Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
What are you talking about? Is this just a veiled complaint that the game is too short or that you don't like the pacing of what Act 1/2 covers?
The credits begin rolling at an entirely reasonable point. The siege is over, Radzig is rescued, the conspiracy foiled. Yes, the larger problems still exist, but the immediate issues have been resolved.
Its not the game isnt finished arguement I am making. I just thought Sir Radzig saying we will need to find out what the Visiting Lord wants from us then abrupt credit scroll laughable. It is a literal cliffhanger in the middle of the story. I dont understand why the epiloge is an epiloge in the first place. Other than they couldnt figure out how to transition from the end of the battle and saving Radzig to waking up in Rattay. The fact that a line emplying there is more to the story and we are about to discover it, then credits rolling is exactly how halo 2 ended. Time to finish the fight, credits, is just as bad as we need to find out what this lord wants, credits.
Also I would like to add, if they game ended after that battle I would have been fine with it. Thought it was a good place to end. Just the execution of it was terrible.
The epilogue is the setup for Act 3. The credits cut as Act 1/2 end.
I don't see how Radzig and Henry having a bit of a conversation, that wrapping up and them going home, is a bad point to put the credits in.
Some of us are taking our sweet time enjoying the game rather than simply doing the main quest!
I honestly thought this was about credit sequence after the tutorial.
Same thing here. The content of the epilogue has no bearing or importance to the game's story. It doesn't help bookend any emotionally meaningful part of the story. The epilogue is just exposition to help the player know whats going on as the next game starts.
yet the end prior to the credit sequence doesnt bookend anything. The story is about getting revenge and reaquiring the sword, it doesnt do any of that. New hope doesnt really work as a comparion in this instance because it doesnt sent up a main thread in the first 10 mins. Yet this game sets the whole plot up entirely right away (but its not really the plot its a maguffin). If this game didnt have anything to do with gettting revenge or the sword it would be fine. Luke doesnt start out wanting to destroy darth vader or the death star. It feels like this game is confused about what it wants the plot to be. If they just had it about how Henry seeks out revenge on those who attack his home, it would work better. It doesnt need a sword maguffin. If you guy by the fact that revenge and reaquire sword are the two main quests of this game, it littearlly doesnt do any of that.
Also if he had learned the sword really isnt that important or the individual he wants to kill doesnt matter and there are bigger fish to fry it would be SIGNIFICANTLY better and acceptable if not applaudable that there is a maguffin
It does all this great setup in the start to get the player interested in one thing, and then it sets into having Henry be the go-to guy for investigating the attack on Neuhof. The sword and Markvart are largely irrelevant to the problem at hand (and I should note, Radzig and others frequently point out to quit caring about this). The story of whats being investigated is actually kind of interesting (especially with the larger intrigue going on that brought Ulrich in), but by then the player is still frothing to get the sword back.
To compare it to Star Wars, getting the sword back is the "stop the empire, defeat Darth Vader," whereas dealing with the bandit threat and Toth's conspiracy, is "destroy the death star." The game does a really good job of encouraging the player to fight the empire, but takes its sweet time to indicate that the death star is even a threat.
Honestly, I think the problem is so many are too interested in the sword (oohh, shiny), and getting revenge on the bald guy, that they kind of just nod their head and not listen to any of the other story bits going on, waiting for it to get to the "good part." The problem is KCD doesn't cover that all that much.
Also, just going to point out, the sword isn't a macguffin. Its clearly a sword, its clearly an object intended for Radzig. Henry cares about it because it represents a failure of responsibility on his part, as well as his foster father's legacy. It isn't the same as the briefcase from Ronin.
(second time I am saying this)
my point was it would have worked far better had they disregarded the sword through henry learning from Radzig. Also a maguffin can be an object you see on screen. It doesnt have to be an idea, or a abstract object. Pulp fiction's brief case is a great example. The sword means more than just an object or his last fathers work, but that doesnt make it not a maguffin. It just isnt used well in any way. Again I think it would have worked better had the plot been focused on "getting sword destroy bold guy" then through the involvment of henry in the plot him realizing that is all small potatoes and doesnt really matter. At the very end of the game when he is talking to Capon he is still going on about getting revenge and the sword.