Kingdom Come: Deliverance

Kingdom Come: Deliverance

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Katsu Feb 24, 2018 @ 4:57pm
Why so much hate?
I just finished the main story line after 50 hours and in my honest opinion it was bloody amazing! Even better than skyrim and oblivion! the first hours i played, i hated it and i wanted to refund it but the more and more i played the better the game became for me, and i dont even care about the graphics or performance im on lowest graphics with 20 fps and i couldnt love the game any more than i do, thank you warhorse studios for this amazing game! 50£ well spent :)
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Showing 1-15 of 20 comments
MattE/Bierbaron Feb 24, 2018 @ 4:59pm 
"Finishing the main story". Good point. So Karl talked to you. To the most people not = hate. :D
Katsu Feb 24, 2018 @ 5:00pm 
Originally posted by Bierbaron:
"Finishing the main story". Good point. So Karl talked to you. To the most people not = hate. :D
what do you mean?
MaGicBush Feb 24, 2018 @ 5:01pm 
From I've seen most people don't hate this game. It has above avg reviews around 70-80 because of the bugs. If this was polished it would contend for goty.
Deathstalker580 Feb 24, 2018 @ 5:02pm 
Originally posted by MaGicBush:
From I've seen most people don't hate this game. It has above avg reviews around 70-80 because of the bugs. If this was polished it would contend for goty.
true dat
MattE/Bierbaron Feb 24, 2018 @ 5:03pm 
Originally posted by Bigby:
Originally posted by Bierbaron:
"Finishing the main story". Good point. So Karl talked to you. To the most people not = hate. :D
what do you mean?
That "Karl-situation". Many people have the problem that the npc is bugged. So they have to fight the hole monastery. Read the stories about hate and stuff. ^^
Foncible Feb 24, 2018 @ 5:11pm 
Originally posted by Bierbaron:
Originally posted by Bigby:
what do you mean?
That "Karl-situation". Many people have the problem that the npc is bugged. So they have to fight the hole monastery. Read the stories about hate and stuff. ^^

Look it up, you can just steal his letter, you don't NEED to talk to him.
lzap Feb 25, 2018 @ 3:55am 
A game that is selling good with some bugs - that's recipe for noisy players. You need to be forgiving to play KCD, at least the first few months after the release I guess.
Biggus_Dikkus Feb 25, 2018 @ 4:01am 
Good story, and setting up for sequel, only gripe is for legion pathfinding bugs for Hans and pals on horseback, end exposition dump in epilogue was way heavy for last minutes of the game.
And ofcource final chest with goodies should not exist/ be accesseble in the begining
katzenkrimis Feb 25, 2018 @ 4:08am 
Originally posted by Bigby:

bloody amazing!

Even better than skyrim

Anybody who is a Skyrim fan will like this game. It's a rogue game.

A game that favours the rogue experience.

But that's all it does. Don't try to sell people on the fact that it does anything else great. Because it doesn't. It does 5 things well. That's it.

-Visuals
-Sound
-Cut scene direction
-UI
-Voice actng

It does have great music, too. But I'm including that with sound.

I hated Skyrim. That game was a complete and utter joke. But I understand why players who liked Skyrim would like this game. Especially if they are into that first person crap.
Last edited by katzenkrimis; Feb 25, 2018 @ 4:09am
chris.balcerzak Aug 17, 2019 @ 6:32am 
TLDR: More of a vent than a review. I've just had numerous stylistic issues with the game.

First, I'm posting this nearly a year and a half after the last comment in this thread, which is a common theme. After February 2018, everything goes dark seemingly *EVERYWHERE*. I can't find much reliable online help for aspects of the game that I can't learn myself. The Royal Edition came out not that long ago but, seemingly, everything that needed to be said had already been said 16 months before its release. Or, I don't know, maybe better games had come out.

Secondly, it's far different than any other open world/sandbox game I've played in that it's not supposed to be an entirely open world/sandbox game. There's a definitive plot you need to follow and consequences to delaying it; I've not seen this in any other game. I actually have to progress in the Main Quest long enough to access the world at large, not to mention the capability to potentially survive in said world. It's not like, say, opening the exit door of that tutorial dungeon and being able to go anywhere and do anything... without consequence. The realism is refreshing in so many regards but tears me away from the immersion quite a bit.

I'm also not a player who's sole purpose is to "git gud" in a game and KCD seems to mandate that play style. Unless I get combat training from a certain Captain at a certain juncture of the MQ, I might as well be swinging a wet noodle at the hordes of Bandits and Cumans that want to tear my face off. And even *IF* that training would help in one- or even two-on-one fights, it's mighty difficult to survive encounters with five or six combatants who're all decked out in full plate. If I wanted this level of difficulty, with or without the combat training, I'd have stuck with the Souls series. At this point, I think I'd have a better rate of survival even there.

I've sunk so much real-world time into a game with relatively little to show for it. I've played KCD at least an hour a day, and sometimes much more, since I got it in June and, as of this posting, I've only got 72 hours of play on the game clock. This has happened from as many reloads I've been forced to make when fast travelling the world in search of my own style of combat training. I've wasted twenty real minutes trying to find someone to fight, only to face three at a time who've already killed me before I had a chance to draw my weapon. Rinse and repeat ad *NAUSEAM*. Another day has passed with only about thirty minutes of "progress."

