Kingdom Come: Deliverance

Kingdom Come: Deliverance

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Break from Main Quests
So I've played the prologue, and then I met Sir Hans Capon for the hunt next day, and as we know, things didn't end up so good, and while sometime seemed to pass while Sir Hans recovered, I wasn't allowed any gameplay, the next couple of days went all in cutscene, which hooked me immediately with the next quest, that the Neuhof stables was attacked, so I had to find Ginger, then find Lubosh murdered, and now I'm investigating where Reeky is.

Not to mention I wasn't allowed any time between being hooked onto such dramatic quest right after the hunt, and couldn't sell the meat, it all went bad. Since we know quests are virtually timed and taking your time away from quests will affect them, i.e. the consequences might be different or you lose reputation or whatnot, I was wondering:

Will the game ever give me a break from such chained up utterly dramatic quests that need to be followed up immediately or at least have a great sense of urgency about them, so that I may do some side quests, or just hunt for a profit, or explore, etc?
Originally posted by uncleseano:
Ginger is a good one because you have a better mode of transport and combat skills

Can break looking for Timmy just not for, Reeky

After 'Baptism of fire' is a great one lore Wise as the game tells you to chill out
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Showing 1-15 of 20 comments
sethac Aug 30, 2019 @ 2:10pm 
I played exactly to this point today and just stopped the main quest there. The main quest can not fail, so explore the world and do whatever you want right now. It is like all the games: It creates an artificial pressure, but nothing happens until you activate the right trigger. ;)
⛧ Morslyte ⛧ Aug 30, 2019 @ 2:11pm 
Originally posted by sethac:
I played exactly to this point today and just stopped the main quest there. The main quest can not fail, so explore the world and do whatever you want right now. It is like all the games: It creates an artificial pressure, but nothing happens until you activate the right trigger. ;)

I heard if you don't chase them immediately, they turn out dead and you'll have to find some other way to find the bandits. Not sure if it's true.
Caboose Aug 30, 2019 @ 2:17pm 
i'm at the same point, thing is your level is too low to do anything at this point. so i trained with bernard, found some side quests, won some cash at the archery, bought a big ass armor, now i try to complete a quest in skalice but get my ass handed to me by bandits, my level is too low for some of them (even if was able to kill a small troup guarding the lower part of skalice)
my advice, keep a shovel on your horse, you never know when you will need one.
Last edited by Caboose; Aug 30, 2019 @ 2:17pm
sethac Aug 30, 2019 @ 2:17pm 
Even if it is true, the main quest still doesn't fail, just goes another part.

But it is your decision. I started to finish activities and side quests (which are really good in this game) and when I have to find another way later, it shall be. :D
Maddy Aug 30, 2019 @ 2:59pm 
Some quests need to be done fast, others not so much. Of course the game doesn't tell you that.

I think after this part of Ginger, you'll have to go investigate a place, this can take a long time and as far as I now, the time doesn't make a difference. You can take this time to do side quests and activites.
uncleseano Aug 30, 2019 @ 3:43pm 
Find Reeky fast as the outcome is timed but take your time for Timmy & The Lumpy lad.
⛧ Morslyte ⛧ Aug 30, 2019 @ 4:19pm 
But will the game eventually come to a halt in chaining up quest with quest, at least as far as story goes, will it ever have a break point where things aren't so urgent? Like for example, you find the bandits and then, you just go back and your next quest is something like "check up with Sir Radzig", so I can at least lorewise take a few days in between?
Maddy Aug 30, 2019 @ 4:38pm 
Originally posted by ♰ Morslyte ♰:
But will the game eventually come to a halt in chaining up quest with quest, at least as far as story goes, will it ever have a break point where things aren't so urgent? Like for example, you find the bandits and then, you just go back and your next quest is something like "check up with Sir Radzig", so I can at least lorewise take a few days in between?

Yes, but mostly by the last hours of the game, some quests may not be available anymore if involves main characters.

If you wish, I can say which characters you have to do quests before this, but not what will happen to them so I won't spoil it.
⛧ Morslyte ⛧ Aug 30, 2019 @ 5:06pm 
Originally posted by Maddy:
Originally posted by ♰ Morslyte ♰:
But will the game eventually come to a halt in chaining up quest with quest, at least as far as story goes, will it ever have a break point where things aren't so urgent? Like for example, you find the bandits and then, you just go back and your next quest is something like "check up with Sir Radzig", so I can at least lorewise take a few days in between?

Yes, but mostly by the last hours of the game, some quests may not be available anymore if involves main characters.

If you wish, I can say which characters you have to do quests before this, but not what will happen to them so I won't spoil it.

We can chat about that while I play. Msg me on Discord or here.
Originally posted by ♰ Morslyte ♰:
So I've played the prologue, and then I met Sir Hans Capon for the hunt next day, and as we know, things didn't end up so good, and while sometime seemed to pass while Sir Hans recovered, I wasn't allowed any gameplay, the next couple of days went all in cutscene, which hooked me immediately with the next quest, that the Neuhof stables was attacked, so I had to find Ginger, then find Lubosh murdered, and now I'm investigating where Reeky is.

Not to mention I wasn't allowed any time between being hooked onto such dramatic quest right after the hunt, and couldn't sell the meat, it all went bad. Since we know quests are virtually timed and taking your time away from quests will affect them, i.e. the consequences might be different or you lose reputation or whatnot, I was wondering:

Will the game ever give me a break from such chained up utterly dramatic quests that need to be followed up immediately or at least have a great sense of urgency about them, so that I may do some side quests, or just hunt for a profit, or explore, etc?

