Kingdom Come: Deliverance

Kingdom Come: Deliverance

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Riot Polizei Jun 20, 2019 @ 4:58pm
(SPOILERS) Funny Glitch Regarding "On the Scent" Quest
I found a weird but amusing glitch at the end of the "On the Scent" quest, but first, some backstory:

I'm new to this game, and combat has been quite demanding. I'm alright when facing one opponent, but throw anymore into the mix, and it becomes a major obstacle. I can't seem to get a hang of the camera and its lock-on, and it's really hard for me to aim it properly or un-lock it. For God's sake, the camera from Henry's POV looks like it's been thrown in a washing machine, with how many directions it flies in! Of course, to make matters worse, I forgot to train and practice with Captain Bernard, so I haven't learned how to properly combo or execute master strikes. So, a lot of combat's difficulty is on me, but I digress.

Towards the end of "On the Scent" where you're given three possible hideout locations, after coming up with nothing in one mine, and then 5(!) Cumans in the other mine (and then dying), I went directly to the correct location through process of elimination. Upon reaching the cave, I found Reeky panicking to himself. After a short conversation, three of Runt's men approached, and combat was unavoidable.

For the life of me, I could not get far in this fight without dying or receiving mortal wounds. I was using some crappy shortsword, and I didn't have any arrows either, as I wasted them all on the hunt with Sir Hans. Anyhow, here's the glitch I found:

After dying and failing to keep Reeky alive for what felt like the 20th time, I thought I'd try something new. That "new" thing was instead of engaging the three henchmen, immediately turning to my left to face Reeky and talk to him.

For some reason, despite talking to Reeky with three enemies right in front of us, the henchmen did not interrupt us or come in for an attack! They just stood out of frame shouting at us while we deliberated on Reeky's fate. I saw that I had an option to take Reeky to Sir Hanush for imprisonment, so I picked that option.

Shortly afterwards, the screen fades to black, and a loading screen ensues. Then, I'm seen next to a jail cell with Reeky and a guard in it with the door opened. I got to skip that stupidly hard fight! Nice! But here's the goofy part:

After about 2 seconds or so, Reeky turns around and just bolts it out the cell. I followed him out to the town square, and he's running in circles around the gallows while people yell "Oh no! Stay away from him! He's one of those brigands!" over and over. Chaos ensues, and the townsfolk also start fleeing and running. After about 5 or 6 seconds, Reeky stops circling around the gallows and makes a beeline for the front gate, and I never saw him again.

So, uh I take it that's not supposed to happen, right? Lol
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Showing 1-3 of 3 comments
Nox Jun 20, 2019 @ 11:32pm 
Well, I think you just advanced from newbie to salty regular with KCD. You'll be seeing a lot more utter silliness as the game progresses.
Fuster Jun 21, 2019 @ 5:02am 
Regarding finding Reeky and then getting jumped by his 3 former mates, I also found that combat hard on my first pass through the game. You identified the issue yourself, you and I both got there before we had trained ourselves enough in combat. On my second pass through the game they were not an issue.

Also, that part of the main quest line has something of a timer. If you wait long enough you'll get there -after- Runt's men rough up Reeky. IIRC he's dying and you can't arrest him, but you get the next step in the mission in any case.

Edit: regarding Reeky running about after he got arrested, my guess is that he was still in combat mode. Normally that conversation would happen after you defeat the henchmen, and Reeky is calm and contrite. He was not following the expected script after you got to Rattay. Interesting glitch.
Last edited by Fuster; Jun 21, 2019 @ 5:15am
Riot Polizei Jun 21, 2019 @ 8:29pm 
Originally posted by Nox:
Well, I think you just advanced from newbie to salty regular with KCD. You'll be seeing a lot more utter silliness as the game progresses.

Lol yeah, at first I wanted to be mad because of the difficulty of combat, but it backfired when I realized Henry won't get better unless I march his ass right up to Sir Bernard and fight in the pit :^)

On the topic of silliness, I tried to talk to Reeky's father after the quest ended, but I had no options to update him on Reeky's status. Ending the conversation had him repeat back to me to find Reeky, just like he did when I was on the case.

But that's nowhere near as silly as my course of actions when scouting the camp Sir Radzig would lead you and some men to siege. I kept getting caught trying to sneak around, so I stripped down to my skivvies, sprinted in to the camp, dodged every (and I mean EVERY) baddie, set all arrows on fire, and I managed to completely scout out the camp. By far, the most immersion-breaking thing to happen. There was nothing nearly as goofy as turning around to see 20+ bandits and cumans running at me in an orderly queue.

Originally posted by Fuster:
Regarding finding Reeky and then getting jumped by his 3 former mates, I also found that combat hard on my first pass through the game. You identified the issue yourself, you and I both got there before we had trained ourselves enough in combat. On my second pass through the game they were not an issue.

Also, that part of the main quest line has something of a timer. If you wait long enough you'll get there -after- Runt's men rough up Reeky. IIRC he's dying and you can't arrest him, but you get the next step in the mission in any case.

Edit: regarding Reeky running about after he got arrested, my guess is that he was still in combat mode. Normally that conversation would happen after you defeat the henchmen, and Reeky is calm and contrite. He was not following the expected script after you got to Rattay. Interesting glitch.

Huh, that's pretty cool. Didn't know that there were multiple endings to the quest! Makes me wonder what would've happened if I didn't request enough troops to the first big fight in the woods. Does Limpy always get desecrated, or is that on a time table as well?

And lol, that makes sense. This game has given me some Oblivion vibes, and it's bugginess is just adding to it.
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Date Posted: Jun 20, 2019 @ 4:58pm
Posts: 3