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I heard if you don't chase them immediately, they turn out dead and you'll have to find some other way to find the bandits. Not sure if it's true.
my advice, keep a shovel on your horse, you never know when you will need one.
But it is your decision. I started to finish activities and side quests (which are really good in this game) and when I have to find another way later, it shall be. :D
I think after this part of Ginger, you'll have to go investigate a place, this can take a long time and as far as I now, the time doesn't make a difference. You can take this time to do side quests and activites.
Yes, but mostly by the last hours of the game, some quests may not be available anymore if involves main characters.
If you wish, I can say which characters you have to do quests before this, but not what will happen to them so I won't spoil it.
We can chat about that while I play. Msg me on Discord or here.
Im exactly at your point. Someone posted on utube about stopping the minute you are tasked to find ginger.
Now im just running around town doing other stuff.
The only issue is you probably can't train with Bernard because he's stationed at the crime spot.....
when you wake up in rattay f.e. nobody forces you to start main quests, they wait for you..i been around few days doing staff, then started main quests
when you get quest to go on patrol you do not have to go there the next day
when youre told to go on hunt with hanz, you dont have to go there the next day either, or at least i know if you come too late, he will tell you to come next day
you probably can leave hanz in cumans camp for days and nothing happens, so no,
there is not that much pressure
I already found Ginger, so Captain Bernard is back in Rattay.
You don't understand, I'm not talking purely about game mechanics, but the immersion into the role and lore. So therefore, nothing of that would make any sense.
You wake up, and you find you owe people and you have no means to sustain yourself, no work, nothing, you'd immediately look up to join the guard.
Your Lord told you to meet with Sir Hans the following morning, you'd not keep Sir Hans waiting for several days.
And lastly, and probably most ridiculous, you went on a hunt with Sir Hans, he's your better, and at this point, a friend as well. He gets captured by the enemy and you'd just leave him to his fate, come back another day? And even if we'd assume he hadn't been captured, you went on a hunt with him, you can't simply leave and come back a week later to the forest, as if nothing happened, life goes as usual...
So you see, not much sense in stopping at any of those moments. And if you play solely by game mechanics, min-maxing things, point reward, that's a way to ruin the whole experience and precisely what makes this game so fantastic.
Did you manage to break away from the quest after that? I hate to kill that mace wielding thug before I have had levels put into my fighting prowress.
´
i had 500 groschen when i woke up in rattay + weapons + everything i needed already as far as sustaining goes
..i didnt said you should leave hanz in cumans camp for days or any of that s.hit, i just pointed it as a chance to break from main quests, cuz you were whining there are no
if you think there are no break points lore wise, well guess what, there shouldnt be any and there arent probably any in any rpg and dont even dare to compare it..
Except storywise you're just an orphan who barely escaped by the skin of your arse, and you've just been beaten half to death by brigands. You're not supposed to have all of that stuff.
And yes, there are so many RPGs where the story take a break, where you fast forward a while in the story, or there are monotonous moments.