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If Baldurs Gate would be a pure action game with no RPG (!!) mechanics, but keep the nonlinear story, it wouldn't be a RPG.
It's an RPG because it features certain mechanics typical for RPGs. Just like this game, KCD does.
So yes, it is.
I don't think it matters.
That's very lightly put. I think what would be cooler is if you had decision A and decision B. If you went with A, it would have a completely different quest path. If you went with decision B it would also have its own separate quest path. That's not what happens in this game. The only thing you have control over is how you complete a quest (e.g stealthy thief or killer thief).
That alone indicates that at least some player choices matter, as the executioner is the source of two quests.
Yes, and that a. doesn't make it not a RPG, b. it was never promised that the game will feature different paths, in fact, it was always stated there will be one ending, one goal, and what you can decide is solely HOW to finish a quest (as is present in the game), and c. It is practically impossible for a dev to actually make several different paths in a game, at least as long as they don't have unlimited funds and time.
character gear customization
some crafting
open world
questing system with different choices
lots of conversations
tons of lore with an actual codex
dynamic weather system
skill and perk system which you can shape for your taste.
tons of npcs and trading.
more than simple 8hrs plot and play value
and this s not rpg.....well done mate.
tell me are you trying to give me an actual heartattack or something
I didn't say it doesn't make it an RPG, but having your choices matter is one aspect of an RPG.
You can have different paths, that all lead to the same ending. It's not impossible
Witcher 2 and 3 did it perfectly fine. Have different paths that all lead to the same ending. It made me go back and want to play the whole game again just to experience all those quests that was on the other path.
I'm not saying the absence of this makes the game not an RPG, but it would definitely be a much more polished game if they did have this. It's also one of the main characteristics of RPG games (to have multiple paths).
If that's your definition of an RPG than pretty much every RPG game isn't an RPG.
It's an interactive movie
True, and you can make choices in this game. Just not huge Game and Story changing choices. But not every RPG need that. Many small choices like in KCD can make a great RPG, too.
It's not impossible, never claimed it is. Just very time-consuming, expensive, difficult and risky, especially for such a small dev like Warhorse Studios. They could have done that probably by severely reducing the length of the game, but I'd rather have one long and good story path, than several mediocre and short paths.
Well, by the time the devs made Witcher 3 and even Witcher 2, they were already more known, more popular, bigger and had larger funds. They already made themselves a name in the Gaming Scene. Warhorse Studios haven't before KCD.
You can't compare the "The Witcher" Devs at the time of The Witcher 2 and 3 with Warhorse Studios, for which KCD is their first game.
Also, the focus of The Witcher was always the branching Story, while the focus of KCD was on different aspects like Combat and an as accurate as possible depiction of Medieval Bohemia. Smaller Devs like Warhorse Studios have to focus somewhere, and can't do everything in one game and at once.
There's actually no definitive answer of what an RPG is, since there are so many characteristics to the genre. That's why I said just because it doesn't have one it doesn't make it not an RPG.
And your definition of RPG is inaccurate too. Witcher 3 has a "system", so by your definition its also an RPG. COD Black Ops is an RPG because it also has a skill system? See. RPG isn't easy to define.
Each completely different quest path would be the size and scope of a whole game - that's for each branching opportunity and it sounds like you would like every choice to be a branching opportunity. There are no games that offer this today and there won't be until we have AI that can be game master and create new stories/plots/characters/voices/items and all that kind of thing on the fly.
Check back in 2150.
well like I mentioned before. There are already games with multiple paths and they've existed for many years now. Witcher 2 specifically (and witcher 3). But Witcher 2 is the same up until mid way through the game, then it branches out into 2 separate quest paths, that lead to sort of similar endings.