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The game is more than just a solo lonely wilderness survival simulator. Especially since there is also multiplayer. But I'm guessing that's not what you meant by "solo", haha. There is a goal, but it's obscure and cryptic and not the main focus. There is a win condition, but it's primarily an open world/sandbox.
For the more goal orientated, there's also a challenge mode which sets you up with a bunch of modifiers and quests that you need to complete to win. It's probably the most "roguelike" mode in the game since games will last 1-2 hours (unless you die first).
Yep.
You were correct in your assumption about what i meant by 'classes' as well as 'special moves' When i mentioned that i was thinking of movement-based abilities, or weapon based abilities. Such as a spear that can hit 2 tiles away, or diagonally, an axe that can cleave multiple enemies at once, a sword that can parry, charge attacks, sneak attacks / backstabs, leap abilities, escape moves, stuns, and or just the ability to sprint away from danger, things like that. (Though my understanding is that its not a combat focused game so not having those things would be understandable, obviously.)
Wayward portrays itself as more of a 'stranded in the wilderness' than an 'I am a dungeon crawler' sort of game, though just by looking at it, its surprisingly not very clear. I decided to pick the game up and will have to give it a try and see how many of my expectations it fills, and or if it is the sort of game i thought it was, or if it really throws some surprises at me in terms of its mechanics and depth. Im not the best 'open world' player in that i typically like to have multiple goals in mind or given to me so that i know what i should strive for next.
In a traditional roguelike its clear that the goal is to kill as many things as possible, earn as much experience and loot as you can, and then find the next floor before the 'timer' runs out (whether thats food, or a big bad monster or whatnot that prevents you from lingering.) My impression is that Wayward is all about setting up and defending a small home / farm and simply surviving the weather/environment/hunger/thist, and not really so much about finding loot, or engaging in tactical combat with monsters.
Anyway with some luck I will have the time to play soon and see where everything fits in and whether or not it scratches that itch that i was unsure if it would scratch. Thanks for taking the time to reply. Having some of those things cleared up does help a bit in setting the expectations.