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DX 12 - too small amount of people using it because of crap win10, thanks god.
Vulkan - not at weak consoles [only dx there], so game developers will not create two game version, one for PC second for console.
But they already do! PS4 uses a Linux based OS and is OpenGL I also read the PS4 close to metal also uses alot of features from Vulkan API.
So Devs will still need to build for one than one OS and APIs
But a question is - why should we on PC care about porting?
Things like hairworks are not possible on console garbageware anyway.
It's IMO not dx12 vs vulkan, it's dx12 or vulkan. Both are good and here's hope more upcoming games will use one of two if not both.
Kingdome come use DX11
Anyway, they wrote a lot of code for CryTek 3 and if it does not support Vulcan, there is no easy way out. They won't be upgrading to CryTek 5 anytime soon, it is now completely different engine from what I've heard. They will build DLCs and maybe another game on CT3 (modified version) again IMHO.