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I'd leave any like that and wait until there is enough skills to get the perks you really need and want then later one once you have the good perks you could get them or just leave them all together.
You need the racing horse perk in order to give yourself a chance to win the Talmberg Horse Race and get the Night Rider Achievement.
Not really helping at all and making me feel a bit ignored. I said in my original post that those three are the only ones I DON'T have. I have all the other ones that are actually useful. I'm asking which of these three is the most useless and I should avoid.
The 3rd one listed I like. As if your galloping in the forest and get stuck on a bush polygon you can get thrown from horse pretty easily.
It's also related to one quest where you have to escort a horse that will try to throw you off constantly. Then you can put some effort to learn a trick to calm it down, or you can just have jockey perk
At high skill levels and with jockey I don't think it really matters. Otherwise it will also try to throw you off. Indeed it's a rare occasion
I would pick jockey just because, and dread steed to explore what I can do with it (what if you can wound the horse yourself to speed it up?), but I have to say you care way too much about perk choice.
It's a single player RPG and usually I choose perks 'contextually', with a bit of roleplaying approach. I like to leave some points free until I encounter a situation in which one or another perk would make sense, and then pick, even if it won't be the most beneficial choice from meta knowledge point of view. It's more interesting that way isn't it
Finished that quest without jockey perk and didn't get knocked off once. I also read that someone got repeatedly knocked off horseback with the jockey perk because, as opposed to what the perk description states, you're getting *knocked* off by an outside force, not *thrown* off by the horse.