Kingdom Come: Deliverance

Kingdom Come: Deliverance

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GrumpsDumps Feb 21, 2018 @ 8:52am
Why this game is so good.
This game has introduced old fashion storying telling again... Not filled with endless amounts of side quest. Just enough to keep the game in a state of exploration.

This is how a proper RPG should be. Not a village with 40 people with giant exclamation marks above their heads.

Instead this game focuses on the STORY of henry. Not the misguided adventure of an over powered nincompoop!

I really think people need to look deep into the games roots to see its full potential. We as a community in the RPG world have an obligation to support this game and the devs so other creators see this masterpiece and say… Wow… you mean people don’t want their quest bar filled with pointless quest such as molly lost her doll go find it… NO WE WANT A RICH STORY!!!!
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Showing 1-11 of 11 comments
GrumpsDumps Feb 21, 2018 @ 8:53am 
Oh and the atmosphere of this game is increadible!
GrumpsDumps Feb 21, 2018 @ 8:55am 
Oh an the forest is proper!!!
Isha Feb 21, 2018 @ 8:57am 
It's a good game, maybe even a great game.
Mars Cariocecus Feb 21, 2018 @ 8:58am 
I honestly believe but I might be wrong that most of the complains come from younger people who probably never played games like Morrowind, Deus Ex or even Vampire the masquerade. I feel like you, I am loving this game a lot, sure it has bugs and glitches but this is the game I have been waiting for a long time, I hope they manage to fix all the problems because this game deserves to be played and appreciated at it's full potential.
Last edited by Mars Cariocecus; Feb 21, 2018 @ 8:59am
Henry Feb 21, 2018 @ 8:59am 
There is something quite charming about it if you overlook the rough edges.
WeirdWizardDave Feb 21, 2018 @ 9:02am 
Meh I like side quests and side factions and random events and things that breath life into the world and allow me to play without being rail roaded down a single main quest line with a fixed protagonist. I've played Morrowind, Oblivion and Skyrim for hundreds and hundreds of hours but only ever complete each game once, the rest of the time has gone into open world play. That, for me, is what real roleplaying is all about. Give me a world to wander, a way to earn coin and side quests to complete and I'll make my own stories thanks :)
Isha Feb 21, 2018 @ 9:03am 
There are arse buckets of side quests to do. Many of them are nto advertised so you need to speak with NPCs
Faceroller Feb 21, 2018 @ 9:10am 
Originally posted by scoobydoozy:
This game has introduced old fashion storying telling again... Not filled with endless amounts of side quest. Just enough to keep the game in a state of exploration.

This is how a proper RPG should be. Not a village with 40 people with giant exclamation marks above their heads.

Instead this game focuses on the STORY of henry. Not the misguided adventure of an over powered nincompoop!

I really think people need to look deep into the games roots to see its full potential. We as a community in the RPG world have an obligation to support this game and the devs so other creators see this masterpiece and say… Wow… you mean people don’t want their quest bar filled with pointless quest such as molly lost her doll go find it… NO WE WANT A RICH STORY!!!!

No, we don't have any obligation.
Terrible combat, invisible objects, incredibly slow gameplay.
But hey, I'm sure a lot of people will agree with you. That's why games are trash these days.
And, really, buying charcoal is that much better than recovering Molly's doll? No, it's the same ♥♥♥♥.
Last edited by Faceroller; Feb 21, 2018 @ 9:11am
Isha Feb 21, 2018 @ 9:12am 
Excellent combat, the best medieval combat I've ever played, game allows you too set your own pace (I assume this isn't what you meant, and you're just a child who craves constant combat).

This is the first game I find myself actually roleplaying in since Oblivion in 2006.
Kamamura Feb 21, 2018 @ 9:14am 
It's a fantastic game. One of the best I have played.
It is good, because it is a virtual world, a sandbox that has internal consistency. But the game-play mechanics are not as bare-bones as other titles in the genre. Compare to Skyrim. The combat is more complex and rewarding to learn. Lockpicking produces sound, sneaking never behaves like you are invisible. Archery is powerful, but not against full plate armor. Alchemy is involved and takes actual input rather than a menu-selection process.

There are games that do each individual aspect far better. But in an open world sandbox, this is the best game out there. The witcher is not an open world sandbox. Everything and everyone in that world is there to provide a narrative. I am not saying that the witcher is bad, I love that game. I am not saying that Skyrim is bad, I tolerate that game.

But KCD takes the open world, single-player sandbox in the direction I was hoping TES would move after Morrowind. There are a lot missing from the game, AI and fluid animation being one of the most glaring. Unbalanced mechanics, such as the perk-system and economy ubiquitness. And lack of deeper mechanics in hunting, gathering, and yes, even alchemy.

It is a step towards the game I started dreaming about back in the albion, TES era of 90's open world games. It still is far off the mark, but it is not like Bethesda games who lose the plot and focus on "zany humor" and mine-craft light.

The biggest lesson open world game-developers need to learn is that game-play is king. Immersion is the point, and menu's and 2D a to b markers are a bad, lazy, design choice.

I got a lot of complaints and negatives about KCD. But it is the best open-world sandbox has ever been. And that is what is most important to me. I want a KCD 2. A KCD 2 that expands on what is there, that implements mechanics that had to be dropped. After 10 hours of this game I will not be able to return to Skyrim. Even after 6 years of toil from modders, the foundational mechanics of KCD far outstrip that which was provided in Skyrim. If KCD get's even 10% of the effort modders have put into Skyrim, then we will have a absolute fantastic game in 6 months to a year... depending on when they release the mod-kit, and how much they adhere to the promise of mod-support.


I want developer provided guides for modding. I wish for devs taking time to answer questions and working with the modding community to create the best version of KCD possible without trying to milk as much money out of the consumers as possible.

Bethesda has ♥♥♥♥♥♥ up hard these past 3 years. Warhorse are poised to dominate the market... if they just make the right choices and understand what needs to be done and the value of a vibrant and supported modding community.
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Date Posted: Feb 21, 2018 @ 8:52am
Posts: 11