Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://www.nexusmods.com/kingdomcomedeliverance/mods/27
I don't understand why its like this in first place. Like the textures of objects aren't amazingly detailed. They're ok.
"Shouldn't have this issue in the first place" While the game is by no means, a technical marvel.. It seems to be built clearly for SSD'.
If you don't have the power to run something, that's not a game's problem. that's a *you* problem.
Could they have handled it better? sure.
Could you have an equal chance of once buying a SSD, instead of an HDD? yeah.
And yeah, why people never thought about buying superior SSD instead of old ugly HDD? Oh, right, there is still a big gap in price to storage ratio
Framerate has nothing to do with pop-in (less it's serious loading issues, like. no ground or mass amounts of spawning)
The texture load in is related to the game seemingly being designed for SSD use. On such, i've seen like.. maybe 2 instances of pop-in and it's been cleaned up within 3 seconds. On a friend's HDD, it stands for 10 seconds or more.
yeah it's a problem. but again.. it's a power problem first. Technical problem second.
especially those are important
sys_budget_sysmem =
sys_budget_videomem =
r_TexturesStreamingMaxRequestedMB =
sys_budget_sysmem = 16000
sys_budget_videomem = 8196
r_TexturesStreamPoolSize = 8196
r_TexturesStreamingMaxRequestedMB = 2800
r_TexturesStreamingResidencyTime = 240
r_texturesstreamingDeferred = 1
r_TexturesStreamingResidencyEnabled = 1
r_TexturesStreamingMipBias = -3
r_TexturesStreamingResidencyThrottle = 0.8
e_PreloadMaterials = 1
sys_PakStreamCache = 1
sys_preload = 1
sys_streaming_in_blocks = 1
sys_streaming_requests_grouping_time_period = 1
I'm not saying that excuses anything, but it gives a solid reason as to *Why* there are pop-in issues.