Kingdom Come: Deliverance

Kingdom Come: Deliverance

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Huntard Apr 26, 2018 @ 2:38pm
" Playing with the devil "
Sincerely, this is the worst quest I have ever done, we had a wonderful quest with Father Godwin and playing with the devil is certainly the most frustrating ...

If I did not want to have a choice I would go see a movie instead because it was exactly that, we could not do anything to finish well ...

and whichever direction you choose you are spit in your face by Father Godwin and the herbalist, really ?!

We're going from a good game to a quest from Mass Effect Andromeda ...

I am super disappointed I hope there is no other quest as badly written for God's sake.

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Showing 16-30 of 31 comments
AnotherGuy Mar 29, 2019 @ 5:39pm 
I thought i could knock them out so I spent an hour punching them and they never even seemed to be damaged... reloaded and tried with a sword and 1 hit them. wish I could've knocked them out and made the women stop messing with the drugs
TheKingmario2 Apr 23, 2019 @ 12:07am 
Originally posted by WangtorioJackson:
What a ridiculous complaint. Things don't always work out with everyone happy in the end in real life. This is a game that strives for realism. I think it was great of the developers to include a quest that had no completely morally good outcome no matter what you did.

And besides, it doesn't really affect anything with Father Godwin afterward if you piss him off one way or the other. He's still happily willing to help you in other quests he's involved in.

Technically even if you know already what happened then you try to avoid mistakes you still got this thing: since the main problem of the quest was the fact that Herny got poisioned by the witch potion and he didn't realized too that those 2 demons was in reality woodcutters (bandits in reality, so what is the problem on killing i don't know), so he was forced to killing them or flee.

Since im a big bast**d i tried this thing: i watched the whole ritual from the distance, respecting the quest willing on "waiting away from the women". But then suddently the game changed his mind and asked me to "interfere with the ritual", but this time i choosed to disobey the request and then skip time (so i can be lucid when facing the 2 "woodcutters") in order to convince the 2 woodcutters on not killing the drunk women.

PLOTWIST: no matter if you play smart, even if you avoided the poisoning and you stay lucid you still see the woodcutters (bandits ffs, so it isn't even a bad idea killing them) dressed as demons so you are still forced to choose to kill those bandits dressed as demons or leaving them mauling the women randomly (because you can't talk with some idjots dressed as demons).

Basicly you are forced on being stupid even on this third hidden outcome (that could be a NG+ good ending if thinked and designed properly), so yes....this quest is one of the worst cause no matter if you "think outside the box", the developers still gives you ♥♥♥♥♥♥.
-⁧⁧skiF Jul 9, 2019 @ 5:39pm 
Originally posted by WangtorioJackson:
What a ridiculous complaint. Things don't always work out with everyone happy in the end in real life. This is a game that strives for realism. I think it was great of the developers to include a quest that had no completely morally good outcome no matter what you did.

And besides, it doesn't really affect anything with Father Godwin afterward if you piss him off one way or the other. He's still happily willing to help you in other quests he's involved in.
couldnt have said better myself.
Kudlaty Jul 16, 2019 @ 3:55pm 
Originally posted by TheKingmario2:

Since im a big bast**d i tried this thing: i watched the whole ritual from the distance, respecting the quest willing on "waiting away from the women". But then suddently the game changed his mind and asked me to "interfere with the ritual", but this time i choosed to disobey the request and then skip time (so i can be lucid when facing the 2 "woodcutters") in order to convince the 2 woodcutters on not killing the drunk women.

PLOTWIST: no matter if you play smart, even if you avoided the poisoning and you stay lucid you still see the woodcutters (bandits ffs, so it isn't even a bad idea killing them) dressed as demons so you are still forced to choose to kill those bandits dressed as demons or leaving them mauling the women randomly (because you can't talk with some idjots dressed as demons).

Basicly you are forced on being stupid even on this third hidden outcome (that could be a NG+ good ending if thinked and designed properly), so yes....this quest is one of the worst cause no matter if you "think outside the box", the developers still gives you ♥♥♥♥♥♥.

Interesting. I did just that on my first approach. I was so focused on listening what they're talking that I completely missed moment when game tells to interfere, so I was 'clean' all the time.
Quest simply failed and women walked back home completely sober ;/ No bandits/demons appeared. No dialog options avaiable on anyone related to this quest. Like nothing ever happened.
Since it failed I decided to give it another go (*must have missed something!*), this time stepping in. All hat mess happened, killing demons included.


I'm now wondering, maybe there's another way to complete it but something has to be done before they set off to forest ? Like stealing ointment from them or replacing with something else? I don't have save short before that so I'm unable to try.
Still staying away from them should lead to finishing quest like "hey Godwin, I followed witches to forest, they tried doing some magic but looks like they just got high, I talked to them later and they said trip was bad and magic didn't worked, so this ointment is ♥♥♥♥♥ and they won't touch it anymore" or something along those lines.

So far every quest in game looked like it can be done in multiple ways, this one is first I actually failed even though 'I had situation under controll'.

