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2. Forester Perk
3. ????
4. Profit
Padding anything under 10-20 Noise sets that figure to 0. Silently rob at night in the towns and avoid light, once inside a sleeping residents' home visibility doesn't matter, there is no one to see you. Walk up to their house when no guards are nearby, put away your torch, and then crouch, maybe crouching sooner if you think that's necessary.
Invisibility is only important in the woods due to hostiles and hunting. Vis/Conspic under 30 is reduced to 0 in the woods.
The same logic goes for behaving like a bandit, choosing targets for robbing: wait until they're isolated, either asleep or alone on a road, and visibility doesn't matter at all as long as you approach from behind. If the road is brightly lit and is too wide to count as a wild location, shoot from the trees, or else approach from behind once you understand their walking pattern. Will they turn around and be surprised to see you, or will you strike before their scripted patrol reverses?
Asleep people won't notice you at 0 noise, even if you stealth kill the person next to them (usually). However, a patrol usually notices when someone takes an arrow to the face or finds a knife in his neck. 0/0/0 only occasionally sends them running in all directions looking for the killer when I'm crouched adjacent with a knife, but just as often I'm spotted and need to run for a while in order to regain invisibility, so this approach might be best only if you lack a bow and your opponent has a decent helmet.
Figure out what parts of your outfit push you past that threshold, and find a sneakier, more charismatic, and/or more heavily-armored improvement based on how you would like to spend most of your time in game outside of stealth: more stealth, diplomacy, or dueling. I find it gets annoying switching between outfits in vanilla, and will help you develop your roleplay, rather than get bogged down figuratively and literally by the swiss-army-knife wardrobe in your inventory. If you make henry a powerful swordsman or careful intellectual, his wardrobe ought to reflect that and help him with those skills, rather than running around in underwear because it supposedly improves stealth, but not noticeably. I'll take a fancy hat or a set of armour that I don't have to take off every ten minutes instead, even if it -supposedly- worsens my stealth. Stealth has been too easy so far.
tl;dr Wear whatever you want (especially if it's black) and get the right perks. You can ghost through pretty much the entire game and stealth kill everyone outside of scripted battles with ~ 35/35/15 VCN gear, which should be reduced to 35/35/0 and 0/0/0 in the woods.
I'm wearing:
Padded Coif (13 vis / 10 con / 0 noise black variant)
Brown Felt Hat (26 vis / 24 con / 0 noise / 6 cha variant)
Black Hood (the darkest one)
Dark Saxon Gambeson
Leather Gloves
Tight Black Hose (I've never even seen tight red ones)
Quiet Dark Shoes (14/12/0 compared to Silent Shoes 17/15/0, though it makes no difference in practice)
I've also got 17 vis / 20 con / 0 noise as the final result, and this was the maximum amount of armour I could wear without increasing any of the stealth numbers.
Plus I've got Rain Man, Crouching Chameleon, Forester and Stuffing... just in case.
ALL THAT ASIDE... I also got my hands on the pitch black Monk's Habit... and though it is somewhat inferior in terms of stealth (25/25/0 if I remove the hat+coif for aesthetics), I really like the look of it, so I think I'll give it a try for a while and see if my skills can make up the difference.
Well, "stealth gear" is practically unnecessary. i rob houses and traders in full armor
Ah yes, fair point - at least until Band of Bastards final battle - that one is a bit tricky in anything but full armor... but that's assuming you are trying to keep everyone else alive.