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That game is such a terraria minus, holy heck.
But also this is for research purposes, so i did explicitly need top down ones.
but also, oh my god i wanted starbound to be better terraria so bad.
From a design standpoint, making a game with building mechanics, then adding travel to new lands such that you never backtrack, removes the entire appeal of building. Why would i build things i never return to??? :(
soulash 2 (single player)
unreal world (single player)
cataclysm dark days ahead and bright nights (single player)
street of rogue 2 (multiplayer) not out yet
survivalist ( survivalist invisible strain is better but is not top down) (multiplayer)
don't starve together (multiplayer)