Kingdom Come: Deliverance

Kingdom Come: Deliverance

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this is not an RPG
besides reputation what you do doesnt affect the story or anything else important. So its not an RPG.
Originally posted by Saint Mattis:
We will lock this post due to spamming. We do not need everyone posting unconstructive posts on the forums on what their own personal beliefs of an RPG are. Please keep posts constructive, thank you! :steamhappy:
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Showing 1-15 of 69 comments
WhiskeyJim68 Feb 28, 2018 @ 9:12am 
Thats not really a definition of an RPG. Not sure a solid definition even exists but there are tons of RPGs that dont do the things you mentioned. You play the role of a character in a world...therefore role playing game it is.
Last edited by WhiskeyJim68; Feb 28, 2018 @ 9:13am
Isha Feb 28, 2018 @ 9:15am 
What you do defines the shape of your entire experience with the game. If that isn't something important to you, there's nothing for you here or anywhere in any game I know of. You want real life.
AugustusCaesar Feb 28, 2018 @ 9:15am 
An RPG is more than just affecting the story.

If Baldurs Gate would be a pure action game with no RPG (!!) mechanics, but keep the nonlinear story, it wouldn't be a RPG.

It's an RPG because it features certain mechanics typical for RPGs. Just like this game, KCD does.

So yes, it is.
Coldhands Feb 28, 2018 @ 9:16am 
Originally posted by Fenrir:
this is not an RPG

I don't think it matters.
76561198046838937 Feb 28, 2018 @ 9:22am 
Originally posted by Jason:
What you do defines the shape of your entire experience with the game. If that isn't something important to you, there's nothing for you here or anywhere in any game I know of. You want real life.

That's very lightly put. I think what would be cooler is if you had decision A and decision B. If you went with A, it would have a completely different quest path. If you went with decision B it would also have its own separate quest path. That's not what happens in this game. The only thing you have control over is how you complete a quest (e.g stealthy thief or killer thief).
Last edited by Jon Snow; Feb 28, 2018 @ 9:23am
Kommissar K Feb 28, 2018 @ 9:24am 
Have you seen how many players kill the executioner during the initial miller quest?

That alone indicates that at least some player choices matter, as the executioner is the source of two quests.
AugustusCaesar Feb 28, 2018 @ 9:24am 
Originally posted by Jon Snow:
Originally posted by Jason:
What you do defines the shape of your entire experience with the game. If that isn't something important to you, there's nothing for you here or anywhere in any game I know of. You want real life.

That's very lightly put. I think what would be cooler is if you had decision A and decision B. If you went with A, it would have a completely different quest path. If you went with question B it would also have its own separate quest path. That's not what happens in this game. The only you have control over is how you complete a quest (e.g stealthy thief or killer thief).

Yes, and that a. doesn't make it not a RPG, b. it was never promised that the game will feature different paths, in fact, it was always stated there will be one ending, one goal, and what you can decide is solely HOW to finish a quest (as is present in the game), and c. It is practically impossible for a dev to actually make several different paths in a game, at least as long as they don't have unlimited funds and time.
CH13F Feb 28, 2018 @ 9:30am 
lets see what features we got.

character gear customization
some crafting
open world
questing system with different choices
lots of conversations
tons of lore with an actual codex
dynamic weather system
skill and perk system which you can shape for your taste.
tons of npcs and trading.
more than simple 8hrs plot and play value

and this s not rpg.....well done mate.
tell me are you trying to give me an actual heartattack or something
76561198046838937 Feb 28, 2018 @ 9:31am 
Originally posted by AugustusCaesar:
Yes, and that a. doesn't make it not a RPG,

I didn't say it doesn't make it an RPG, but having your choices matter is one aspect of an RPG.

Originally posted by AugustusCaesar:
b. it was never promised that the game will feature different paths, in fact, it was always stated there will be one ending, one goal, and what you can decide is solely HOW to finish a quest (as is present in the game),

You can have different paths, that all lead to the same ending. It's not impossible

Originally posted by AugustusCaesar:
and c. It is practically impossible for a dev to actually make several different paths in a game, at least as long as they don't have unlimited funds and time.

Witcher 2 and 3 did it perfectly fine. Have different paths that all lead to the same ending. It made me go back and want to play the whole game again just to experience all those quests that was on the other path.

I'm not saying the absence of this makes the game not an RPG, but it would definitely be a much more polished game if they did have this. It's also one of the main characteristics of RPG games (to have multiple paths).
=(e)= Lemonater47 Feb 28, 2018 @ 9:38am 
Originally posted by Fenrir:
besides reputation what you do doesnt affect the story or anything else important. So its not an RPG.

