Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You don;t need to rush to that point in the main quest. if anything, stop at the point when you start to work for the balif and are to report for patrol. Go do whatever you like. you won't miss anyhting as far as the main story goes.
Ughhhh I wish I known that part wasnt gonna trigger some negative effect if I didnt go to it right away, since I know parts the game and some the quests if you don't rush to them you lose out totally and people get mad or worse will send people after you >.<
Problem is, it's so bloody far.
I decided to make the trek up north fairly early because running back to my bed or paying for lodging just to save is a real pain. The time you need to save a game is right before you are going to fight.
So you need those saviour schnapps for that.
They are easy to craft. I have dozens of them.