RPG games need to break up with this old fashioned binary quests. Almost always it's "you completed quest, congratulations, here's your reward" or "you failed, nothing to see here, move along". This game so far was on way to make it more "well you completed quest, maybe not good way, but you did something about it and influenced world somehow we can't give you reward because bad things happened but you dealt with situation"
Last edited by Kudlaty; Jul 16, 2019 @ 3:57pm
I'm confused. I've not played since posting but there are multiple options to deal with this part of the quest.

Watch the whole scene and do nothing.
Watch, join in, let the women die and leave the woodcutters
Watch, join in, let the women die and kill the woodcutters
Watch, join in, save all/some of the women and kill the woodcutters

There are probably more. Is that not enough for a small quest like this? What are people unhappy with?

I was drugged, saved them all and killed the woodcutters which I thought was the best outcome. Woodcutters deserved what they got for attacking me.
theo (Banned) Jul 17, 2019 @ 10:28am 
Why woodcutters are armed with spiked clubs and attack helpless women in the woods?
Had no doubts about killing them and I don't care what that bald hypocrite Godwin says.
Nox Jul 18, 2019 @ 5:42pm 
Man this quest was great. I showed up, pretended to be the devil, banged the women and then killed some woodcutters who may or may not have been out to harm me/the chicks I was banging.

Sex, violence and drugs. What a great quest.

ashandarei Aug 25, 2019 @ 2:39am 
This is the worst designed / scripted quest in this game, IMO. And one of the worst I ever saw in any game, for that matter. I am a IT system analyst by education and I've worked for over 20 years in IT, plus I did role-playing games as a game master, so I know a thing or two about designing a fictional story and implementing it in digital environment. Problem with this quest lays at it's core: WH studios wanted a "very bad / slightly less bad outcome" quest (and there is nothing wrong with that) but end up making a terrible quest, where players actions have nothing to do with actual outcome, unless he plays EXACTLY as they want the quest to be played.

But to the point. I play almost all games in such a way that I do all possible side quest before doing main story line. This allows for advancing a character as much as possible. This quest was done by Henry at the end of lvl 19, with lowest skill (apart from dog training) at lvl 13 - and that is drinking. Strength, vitality, sword skill, bow skill, overall combat are at lvl 20 - the same lvl for lockpicking, stealth and pickpocketing. Rhetoric and charisma are usually at 18 / 20. Plus I have all the potions I could need ... So to sum it up - skill DEFINITELLY isn't a problem, hell I had to disrobe and cover myself in mud to NOT convince Godwin to spill the beans on companions of a certain corpse :)

I took this quest as a last one in Uzhitz. I talked with Godwin, Gertrude and the women. I used different options to get different results and Khuta invited me to the evening meeting. Funny thing - even with Inquisition (well, the Vicar) putting some fear of God into the folk, none of the women got scared of burning at a stake (hardly realistic, IMO). So I joined the women and Vera told me I could come, but I should keep a distance. So I did walked away to a distance from which guards do not notice me, I've hidden behind a bush, crouched in all black costume (21/24/0 visibility/exposition/noise). The suspects stood at the same point for few minutes and then walked back to the village - I got a message to try again next evening. Question: WHY? They did invite me, twice! And I hid!

During the night I did the thing the game advocates at almost every occasion - I broke into their houses and pick-pocketed all of them plus searched the chest and cabinets in their huts. No potion. So I followed them walking from their hoses to the meeting point and pick-pocketed them again. NO POTION. I got to the meeting point and hid in the same spot. This time it worked - the women smeared non existing potion on their Uknowwhat (again, question to WH - HOW?!?). Then I followed the suspects to the campfire spot, hid behind a tree, listening to their chants. Waited for a quest trigger to interrupt their fun. Did so, with bad trip result. Killed the demon's who turned out to be dead bandits. But the dialog with Godwin insisted they were woodcutters (Henry actually called theme that) and gave no option to present them as attackers, who deserved to die. OK, reload - not because I was not fine with outcome, but because the events and dialog were not in sync, so to speak...

Did the talking, the pickpocketing, all the same but hid near the meeting spot. Women walked into the woods, I followed. When the quest trigger told me to interrupt them I went to search for the "woodcutters", circling around the place. Before I finished, the quest failed - try again next evening. Wait, I thought, I heard them invoking Satan, surely Godwin will be interested. No, he was not - no new dialog line appeared. Reload.

Again did it all the same way up to the point when I interrupted them, got smeared, had my way with Vera, the demons attacked. Then I implemented my "cunning plan" - did not draw a weapon, but beat at both attackers and drew them form the fire. It worked - the women run away and I got into a fist fight with both guys. Beat their life bars to zero, but they refused to fall. So I withdrew, attacked, withdrew again up to a point where we were almost at a road north of the sabbath place and the fire was barely visible (women run south). Then I turned back and stared running - the screen went black, I got a message about some other trip I'm on (?!?). Time passed to the dawn and I woke up next to one dead bandit. Henry lamented about not being able to explain it (honestly, who can?). I searched but there were no other corpses even at the fire and south of it. Went to the Gertrude - no dialog option. Went to Godwin and ... told him that the women were dead, killed by mysterious woodcutters, whom I was unable to stop. Went to the herb woman and now Gertrude was furious at me for not talking to the woodcutters. But somehow I lost no reputation. Well fine by me, except the small thing of what happened being 100% other than what was said later - action-wise women fled and bandit was dead. Story-wise women were dead and woodcutters were fine, but I was to blame.

