Kingdom Come: Deliverance

Kingdom Come: Deliverance

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Paulogbfs Jun 18, 2019 @ 1:55pm
WTF is wrong with bandit's dogs?
If they touch you or if you attack them using a melee weapon , a dog with the size of a ♥♥♥♥♥♥♥ MOUSE can stunlock you to death. If i press the mouse buttons, i just lose stamina faster.
Is that a bug?
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Showing 1-15 of 41 comments
CrackeR Jun 18, 2019 @ 4:52pm 
3
Just your lack of learning and skill. There's nothing wrong with the dogs. Raise hunting and stealth, sneak near and use bow to take dog(s) out first.

I think it gives some great challenge to the game! :kcdswords:
pks Jun 18, 2019 @ 5:35pm 
Dogs really are annoying. Dealing with such a dog IRL would take two seconds tops, but Henry struggles.

And they won't even eat poisoned meat, that's another flaw in their AI.
Last edited by pks; Jun 18, 2019 @ 5:37pm
Kutze Jun 18, 2019 @ 5:54pm 
The funny thing is if you're on a horse and the bandit's dogs approach even near to you (without attacking you) you will lose stamina. Not your horse by the way, just you.

So yeah, the bandit's dogs are buggy as ♥♥♥♥.
Last edited by Kutze; Jul 29, 2021 @ 9:30pm
Krono Jun 19, 2019 @ 7:59am 
I’m normally on here defending the game, but yeah dealing with dogs in melee is a pain in the ass
Vanilla Dice Jun 19, 2019 @ 8:51am 
Have to admit that the dogs are really just frustrating. A grown man in plate armour shouldn't be at the complete mercy of an angry pooch
Potato Soup Jun 19, 2019 @ 12:39pm 
If you upgrade horseback and strength you should be able to just pick the enemy off one by one. Dogs in my experience have a hard time reaching you too.
Last edited by Potato Soup; Jun 19, 2019 @ 12:40pm
Octanitrocubane Jun 19, 2019 @ 3:33pm 
the number of dogs is also a bit crazy, 3 at once guarantees you are constantly stunned. And the animation makes it look like Henry stops in place, turns around to face the dog and just wave his arms in front of it. Apparently I triggered some sort of random event while hunting in a forest too close to a road, which meant any suggestions of horses, armor, stealth, and picking them off from a distance useless.
Chekita Jun 19, 2019 @ 3:47pm 
Originally posted by choksquaker:
If they touch you or if you attack them using a melee weapon , a dog with the size of a ♥♥♥♥ING MOUSE can stunlock you to death. If i press the mouse buttons, i just lose stamina faster.
Is that a bug?

I think this topic should even be discussed in bugs, because contrary to ppl saying they are a good challenge, that depends on when and where they are. In nest of Vipers for instance you cant even see where they are even with gamma settings making the game look terrible, they are in the middle of the forest between the threes, Im about 10-15m from them, wearing all black-gray inconspicuous and silent with stealth lvl 20 and they still can see me and make a full battalion come at me, so really ballanced.

Also, this game has the same problem I was talking about when it was first launched and they changed nothing, many places you cant see the enemies but they can see you and their archers have aimbot 30m inside a dark forest. The game so far as understand is supposed to give you options wether you want to be stealthy or brute, but if you dont have brute force and protection, some situations you simply cant escape, unless you reload dozens of times, because the patrolls keep positions you can solely kill them in stealth using bow and that doesnt happen as fast and efficient as a stealth kill. The game is so ballanced that the best combination in my view is full plate armor and bow. Just keep killing them even though they come at you and hit you.
Nox Jun 20, 2019 @ 2:09am 
I'm in the "this is flat out broken" camp and the "why did you feel the need to add this?" camp.

I am full on dedicated stealth AND I have the dogs perks and the dogs see me as if they are very badly scripted to react without considering any of those factors.

pks Jun 20, 2019 @ 2:16am 
These "dogs" are much more like freeze and stamina leeching magic spells from fantasy RPG rather than actual dogs.
Askey Jun 20, 2019 @ 3:37am 
I agree with the original post. If dogs have to be included in this game at least limit it to one dog in an area/camp. I'm getting tired of coming across enemy camps/areas with 2 dogs and getting stun locked while getting cut down.
Please don't get me wrong, I love the challenge, there have been times where I had to retreat from a fight and lick my wounds and I'm okay with that but this feels cheap.