Speaking of progress, I'm constantly stymied in my attempts to earn the tougher Achievements KCD has to offer, all for that elusive Platinum Trophy. The blasted Speech stat has to be mastered but, try as I might, there's no way to grind it. I've checked all the resources I can and (back to my first point) there's no current guide to help. Only theories. It's also tiring to try and head-shot 50 adversaries with a bow when none of them kindly line up and let me execute them. And that's just the beginning. I know grinding for anything should feel like an actual grind but it's terribly enraging to seem to have no end in sight to this rat race.

As I've said in the beginning, this is just a rant. I do find that, if I can be content with saving constantly to live with dying every other minute, it's not as much a waste of time. Same with grinding skills; if I just forget those tasty Trophies and just fumble with the skill and combat levels I have, I'm sure I can make it through. In fact, if I just plow through the Main Quest and forget about exploring because, hey, I can't even do that right, this will be an enjoyable experience.

Kingdom Come: Deliverance is not anywhere close to what I was expected, stylistically and functionally. I loved it at the beginning but now hate it because it's not playable for me in the manner in which I play. I don't want to be held by the hand or allowed to advance to demi-god capability with no struggle whatsoever; I just find it hard to play a game where I'm relegated to being nothing more than a blacksmith's son with skills, even at the capped level, can't compare to what others use against me. The world seems too empty at times because there's not as much sand in this box as I would like. If I *HAVE* to advance the Main Quest to get anywhere, I feel like my hand is forced. But there's really precious little to do otherwise, save wasting time on the way to a bloody death on the road.

It's not you, KCD, it's me. As great as you had been, as great as you *COULD* be, I just don't think you're the game for me. Rather, I don't think I can be the player that can enjoy something like this; I don't want to dedicate or sacrifice *THAT* much. And I'm so mad at myself for having bought you in the first place for now having heard that little rattle in my controller; I guess that last frustrated throw was too much. You're not worth *THAT* much to me.

I'm sorry for the essay. I just felt that, maybe, this had to be said. That maybe someone else felt this way. Probably not. More than likely, no one will comment on this because no one seems to care anymore.

If anyone does, consider me surprised. Would be one of the best surprises I've had while playing this game for a long time.
Bandy Aug 17, 2019 @ 8:35am 
wall of text buddy...
bbfloyd Aug 17, 2019 @ 9:42am 
Why the Hate? Because KCD has received way, WAY too much unwarranted love and adoration, and mostly by comparisons to other legendary products that are the acknowledged gold standards, and compared to which KCD lacks in so many ways. I hope the coming M&B lives up to expectations.

This would be an okay game if: 1) they didn't make combat so horrible early game, just so they can call you "untrained"; 2) they didn't trick you into questing over level so often early game.

M&B Warband did the advanced free combat so much better, untrained you felt untrained, and you worked to get better, and you actually learned timing and stance, and were rewarded for altering how you played, where you aimed, the timing of thrust, block, and parry button presses. The RNG wasn't so obviously in control of your fate, you could influence combat with your button skills, even at low skill levels, and you got better, and your stats improved, along with your button mashing skillz.

In KCD, you hit the same buttons with the same timing, but the computer RNG screws you because you have poor stats, and changes you make to your stance/aim or timing won't change the outcome, because you need more "training". Once you're trained, you mash the buttons, still the same buttons and timing, but you cannot lose, because, well, you're "trained"...

About the only thing I really like about KCD is the Alchemy bench, and that becomes pretty dull after a while, and everything you brew is the same; In Elder Scrolls games your potions varied greatly based on your skills, gear, and quality of ingredients. KCD, click the buttons, get your standard issue potion, no skill actually required, and the skill level is nearly meaningless.

Then there is the horrible KCD main and side quest progressions early game, constantly locking you into timed long questlines with that horrible save system, and mostly when you so badly need that combat training, but cannot get it because you're locked into something else. Here comes the first few oh so enjoyable 4-10 hour backtrack and replay reloads.

I barely liked this game, and I'll never love it like Morrowind, or even like it as much as Skyrim. At least I finished those, several times each. KCD is hovering between 3/4 complete and abandoned forever.

Modding anyone? No one makes a game moddable like Bethsoft. KCD isn't even in the minor leagues, and never will be when you take fan mods into account. I could probably play nothing but complete overhauls of Skyrim, like Enderal, for the rest of my life, and never buy another published pay game again, and not run out of material; not that I would enjoy it, there is just so much quality mod content out there, you can't play it all. How much mod content is there for KCD?

KCD just ain't that great, and without the fan mods, never will be.
Last edited by bbfloyd; Aug 17, 2019 @ 9:49am
Idouts Aug 17, 2019 @ 10:53am 
Its good but it has a few flaws in my opinion. Bows are easy to cheese with. Master strokes make all previous sword combat irrelevant and the AI abuses it easily. AI also is a parry god in the most obvious and AI cheaty way. The AI basically ignores the sword fighting mechanics.

No mods and not much more content with little news on what comes next. I like this game but man these things are glaring issues for me.
theo (Banned) Aug 17, 2019 @ 11:39am 
Originally posted by bbfloyd:
In KCD, you hit the same buttons with the same timing, but the computer RNG screws you because you have poor stats, and changes you make to your stance/aim or timing won't change the outcome, because you need more "training". Once you're trained, you mash the buttons, still the same buttons and timing, but you cannot lose, because, well, you're "trained"......

... I'll never love it like Morrowind
In Morrowind you do mouse clicks and everything else is stats, grind and RNG. Such a terrible game.
ScareCrow Aug 17, 2019 @ 2:42pm 
I've got 700 hours and on my 3rd playthrough, I still hate the game ;)
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Date Posted: Feb 24, 2018 @ 4:57pm
Posts: 20