Kingdom Come: Deliverance

Kingdom Come: Deliverance

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Monastery tips (possible spoilers)
So I hear that monastery is bugged because they lock you up for no reason and accuse you of theft and how It's bordering impossible to complete without sneak and lockpicking maxed and blah blah blah...

No. I just finished the monastery line and I haven't encountered a single bug and without having to use a single lockpick. You have simply no idea how monastery works. Here are some tips:

1. You have to stick to a place you are supposed to be working in during the day. If you are not, brothers circators will be concerned. The book in your inventory will tell you where you are supposed to be at the time.
2. Night is for unofficial activities, as there is no circators at night and no monks are up until 4am.
3. Being seen by any monk in an area where you are forbidden to be will cause circators to lock you up without speech check.
4. Same refers to stealing or being caught by a circator with a stolen item, or lockpicking.
5. Despite that, you can do a little wandering during the day if you can use speech on circators or avoid them. Best time for that is breakfast and dinner. It's still much safer at night without stealth skills.
6. Brother cellarius is for barter trade of food for other items.
7. For keys, think which areas of the monastery need everyday contact with the outer world to function and you'll find them.
8. There is a free lockpick on the altar in the church.
9. Finally, Pious will find you himself if you suggest to some of the novices that you are looking for him, but don't spill the beans too much and don't accuse anyone.
Besides it's quite obvious who's the Pious after you talk with each novice and remember Pious characteristics.
10. If everything fails or you don't want to be in the monastery, you can still get in with high enough lockpick skill and just murder the novices.
11. There are ways to get your items back from the box without them being marked as stolen. Certainly you didn't expect them to give your items back if you simply ran or did any unlawful things?

Ofc, all of those are clear to you from the first minute in the monastery if you listen to what they say and read what they give you.
You can sticky this and put an end to accusing monastery quest of being broken if you want.
Last edited by Niebieski klopsik; Feb 25, 2018 @ 1:50am
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Showing 1-2 of 2 comments
rasabt Feb 25, 2018 @ 2:51am 
apart from beeing quite assuming in your oped, problems with the monestary are not related to quest in a majority.
the monestary suffers from a lot of technical bugs, the only save corruption i got in all my play time was...in the monestary.
floating yourself or floating npcs: monestary
crashes: monestary
infinite loading during conversations: monestary
quest-related-npcs getting stuck in the geometry or doorframes: monestary
besides, and probably my funniest bug was when suddenly all npcs started running against walls...out of the blue...without anything happening beforehand
loading times getting crazy? monestary ( and even after 3 hours playsession my loadingtimes are usualy faster than 10 seconds)

i had very few major bugs and just a hundfull of glitches (apart from the bugs which are unavoidable, like the maintenance perks), but as soons as i hit the monk's playground the game became so annyoin that i stopped on both my playthroughs now. and tha's pretty much the feedback i'm getting from most people i know or watching streams of the place online.
Apop85 Feb 25, 2018 @ 2:59am 
Did this quest yesterday. Anything as op described. No game breaking bugs, no crashes, no senseless jailing, no loading issues... Just fine at any situation.

And as he said... those informations where not secret... read and listen to npc.

I just disliked the several skips/waiting for the next task each day. And the path finding was terrible ^^ Most munks just was able to walk straight lines, bugging trough walls and doors ^^
Last edited by Apop85; Feb 25, 2018 @ 3:01am
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Showing 1-2 of 2 comments
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Date Posted: Feb 25, 2018 @ 1:40am
Posts: 2