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No, we don't have any obligation.
Terrible combat, invisible objects, incredibly slow gameplay.
But hey, I'm sure a lot of people will agree with you. That's why games are trash these days.
And, really, buying charcoal is that much better than recovering Molly's doll? No, it's the same ♥♥♥♥.
This is the first game I find myself actually roleplaying in since Oblivion in 2006.
There are games that do each individual aspect far better. But in an open world sandbox, this is the best game out there. The witcher is not an open world sandbox. Everything and everyone in that world is there to provide a narrative. I am not saying that the witcher is bad, I love that game. I am not saying that Skyrim is bad, I tolerate that game.
But KCD takes the open world, single-player sandbox in the direction I was hoping TES would move after Morrowind. There are a lot missing from the game, AI and fluid animation being one of the most glaring. Unbalanced mechanics, such as the perk-system and economy ubiquitness. And lack of deeper mechanics in hunting, gathering, and yes, even alchemy.
It is a step towards the game I started dreaming about back in the albion, TES era of 90's open world games. It still is far off the mark, but it is not like Bethesda games who lose the plot and focus on "zany humor" and mine-craft light.
The biggest lesson open world game-developers need to learn is that game-play is king. Immersion is the point, and menu's and 2D a to b markers are a bad, lazy, design choice.
I got a lot of complaints and negatives about KCD. But it is the best open-world sandbox has ever been. And that is what is most important to me. I want a KCD 2. A KCD 2 that expands on what is there, that implements mechanics that had to be dropped. After 10 hours of this game I will not be able to return to Skyrim. Even after 6 years of toil from modders, the foundational mechanics of KCD far outstrip that which was provided in Skyrim. If KCD get's even 10% of the effort modders have put into Skyrim, then we will have a absolute fantastic game in 6 months to a year... depending on when they release the mod-kit, and how much they adhere to the promise of mod-support.
I want developer provided guides for modding. I wish for devs taking time to answer questions and working with the modding community to create the best version of KCD possible without trying to milk as much money out of the consumers as possible.
Bethesda has ♥♥♥♥♥♥ up hard these past 3 years. Warhorse are poised to dominate the market... if they just make the right choices and understand what needs to be done and the value of a vibrant and supported modding community.