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Besides what is mentioned there (planting things), there's a few ways to also increase your benignity (thus increasing reputation) such as creature taming. It is a good early way to not only increase reputation but also protect yourself in the event of a creature showing up. My general suggestion would be to not worry about it while learning the game and just focus on the strategy of making armor, finding a defensible area, making sure you have food/water, and finding what to offer to creatures to tame them. Offering items that creatures want has a 100% chance of taming them. Even after they go untamed (duration is based on your skill), they will remain neutral, meaning they won't attack you after unless you get close, but you can always re-tame them.
Wayward is a hard game, there's no denying that. But there's many ways to reduce the challenge, with more coming up in beta 2.4 (coming out next week). We've smoothed a lot of difficulty in the next update as well. There's a bit more detail in this post about it: http://steamcommunity.com/app/379210/discussions/0/1456202946277726028/
I was at full Malignity of 64,000 and the other one was pretty low but either way my game difficulty was at Very Hard and rising. I had all sorts of monsters coming after me and 1 kind just really made me angry as I was only in leather armor and still had stone tools they would put down swamp tiles which was good for peat collection. Anyways I first started by planting and harvesting crops which slowly brought it down then I started crafting things and did my best to not make things which made the game harder.
Since crafting and farming didn't affect much of my scroe I decideed to start fishing. First rod and net I made were of reasonably high scores as far as durability goes. So I went fishing and very quickly I noticed my other stat get higher and my negative score go towards positive. I was even able to tame some of the mosters and beasts enough to attempt in keeping the others at bay while I fished. Within a few hours I was positive again and my Malignity was low and I was now in medium difficulty.
GO FISHING!!! It will help greatly and even hitting the sharks will only bring your score down a little but bring it up a lot when killed.
Plant trees. This is a fast and cheap way to increase your overall alignment. It requires no tools other than a hoe. Don't use fertilizer for this step. While you're doing this, try to plant seeds that are consistently better than your prior one. This is to gradually increase the tier of available materials until you have a legendary tree farm going. Your botany skill should steadily rise as you rinse and repeat this.
Fish. Early on this will be your main source of food if you have no crops growing. If you fish up a shark then avoid it by running around and continuing your fishing OR practice your combat/throwing skills and kill it that way. Killing the shark and then butchering it for its meat and offal gives you food as well as a source of cordage. Take this into consideration when fishing up for seaweed and you have a renewable source of cordage/string. The only thing that's not renewable is the stone bit required for a fishing net. With a little bit of RNG though you should have spawned nearby a few rocks, maybe even a mountain of it. If there is no readily-accessible mountain of stuff then make a shovel and start digging so you can create an entrance underground. Be very careful early on when doing this as mining increases your malignity and more powerful creatures lurk underneath. Just stay near the entrance until you have more powerful gear/you're sturdier and you'll be good. If you can establish a safe route then you have a practically infinite supply of rocks/stones.
Grow crops. There's no downside to this. You're recommended in-game to water them to help accelerate the growth process but I personally find that to be wasteful of precious water (since you definitely don't have that much access to potable water in the beginning). Apple trees are usually around, same deal with coconuts and cacti. You can use any type of crop really, in my personal experience the most beneficial are tomatoes (they grow FAST and you can harvest them without destroying the plant), milk thistle (if you get legendary crops going then this is the best for long-term treks IMO since they are light and give food/water content without decaying), coconuts (especially since you can use coconuts as containers with a cork and string), and cotton (this is the most important crop in-game. It's your best source for healing and super easy to grow if you make fertile soil later on. You can later make a cotton bed, also animal fat torches if you want to process animal pelt for leather).
Avoid excessive consumption of resources. I'm conservative to begin with so this isn't an issue for me, if you make items like crazy though then you'll have to constantly seek out new resources. Your best bet to maintaining your current equipment is two stone hammers. One hammer is used for repairing your equipment, the other is used for repairing that hammer. Always always always carry two hammers (they don't have to be stone as they can be grindstones, I just like stone hammers since you can repair them without special equipment and they're really easy to make. If you get your skills high enough then you can easily make a stone hammer that has 100+ durability).
I'm probably missing a few. I don't tame animals as I tend to find it kinda tedious. If you have an excess of seeds from harvesting your crops or a bunch of left-over shark meat from the eventual shark massacre that will ensue though then you can use it to tame goats/sharks. Goats are good for pelt, fat, milk, and meat, while sharks are good for protection while you fish (if you have a really hard time fishing since sharks keep attacking you then taming them to leave you alone is a good idea. This becomes pretty huge when aberrant sharks pop up as they can be annoying early-on to deal with).
If you follow these tips then you shouldn't have a problem with your overall alignment getting to the positive.
EDIT
Forgot to mention switchgrass. Stuff grows like crazy. Making compost and strings from them is another great way to raise benignity.
I want to give my feedback here as well. I don't want to start a new thread for this.
I bought the game approximately one week ago.
Obviously, I struggled like everyone else at the start.
But now, I can easily start and reach a point where I am almost self-sufficient.
The issue is about the malignity. I try to do the minimum destruction/damage, but just sustaining my gear, building a house, feeding myself is like reaching -7000 in no time.
I need water. So, I need fire in the still, and for this I need kindling. I have to chop down trees for this. Which lowers my score. To compensate, I may need to plant back the same amount of trees. I think the tree seeds drop is less than a 1:1 ratio. Kill one, plant almost one. Haven’t checked if the malignity cancels out these actions, but I feel like it doesn’t.