Redid the quest with almost the same real outcome - drew the attackers from women deeper into the woods, drew an axe and killed them there (no witnesses). Got blamed for killing innocent men and lost reputation. Figures. Reloaded tho the previous result.

So honestly I would LOVE an answer from WH Studios - Could you mess up this quest even more? The open world in which quest can be finished in various ways - sorry, not true: Can't convince the women to quit (with 100% successful dialog), can't steal the ointment (does not exists as an object), can not talk to the "woodcutters", can't bead them unconscious, can't kill them with no witnesses and lie about chasing them away (I got a shovel so burying the evidence/corpses during the night would be entirely possible). No Sir! the women or the woodcutter absolutely, positively have to die! Why is not even explained. The dialog could explain that there was a third guy watching and he killed he women or told on Henry. But no WH Studios chose to leave this s**ty quest as is. Which is why the KDC is a good game, when it could be great.
Last edited by ashandarei; Aug 25, 2019 @ 2:44am
Philippe_at_bay Aug 25, 2019 @ 9:20am 
I think this quest needs to be revisited a bit by the designers.

This quest (and the monastery quest) breaks the fourth wall when one of the village women starts quoting Macbeth. It's almost ok the way the game does it, but I really wish the writers had done something else that didn't involve dragging in a famous text with all its attendant intellectual baggage. (And for the record, though I'm a big fan of Lovecraft, I hate that the Necronomicon makes a cameo appearence in the cabinet of forbidden books).

Computer game players are often obsessed with winning every quest. That's not how it works in real life, and that's not even how it works in KCD. You fail the tournament quest every day that the tournament is being held until you actually join and win it.

If you play the quest realistically, Henry hangs out in the woods near the campfire, watches the women making fools of themselves, and keeps his distance. If he doesn't intervene, the women talk for a while and eventually go home. The woodcutters never show up. I would prefer to play the quest this way (though lockpicking as a euphemism for having drugged sex with a horse, pig, or chicken was very funny), but was sorry that there was no follow-up with Father Godwin the parish priest if you 'fail' the quest by not killing anybody or letting anybody get killed. Henry should be able to report that the village women are smearing themselves with ointment in the woods and trying to have sex with the Devil, so it's time to pull out the Malleus Maleficarum.

There are a lot of things about this quest that I liked. I enjoyed the way the witches' sabbath was worked into the plot. The witches probably should have been naked to be fully in keeping with European folklore, but, as we are reminded at many turns, these are amateurs who don't know what they're doing, and they're shy. Still, a proper witches' sabbath needs its quotient of unattractive drooping and saggy skin -- though a lot of younger gamers would probably quit in horror if they had had to watch Henry cavorting with the older and less attractive village women. Having said that, it's important to keep in mind that much of the witches' sabbath folklore is a post-Reformation repressed sexual fantasy, so what you encounter in the woods of Bohemia in the early 15th century is going to have to be a bit different from what people imagined was going on in the heyday of witch burnings and hangings a couple of hundred years later.

I'm still wondering if there isn't something I missed, which suggests that there may be imperfections in my approach, the way this quest plays out, or both.
Philippe_at_bay Aug 25, 2019 @ 11:20am 
I took another look at this, and can confirm that you should talk to the Herb woman after you talk to father Godwin. If you go directly to the Herb woman after the incident in the forest, the sabbath-related dialog isn't an option. If you talk to her after you talk to father Godwin, it is.
Gubernaut Sep 17, 2019 @ 6:00am 
I had not fun with this quest I played it twice with 2 outcomes:
sleep with devil wenches, kill woodsmen, priest is mad
and
sleep with devil wenches, try to run from woodsmen and hope they kill devil wenches, priest is mad
Now I feel like I want to replay a 3rd time and just ignore everything and fail the quest or cancel it, like others have said it doesn't have the options it should...

Gurglamesh Oct 2, 2019 @ 9:50pm 
The problem I have with this quest is that I get the timer regardless if I go in or not.

I see the "woodcutters" as demons even tho I havent touched the ointment.

The woodcutters carry silent shoes and maces... and none of it is mentioned to the priest. Like what the ♥♥♥♥? That ♥♥♥♥ is fairly important to mention.

Like idk, this felt very poorly written.
lipturoc Oct 14, 2019 @ 1:48am 
I understand both sides of the argument, but you could at least see those witches burning at the stake and/or get the recipe for their drug.
I actually liked this quest, solely because there is no "good" ending. Just two kinds of bad endings.
Barnahizi Feb 15 @ 12:11am 
How hard to understand It's not about what you want; it's about what options you have. Given 2 options in this mission, pick 1 or just leave the mission. It's an amazing mission that it's not about a wonderful world, its evil, or lesser evil situations.
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Date Posted: Apr 26, 2018 @ 2:38pm
Posts: 31