EDIT;
I don't agree with the suggestion that the wildlife perk should (or whatever it is called) make them unaware to your presence as they act as an alarm and I think this is a good feature. If you are playing a stealth character this adds more challenge BUT you should have the capability of at least taking out the dogs with poisoned meat.

At the moment if I see two + dogs in an enemy camp/area I just avoid it, which is crappy to be honest as these are the areas that have more NPC enemies and provide a good challenge.

EDIT..EDIT..;
Not to mention the idea of a dog managing to stun lock a person in plate armour is just plain daft. He would simply smack the damn thing with his free armoured gauntlet not simply stand there wasting his stamina away in a futile attempt to break free.
The dog, should simply provide his master with a momentary distraction against his opponent for him to get an attack in and the dog would either be killed or knocked back/badly injured as a result. Not hold the opponent for a prolonged period of time, weave and bob and then jump back in for another stun lock. Against two dogs this is a nightmare and can potentially be a constant stun-lock which as I stated early ..feels cheap.

Okay I'm done with my little rant.
/drinks coffee
Last edited by Askey; Jun 20, 2019 @ 4:02am
Bahlsen Jun 21, 2019 @ 12:37pm 
I'm sad I couldn't find any elegant solution to deal with dogs, my character is so stealthy I just have to get close enough and a dog would attack me without alerting nearby bandits. I would just proceed to kill him and then continue with the stealth kills.

They won't eat poison but does this apply to sleep potion ?
Chekita Jun 21, 2019 @ 10:31pm 
Originally posted by Askey:
I agree with the original post. If dogs have to be included in this game at least limit it to one dog in an area/camp. I'm getting tired of coming across enemy camps/areas with 2 dogs and getting stun locked while getting cut down.
Please don't get me wrong, I love the challenge, there have been times where I had to retreat from a fight and lick my wounds and I'm okay with that but this feels cheap.

EDIT;
I don't agree with the suggestion that the wildlife perk should (or whatever it is called) make them unaware to your presence as they act as an alarm and I think this is a good feature. If you are playing a stealth character this adds more challenge BUT you should have the capability of at least taking out the dogs with poisoned meat.

At the moment if I see two + dogs in an enemy camp/area I just avoid it, which is crappy to be honest as these are the areas that have more NPC enemies and provide a good challenge.

EDIT..EDIT..;
Not to mention the idea of a dog managing to stun lock a person in plate armour is just plain daft. He would simply smack the damn thing with his free armoured gauntlet not simply stand there wasting his stamina away in a futile attempt to break free.
The dog, should simply provide his master with a momentary distraction against his opponent for him to get an attack in and the dog would either be killed or knocked back/badly injured as a result. Not hold the opponent for a prolonged period of time, weave and bob and then jump back in for another stun lock. Against two dogs this is a nightmare and can potentially be a constant stun-lock which as I stated early ..feels cheap.

Okay I'm done with my little rant.
/drinks coffee

Interesting thing though is that the NPCs deal quite fast with your dog if you have the dlc. I managed to get to the highest lvl with the skill and highest obedience, and then the dog is killed (runs away) in less than 3s when you need him to stun lock them. Not to mention I've seen NPCs dogs also stun lock the Mutt (henry's dog). As always, our hitboxes are all messed up, but the NPCs have perfect aim and hitboxes to deal with them dogs.
dilipvinu Sep 20, 2019 @ 4:20pm 
It's interesting that I haven't found a single gameplay video of someone dealing with these annoying dogs. Either everyone has given up on this horrible mess of a game, or nobody has truly figured out how. These game designers don't know ♥♥♥♥ about designing a proper game.
Bishop-Six Sep 21, 2019 @ 7:48am 
Originally posted by Noeat:
why u just dont learn how to play?
it will be better than cry here

Its about immersion dude, not about getting good. Full plate armour fighter versus a dog? Come on Dude...

For example look dogs in Rome 2 total War, they CAN be dangerous, but not really against armoured infantry and thats only logical.
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Date Posted: Jun 18, 2019 @ 1:55pm
Posts: 41