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Sure, maxing it would solve the problem. My main complaint is that it completely breaks the flow of the questline. Having to stop halfway through a quest to go and grind lockpicking, that's not great flow. Especially when you have to grind to the MAX level, just to finish a relatively simple, relatively early on quest.
I'm not saying they need to make the lock easier, although that is an option, another option would be to balance the rest of the questline to provide just as much of a challenge so that you don't feel like you're running face first into a brick wall when you get this quest.
I spent many a night plundering villages and houses in Rattay and head to Stephanies chest each skill up. I always got a popup saying something along the lines of "This lock is too dificult" lock pick would break the instant I press D in range. I noticed there were chests in almost every Village / Castle / Town that had at least 1 (Multiple in most) Locked Chest that acted like this.
Either way, once I hit +15 the "Lock is too dificult" message wen't away and I have yet to find any chest that brings up that message.
I wouldn't say it is bugged, but does seem kinda harsh being a +15 minimum chest considering how early you can get that side quest, but I suppose its a side quest for a reason.
( ͡° ͜ʖ ͡°)
Most merchant "shop stockpile" chests require 15 lockpicking, that is, 10 with a potion.
I've written a general guide/ hint book with a lot more tips like that, it's over in the Guides section:
https://steamcommunity.com/sharedfiles/filedetails/?id=1305878776