Im exactly at your point. Someone posted on utube about stopping the minute you are tasked to find ginger.

Now im just running around town doing other stuff.

The only issue is you probably can't train with Bernard because he's stationed at the crime spot.....
marekondrcka Aug 30, 2019 @ 7:45pm 
there are many break points before..

when you wake up in rattay f.e. nobody forces you to start main quests, they wait for you..i been around few days doing staff, then started main quests
when you get quest to go on patrol you do not have to go there the next day
when youre told to go on hunt with hanz, you dont have to go there the next day either, or at least i know if you come too late, he will tell you to come next day

you probably can leave hanz in cumans camp for days and nothing happens, so no,
there is not that much pressure
⛧ Morslyte ⛧ Aug 30, 2019 @ 8:17pm 
Originally posted by SPERMINATOR™:
Originally posted by ♰ Morslyte ♰:
So I've played the prologue, and then I met Sir Hans Capon for the hunt next day, and as we know, things didn't end up so good, and while sometime seemed to pass while Sir Hans recovered, I wasn't allowed any gameplay, the next couple of days went all in cutscene, which hooked me immediately with the next quest, that the Neuhof stables was attacked, so I had to find Ginger, then find Lubosh murdered, and now I'm investigating where Reeky is.

Not to mention I wasn't allowed any time between being hooked onto such dramatic quest right after the hunt, and couldn't sell the meat, it all went bad. Since we know quests are virtually timed and taking your time away from quests will affect them, i.e. the consequences might be different or you lose reputation or whatnot, I was wondering:

Will the game ever give me a break from such chained up utterly dramatic quests that need to be followed up immediately or at least have a great sense of urgency about them, so that I may do some side quests, or just hunt for a profit, or explore, etc?

Im exactly at your point. Someone posted on utube about stopping the minute you are tasked to find ginger.

Now im just running around town doing other stuff.

The only issue is you probably can't train with Bernard because he's stationed at the crime spot.....

I already found Ginger, so Captain Bernard is back in Rattay.

Originally posted by marekondrcka:
there are many break points before..

when you wake up in rattay f.e. nobody forces you to start main quests, they wait for you..i been around few days doing staff, then started main quests
when you get quest to go on patrol you do not have to go there the next day
when youre told to go on hunt with hanz, you dont have to go there the next day either, or at least i know if you come too late, he will tell you to come next day

you probably can leave hanz in cumans camp for days and nothing happens, so no,
there is not that much pressure

You don't understand, I'm not talking purely about game mechanics, but the immersion into the role and lore. So therefore, nothing of that would make any sense.

You wake up, and you find you owe people and you have no means to sustain yourself, no work, nothing, you'd immediately look up to join the guard.

Your Lord told you to meet with Sir Hans the following morning, you'd not keep Sir Hans waiting for several days.

And lastly, and probably most ridiculous, you went on a hunt with Sir Hans, he's your better, and at this point, a friend as well. He gets captured by the enemy and you'd just leave him to his fate, come back another day? And even if we'd assume he hadn't been captured, you went on a hunt with him, you can't simply leave and come back a week later to the forest, as if nothing happened, life goes as usual...

So you see, not much sense in stopping at any of those moments. And if you play solely by game mechanics, min-maxing things, point reward, that's a way to ruin the whole experience and precisely what makes this game so fantastic.
Originally posted by ♰ Morslyte ♰:
Originally posted by SPERMINATOR™:

Im exactly at your point. Someone posted on utube about stopping the minute you are tasked to find ginger.

Now im just running around town doing other stuff.

The only issue is you probably can't train with Bernard because he's stationed at the crime spot.....

I already found Ginger, so Captain Bernard is back in Rattay.

Did you manage to break away from the quest after that? I hate to kill that mace wielding thug before I have had levels put into my fighting prowress.
marekondrcka Aug 31, 2019 @ 3:15am 
´´You wake up, and you find you owe people and you have no means to sustain yourself, no work, nothing, you'd immediately look up to join the guard. ´´
´
i had 500 groschen when i woke up in rattay + weapons + everything i needed already as far as sustaining goes

..i didnt said you should leave hanz in cumans camp for days or any of that s.hit, i just pointed it as a chance to break from main quests, cuz you were whining there are no

if you think there are no break points lore wise, well guess what, there shouldnt be any and there arent probably any in any rpg and dont even dare to compare it..
Last edited by marekondrcka; Aug 31, 2019 @ 3:16am
⛧ Morslyte ⛧ Aug 31, 2019 @ 9:04am 
Originally posted by marekondrcka:
´´You wake up, and you find you owe people and you have no means to sustain yourself, no work, nothing, you'd immediately look up to join the guard. ´´
´
i had 500 groschen when i woke up in rattay + weapons + everything i needed already as far as sustaining goes

..i didnt said you should leave hanz in cumans camp for days or any of that s.hit, i just pointed it as a chance to break from main quests, cuz you were whining there are no

if you think there are no break points lore wise, well guess what, there shouldnt be any and there arent probably any in any rpg and dont even dare to compare it..

Except storywise you're just an orphan who barely escaped by the skin of your arse, and you've just been beaten half to death by brigands. You're not supposed to have all of that stuff.

And yes, there are so many RPGs where the story take a break, where you fast forward a while in the story, or there are monotonous moments.
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Date Posted: Aug 30, 2019 @ 2:05pm
Posts: 20