Kingdom Come: Deliverance

Kingdom Come: Deliverance

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Jupiter x3 Oct 30, 2019 @ 3:56pm
How do you open the mod editor
I was hoping for an easy program like the creation engine but here it seems like you have to download programs such as l PostreSQL which I have no idea how to use.

It would be nice if someone make a video on how to mod the game.

Is anyone else having a hard time getting the mod editor working?

All I wanted to do was just add npcs to some locations for big battles.
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Showing 1-15 of 50 comments
Kai Oct 30, 2019 @ 4:09pm 
KCD modding tools are multiple times more complex than Creation Engine.
It's not 'casual modding' territory, but literally 'developer kit' territory.
Last edited by Kai; Oct 30, 2019 @ 4:10pm
Jupiter x3 Oct 30, 2019 @ 4:20pm 
I guess I'll wait for some videos to come out
Noeat Oct 31, 2019 @ 1:46am 
Originally posted by Jupiter x3:
I guess I'll wait for some videos to come out
look at nexus, there is + there are instructions
JiriRydl Oct 31, 2019 @ 3:10am 
Originally posted by Jupiter x3:
I was hoping for an easy program like the creation engine but here it seems like you have to download programs such as l PostreSQL which I have no idea how to use.

It would be nice if someone make a video on how to mod the game.

Is anyone else having a hard time getting the mod editor working?

All I wanted to do was just add npcs to some locations for big battles.

Info and some videos are here, will be more:
https://wiki.nexusmods.com/index.php/KCD_Before_You_Start
thehouseofbeasley Oct 31, 2019 @ 7:08am 
i have been following the steps provided but they are realy not that clear for people like me who are new to modding
Nojby [CZ] Oct 31, 2019 @ 7:18am 
Originally posted by thehouseofbeasley:
i have been following the steps provided but they are realy not that clear for people like me who are new to modding
yes, i am not alone!... I am new in moding and i was waiting year for this tools and now, after 2 day of trying i give it up and uninstall all and game too :(
Last edited by Nojby [CZ]; Oct 31, 2019 @ 7:22am
thehouseofbeasley Oct 31, 2019 @ 7:26am 
warhorse really need to realease some more content on how to get this to work. i just hope they make those vidios they promised
Jupiter x3 Oct 31, 2019 @ 9:49am 
Happy I'm not alone, still excited about the mods people will make :)
jlionheart Oct 31, 2019 @ 2:57pm 
I got as far as this:

After completing first step we use psql.exe to restore the database from provided dumps.
psql.exe -f Data_reference/modding.sql -U postgres –d ConfigDB -q
psql.exe -f Data_reference/public.sql -U postgres –d ConfigDB -q
Ideally this command should run with no output of any kind (the -q switch hides all non-errors, and there should be no errors). In your database, there should be now a schema called modding with 468 tables.

Unfortunately, in my database, there is no schema called modding, and obviously there are no 468 tables. There are only four schema, "pg_toast", "pg_toast_temp_1", "pg_temp_1", and "public". These commands do not work in the psql.exe as directed.

Can anyone suggest another way?
Jupiter x3 Oct 31, 2019 @ 5:53pm 
Originally posted by jlionheart:
I got as far as this:

After completing first step we use psql.exe to restore the database from provided dumps.
psql.exe -f Data_reference/modding.sql -U postgres –d ConfigDB -q
psql.exe -f Data_reference/public.sql -U postgres –d ConfigDB -q
Ideally this command should run with no output of any kind (the -q switch hides all non-errors, and there should be no errors). In your database, there should be now a schema called modding with 468 tables.

Unfortunately, in my database, there is no schema called modding, and obviously there are no 468 tables. There are only four schema, "pg_toast", "pg_toast_temp_1", "pg_temp_1", and "public". These commands do not work in the psql.exe as directed.

Can anyone suggest another way?
This is like another language to me.. Hope you get it working.
theo (Banned) Oct 31, 2019 @ 6:18pm 
This is like being unable to find a spade in Skalitz in prologue, but on a whole new level
Nojby [CZ] Nov 1, 2019 @ 12:33am 
Originally posted by jlionheart:
I got as far as this:

After completing first step we use psql.exe to restore the database from provided dumps.
psql.exe -f Data_reference/modding.sql -U postgres –d ConfigDB -q
psql.exe -f Data_reference/public.sql -U postgres –d ConfigDB -q
Ideally this command should run with no output of any kind (the -q switch hides all non-errors, and there should be no errors). In your database, there should be now a schema called modding with 468 tables.

Unfortunately, in my database, there is no schema called modding, and obviously there are no 468 tables. There are only four schema, "pg_toast", "pg_toast_temp_1", "pg_temp_1", and "public". These commands do not work in the psql.exe as directed.

Can anyone suggest another way?
same problem here!
Mort  [developer] Nov 1, 2019 @ 6:37am 
What errors do you get when running the psql.exe command? You might need to adjust the paths to point to your postgres folder and your game install folder, so it might end up looking like this:
"c:\Program Files\PostgreSQL\11\bin\psql.exe" -f D:\SteamLibrary\steamapps\common\KingdomComeDeliverance\Data_reference\modding.sql -U postgres -d ConfigDB -q
jlionheart Nov 1, 2019 @ 3:15pm 
Mort, I get, "Windows cannot find psql.exe. Make sure you type the name correctly, then try again. So, instead of using the Run command, I go to the directory where psql.exe is located, and try run it from there. Up pops a Command panel. It asks me for a password. No matter what I type in, including the correct password, it disappears, and nothing else happens.
jlionheart Nov 1, 2019 @ 3:16pm 
I have managed to locate all the files that need to be "migrated", whatever that means. Who knew they'd be in the Steam subdirectory? Still don't know how to migrate them without a working psql.exe. Is there another way?
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Date Posted: Oct 30, 2019 @ 3:56pm
Posts: 50