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i dont have recording stuff unfortunately coz it was actually good fun and looked amazing.
you need to physically corner him, jab or hit on helmet, if their not fully staggered they will counter
if they are staggered lay into him. stamina is a issue too so try jogging up and down the road a bit like any military force would have you do. i know ppl will complain about grinding on this but meh.
Did you learn master strikes from Bernard, or not. That is the most important question.
If you did and you dont know how to use them, search for some youtube tutorials and you will understand how fast you need to block in order for the riposte to work 99% of the time. The problem with this new version of the game is that too many enemies master strike 99% of the time, which makes the combat system broken. Some ppl will disagree and say its just a matter of skill of the player, but in my opinion its just the whishfull thinking of players wanting to defend the game (of course they will say otherwise). It was a bad decision to make all enemies (or at least 99% of them) to riposte because the game is no longer about skill of the player, the riposte is a forced animation so even if you backout from it you will get hit, no player skill involved there, thats why it was a bad decision for the game.
Because of that you should learn master strikes as fast as possible for the character and learn yourself how to use them. Using an agility build right now Im being able to land more combos than before, but there is still a lot of enemies that I evade so many of their strikes and try a combo and they will keep master striking, also after winning clitch or riposting myself. They simply broke the combat system with an always win move.
They could at least change the master strike to be based on only riposting moves that you parry from the right angle you are receiving the blow and make it so to be possible to chain a feint along with a combo. That way it would be more about the skill and less about a standoff of perfect defenses. Also, perfect block without using the right direction of the blow just goes to show the combat system in this game has nothing to do with skill of the player.
but it is possible to back off and avoid their inevitable ripost or masterstrike animation. is it good, no, its terrible. but it is possible.
edit here, i also use the unlock target button a lot as that enables you to move back and relock automatically for a stab, this also annoys the terrible ai
One way or the other, they are not based on skill, since you can riposte from any direction, but...
I think you are confusing perfect block and counter with riposte. Ripostes are animation locked so far as I experienced. I could be wrong. But anytime I was able to backout, and its not hard to back out in that situation, it was always a perfect block with a counter right after the bat.
I see ppl confusing this all the time, thats why I think you are confusing as well. I see ppl saying for instance, that they stay in a match of ripostes going back and fourth 10 times. Thats not how ripostes work. When you are able to counter block making that sound of the counter and the slowdown of the camera, and he does the same one after another, thats consecutive perfect blocks from you and the enemy. Same thing happen similarly if you back out in the middle you will see the slowdown and then you move out.
Thats not riposte, thats perfect block. Ripostes are animation locked, just go for a training with Bernard and ask him to riposte you and try to back out and you will see you cant. There you will be sure of what Im talking about because you will know he is riposting and not perfect blocking.
if your to slow you will actually do the dodge animation
theres a area of effect or so, if you move out of it it will stop their animation
I will go just now to Bernard and see it again. I suggest you do the same. If you ask him to riposte he will hit you no matter what. I will try it myself again and see if it looks like a perfect block as I said. If it doesnt, it means it is animation locked.
but theres definately timing that gets out of their ripostes master strikes not so
No. I never saw a riposte being backed out as I mentioned. Would need to see proof of that. I just reloaded a previous save to ask Bernard for the riposte teaching and see for my self. You cant back out from it, it doesnt matter how many times you try, I will be posting here the video and you can see for yourself and the speech he gives is pretty clear "if you do it right its an invencible technique" or something like this. Will watch again after I stop uploading and put the link here.
Also, you can just remember you will never see someone backing out of your ripostes as well. Try giving a riposte properly and see if any, any enemy will be able to back out. If what you say its true that would happen at least for some elite enemies. I never saw any enemy, not even bosses being able to counter my ripostes, which only goes to prove that what you are backing out are perfect blocks and consequent stab or slash.
https://youtu.be/4mpp_gt1fmw
They are animation locked. No enemy can back out from them, and so the same is for player.
Bernard's words: "there is no defense against this technique"
Riposte is a master strike, like the ones Im doing in the video (starts at 2:04, but that is done in slow motion because it is a tutorial). If you see the riposte is a perfect block done earlier in the timeline of the counter.
When a green shield appears you counter immediately you will do a MASTER STRIKE if you learned from Bernard the master strike (and that is a riposte). Ripostes are impossible to counter for you or for the NPCs.
Perfect block you learn before the riposte. Perfect block is blocking anytime when the shield appears (before you learn the master strike), or blocking after a few moments the green shield already appeared for the counter (after you learned master strike).
The earliest moment you can learn the master strike, so far as I got from the game, is after you find Ginger that is hiding near the coal miners. Then you go back to the farm, talk to Bernard, talk to Ratzig and both of them go on their way (Ratzig go near Mehoryed, and Bernard goes back to Rattay).
Then you go to Rattay and wait near the training area you trained first with him (in the quest Train hard, fight easy). And depending on your skill with a certain weapon he will test you and then teach you Master Strikes.
You can cheese this entire game with master strikes, thats why its a terrible mechanic, and that terrible mechanic was imbedded in most enemies after some patches, making aggressiveness in a fight get constantly punished by animation locked riposte that have absolutely no defense, unless you cheese them and keep waiting for a strike and riposte back. That takes the fun and skill off the game right out in the window.
Low level enemies will perfect block you all the time and try to hit you after, which you can back out no problem, but mid to high level enemies will master strike constantly, it doesnt matter how good are your stats (or your skill as a player).
i was un-aware of combos and how to do em till now (mainly messing around in the game). testing it on bernard i found out that its not easy to land combos on him (high lvl mob)
went bandit hunting and i killed all 3 pretty quick compared to me jabing them to death using combos on them. it was easier to land combos on them to. you just have to get an opening and testing and training yourself on bernard is what you do to get use to it.
still tho its not easy to land combos on a high lvl mob. master strikes usually does not hurt you if the enemy does this to you and usually never takes advantage when your stumbling from it.
(use that knowledge to your advantage)
i have however gotten plenty of openings while fighting bernard and landing combos on him without clinching. clinching makes it easier to do it.
(this was all done with a lvl 20 str, agil, sword, lvl 17 warfare)
noticed it was much harder with lvl 9 mace i could not get a combo on him till i was lvl 13
Bernard is pretty much a dummy in this game after you learn all his tricks and have one or two combos in any weapon. Just see the video of him testing me before teaching master strikes above, I make him hit the ground 3 times and almost every other move which is not a combo I lend on him cleanly even without clitch or riposte (which I didnt had at that point in the video, was a previous save).
The problem you will notice as you progress the game is that you reach a point where the population of the game scales as a whole and almost any enemy will riposte you 100 times over if you try hitting him. Which can be a sure death, yes a sure death, if you let him do that, because most enemies are not alone, so while your camera shakes all over and you take damage you will receive at least a couple of combos on your back.
They decidedly broken the game with riposte and by spreading the technique all over to scaling enemies. It would be of great service if they made the technique bound by rules of how you match the side of the weapon of the enemy. That way the player cant riposte all the time and the same for NPCs.
If that was something to happen only to elite enemies or fully armored enemies, which dont happen all the time I would consider it less problematic. But I had plenty of times where I wanted to play along and do some combos instead of simply riposting, and even john doe bandits kept perfect blocking and riposting so many times that I had to evade for so much time (not the ripostes, but the combos) that they lost too much morale for the evasion perk and surrendered before I could actually fight properly. Im pretty sure I had more stats than they had or at least the same (since its maxed out). So it is a problem of the game.