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It really does need to be made easier, or at least for there to be more in-game explanations.
Fruit plants don't need it, because they yield seeds with the fruit.
Veg (lettuice, medical plants, carrots, potato, onion) dont *need* it because you can harvest the seeds and keep the plant growing. Just get one mother plant to only make seeds and then immediately plant the new seeds.
Veg (corn) doesn't need it because they yield two seeds per harvest. So your cornstalk population grows fast.
The only plants that I really use fertile soil for are wheat and cotton. Wheat doesn't need it, I just get impatient for the resources and want "vast amber waves of grain." The cotton does need fertile soil. By gathering the cotton, you get seeds and cotton, but destroy the plant***. Having it auto spread allows you to have a decent yield of cotton and only need to "prune it back" to keep your cotton-colony alive.
I actually think that farming could be made a bit more difficult. It is too easy to get 3 seeds and then never need food (or water if you like cukes) ever again.
Lovely system. I like how it works, but I think some detail could be added to complicate it and make it more volitile.
***Now that I type this, I wonder if I could just gather once or twice from the plant and keep it growing...hmmmmmmm.
I meant "easier" in the sense that the the user interface to do it should require less steps and be more intuitive.