a system that's functional but the game is still hard as ♥♥♥♥ - Dark Souls. That game kicked your ass but most of the time it was your fault because you got too greedy, too impatient, didn't time your attack or parry correctly, and so on. But the controls were tight and you knew exactly what you were doing, even if you were doing it wrong.
Originally posted by One Stoned Bastard:
And yes, the game also has bugs. Cry me a river. Are you guys new to big RPGs?

I never mentioned anything about the bugs so maybe try reading the entire post before you start ranting again.

Also, you're making a lot of assumptions there, dude. It's not about beeing a sheeple but about the combat system being poorly designed. Yes, I've played all of the Piranha Bytes' games and yes, I can understand the value of character progression and the satisfaction that comes with beefing up your character to the point where you can totally pwn enemies that were kicking your ass at the beginning of the game.

Also, there are just as many people who are blindly defending this combat system as there are people who are complaining about it, yet only the latter are able to come up with some constructive arguments that don't boil down to elitist axioms like "git gud", so suck it.

I guess that there are no other games with combat quite like this - the only one that comes to mind is Die By The Sword but that game is ancient and didn't exaclty control the same way - so there's nothing to accurately compare it to. The best I can to is to give an example of a system that's functional but the game is still hard as ♥♥♥♥ - Dark Souls. That game kicked your ass but most of the time it was your fault because you got too greedy, too impatient, didn't time your attack or parry correctly, and so on. But the controls were tight and you knew exactly what you were doing, even if you were doing it wrong.
Good rant, man. But I'm not sure I agree, there are usually precise reasons things go wrong in KC:D. Mostly to do with your timing, your choice of tactic against any given opponent, and your character skill in relation to the opponents. There are some annoying things such as the targeting (because you need the left-stick or mouse for slashing, so you have to "unlock" the target lock every time you want to disengage - I use the soft lock, it's a good setting to avoid annoyance with all that, but that's a bit "sticky" and takes your control away) and sometimes things go weird when someone has the "upper ground", but they didn't ruin my experience too much.

The thing is, is that if you can't take a couple extra taps while fighting an opponent, you had no business fighting that opponent in the first place. And the game doesn't crap-out nearly as much as people say, at least in my experience (v1.2)....

I don't know, maybe I don't understand what you mean. I find the controls to be pretty tight. Perk-dependant and stuff, but everything tries to follow precise rules, as far as I can tell.
Last edited by One Stoned Bastard; May 1, 2018 @ 6:40am
Originally posted by Noeat:
:-DDD
its not game fail, when u r not able move with mouse, when u push left mouse button and in the same time control your char with WASD

but.. if u r not able to play game and when this game is hard for you.. then dont play this game.

its only your fail..
tons of players every day use this combat system and kill enemies.. and u cry here.
I also "kill enemies" so I'm not sure what you're getting at. Then again, that's the only thing I understood from your post so learn to spell, idiot.
IQ Reductor May 1, 2018 @ 9:21am 
Would you honestly have swing left, swing right, block?
Originally posted by Noeat:
only u can fix that
DING DING DING!
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Date Posted: Apr 30, 2018 @ 2:56pm
Posts: 64