If that's your definition of an RPG than pretty much every RPG game isn't an RPG.
AngerIsAnEnergy Feb 28, 2018 @ 9:38am 
You're right

It's an interactive movie
AugustusCaesar Feb 28, 2018 @ 9:41am 
Originally posted by Jon Snow:
Originally posted by AugustusCaesar:
Yes, and that a. doesn't make it not a RPG,

I didn't say it doesn't make it an RPG, but having your choices matter is one aspect of an RPG.

True, and you can make choices in this game. Just not huge Game and Story changing choices. But not every RPG need that. Many small choices like in KCD can make a great RPG, too.



Originally posted by Jon Snow:

Originally posted by AugustusCaesar:
b. it was never promised that the game will feature different paths, in fact, it was always stated there will be one ending, one goal, and what you can decide is solely HOW to finish a quest (as is present in the game),

You can have different paths, that all lead to the same ending. It's not impossible

It's not impossible, never claimed it is. Just very time-consuming, expensive, difficult and risky, especially for such a small dev like Warhorse Studios. They could have done that probably by severely reducing the length of the game, but I'd rather have one long and good story path, than several mediocre and short paths.



Originally posted by Jon Snow:

Originally posted by AugustusCaesar:
and c. It is practically impossible for a dev to actually make several different paths in a game, at least as long as they don't have unlimited funds and time.

Witcher 2 and 3 did it perfectly fine. Have different paths that all lead to the same ending. It made me go back and want to play the whole game again just to experience all those quests that was on the other path.

I'm not saying the absence of this makes the game not an RPG, but it would definitely be a much more polished game if they did have this. It's also one of the main characteristics of RPG games (to have multiple paths).

Well, by the time the devs made Witcher 3 and even Witcher 2, they were already more known, more popular, bigger and had larger funds. They already made themselves a name in the Gaming Scene. Warhorse Studios haven't before KCD.

You can't compare the "The Witcher" Devs at the time of The Witcher 2 and 3 with Warhorse Studios, for which KCD is their first game.

Also, the focus of The Witcher was always the branching Story, while the focus of KCD was on different aspects like Combat and an as accurate as possible depiction of Medieval Bohemia. Smaller Devs like Warhorse Studios have to focus somewhere, and can't do everything in one game and at once.
76561198046838937 Feb 28, 2018 @ 9:42am 
Originally posted by Noeat:
Originally posted by Jon Snow:
. It's also one of the main characteristics of RPG games (to have multiple paths).

RPG mean only system dude.. :-D
not how many paths to end that have

look at dungeon master for example :)

Witcher 2 and 3 r just action adventures with RPG elements

There's actually no definitive answer of what an RPG is, since there are so many characteristics to the genre. That's why I said just because it doesn't have one it doesn't make it not an RPG.

And your definition of RPG is inaccurate too. Witcher 3 has a "system", so by your definition its also an RPG. COD Black Ops is an RPG because it also has a skill system? See. RPG isn't easy to define.
Isha Feb 28, 2018 @ 9:44am 
Originally posted by Jon Snow:
Originally posted by Jason:
What you do defines the shape of your entire experience with the game. If that isn't something important to you, there's nothing for you here or anywhere in any game I know of. You want real life.

That's very lightly put. I think what would be cooler is if you had decision A and decision B. If you went with A, it would have a completely different quest path. If you went with decision B it would also have its own separate quest path. That's not what happens in this game. The only thing you have control over is how you complete a quest (e.g stealthy thief or killer thief).

Each completely different quest path would be the size and scope of a whole game - that's for each branching opportunity and it sounds like you would like every choice to be a branching opportunity. There are no games that offer this today and there won't be until we have AI that can be game master and create new stories/plots/characters/voices/items and all that kind of thing on the fly.

Check back in 2150.
76561198046838937 Feb 28, 2018 @ 9:48am 
Originally posted by Jason:
Originally posted by Jon Snow:

That's very lightly put. I think what would be cooler is if you had decision A and decision B. If you went with A, it would have a completely different quest path. If you went with decision B it would also have its own separate quest path. That's not what happens in this game. The only thing you have control over is how you complete a quest (e.g stealthy thief or killer thief).

Each completely different quest path would be the size and scope of a whole game - that's for each branching opportunity and it sounds like you would like every choice to be a branching opportunity. There are no games that offer this today and there won't be until we have AI that can be game master and create new stories/plots/characters/voices/items and all that kind of thing on the fly.

Check back in 2150.


well like I mentioned before. There are already games with multiple paths and they've existed for many years now. Witcher 2 specifically (and witcher 3). But Witcher 2 is the same up until mid way through the game, then it branches out into 2 separate quest paths, that lead to sort of similar endings.
Last edited by Jon Snow; Feb 28, 2018 @ 9:48am
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Date Posted: Feb 28, 2018 @ 9:09am
Posts: 69