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https://github.com/WaywardGame/english-language/blob/master/english.json#L3969-L3974
"isWord" determines whether a single character is a "word" character. We use \w, which is a regular expression signifier for "word character", which matches letters a-z, A-Z, numbers 0-9, and the underscore _.
"isWordSeparator" determines whether a single character is a word separator. For english we use a space " ", a dash "-", or a slash "/". When capitalising a title, any word characters after a sentence separator are capitalised.
"isSentenceSeparator" determines whether a character is separating two sentences. When capitalising a sentence, any word characters following that separator are capitalised.
"shouldCapitaliseWord" is for excluding certain words from title capitalisation. For example, in english, "of" doesn't get capitalised when in a title, ie "Backpack of Storage."
I don't expect these four properties to be able to make capitalisation work for all languages, so if they're not enough for your language (or you just need help setting them up,) let me know.
At present, I write the names of the objects in vain in the lower case letter in the language file, appear in the game with capital letters.
for example
It works now:
language file: "sharp rock" >> in the game: "Sharp Rock"
so i would like to:
language file: "sharp rock" >> in the game: "sharp rock"
language file: "Sharp Rock" >> in the game: "Sharp Rock"
I can add a feature to the language configuration that simply turns off capitalisation changes altogether, if that's what you're looking for.
Yes, I want exactly that. :)
So be the text as I specify in the text file.