Now, I found some goats, I tame them, and brought them at my place to keep them.
I need some fence man. Again, I need more trees. For this, I have no compensating actions to lower back the malignity, except planting trees again.
What about making a stone floor? I gotta destroy some mountain here and there. Boom, score gets lowered.
I got some gear to maintain, hammer, spear, shield, barking protections… crafting these essentials is lowering my score.
And of course: food. Sometimes I gotta wack some rabbits, goats, etc. If not, I’ll simply die. I can’t live off the gardening I am making: stuff I planted has not grown yet. And to be self-sufficient, I need a very big garden anyway.
I cannot fish. There is just no fish around to keep me alive. I saw 1 in an entire gameplay.
Pretty much my point is: the initial stage of the game is forcing you to get a negative score. And that is unbalanced. For each action, there should be a corresponding canceling action IMHO.
Because I am a new player I need more time to get used to the game mechanics. I need more time to get more seeds peacefully from my gardening to plant more. But it’s too late since the malignity keeps getting more and more negative, until bats come and kicks my åss square.
I could exploit the game mechanics, and tile the ground repetitively, or cast the fishnet in empty water, or tame the same goat with leaves over and over again until I reach 0 malignity.
I could, yeah.
But I don’t want to do that. I want to do the actions I would do in real life. I want to respect the game mechanics. I don’t want to cheat. But it looks like it’s not realistically possible.
@mrco.gllrdo
Nice tips. I guess I should try to hunt sharks.
I had a lot of them all around my location and no fish. Guess I need to study how to kill these mofos, and I hope the malignity is lower than if I wack a goat.
I also had the same problem at first when i was playing in an earlier build i was dying like every 2 minutes due to either spiders, skeletons or zombies ı was so frustrated that i refunded the game.
I bought the game after 2 days and didnt played it for a long time and started again this week and this build seems pretty balanced and ı respect the devs for that and If you try to play this game as if its minecraft then you are tottally f... up.
First of all:
Houses are luxuary so dont concentrate on that until you got a farm going,
Your first few day would be better if you play as a nomandic guy who travels the whole map while living of harvesting mushrooms and plants and drinking desalinated waters this should give you good enough beningthy in order to make basic tools and if you are lucky you can find some random loot too! As for the basic tools:
2 hammers an axe a hoe and a wooden sword. equip the sword in your right hand and axe on the left one this should give you enough offence and defence against spiders and giant rats to the point you can one hit kill them or if you are unlucky 5 turns. The hoe is for planting seeds i suggest planting your edible food seeds later in one location on the other hand plant your tree seeds randomly and Oh Boy this gives one hell of a Beningthy like 1 tilling plus + planting is somewhere close to 100 points.
Choose a part of the map close to stone and water while having a bit of desalinated water nearby and a big plot of empthy dirt (grass takes a quite some time to till) ( if possible close to a mine hole too) a then build a farm there.
At this point the food should be enough to keep you going if not just run around the map collecting food also eating them gives you beningthy points somewhere enough 10 points.
After you have 4000 points or more on your back you are good to build a small workshop out in the open: a campfire, an anvil, a chest, a water purifier and a furnace should be enough for the start, after you rack up more points you can build a house.
You can do pretty much most of the thing at this point including hunting and cutting wood, hell if you want some challange you can even start a fire which i dont suggest... but you can go treasure hunting in the mines, chests gives some good stuff like iron tools and even some orbs which can affect your status allingment A.K.A. reputation.
Tips:
Snakes are good unless provoked
Poison is weak unless you fight monsters continuesly
Dont hurt the trees unless you need it
ALWAYS harvest the fully grown-ripened
One reason is I spawned in a an area where there are apple trees.
Apples are just OP.
Also I have on my island many more diverse vegetables, like cucumbers, tomatoes, potatoes, coconut trees, etc.
Thanks to all of this I didn't have to kill many mobs for hunger which enables me to keep a low malignity.
And now I have vegetable seeds. Which I barely had before.
So now I have a reason to till the ground and plant stuff.
Which gives tremendous bonus to the score.
Here's what I got right now:
https://steamcommunity.com/sharedfiles/filedetails/?id=1448074898
https://steamcommunity.com/sharedfiles/filedetails/?id=1448074986
https://steamcommunity.com/sharedfiles/filedetails/?id=1448075076
See, I love apple trees.
Now the game is too easy, when you have some vegetables lying around.
For my post above about my previous game, the RNG was so fûcked up that I just had no choice but to kill mobs and get killed by super bats in the end.
The RNG needs to be tweaked I guess.
I'm gonna add some tips that I found useful too:
- Always have two hammers, repair one using the other
- Always repair stuff (it saves resources which prevent you from destroying the environment which prevents malignity)
- Always reinforce with glue the items which cost the most resources
- Instead of building fences, plant trees: make yourself a tree fence instead
- Instead of building a house on empty terrain, start by mining the side of a mountain, create a small area just for protection, and expand later
Yup. RNG plays a decent role. If you spawn in a small island filled only with sand then you're kind of screwed. I think that happened to me once like a year or two ago? It hasn't happened to me recently so maybe it has gotten better. Still, generally the best area to spawn in is near the coast with trees and a mountain nearby. Dude above you is right, don't build a house early-on, that will always raise your malignity by drastic levels (unless you do what you recommended which is to avoid processing materials and instead build it indirectly by mining into a mountain or using trees as walls). There are definitely good and bad spots to build a base in; if you spawn in a bad spot, take a risk and travel around until you find a good spot. There's a chance you'll die doing this but if you're successful then your chances of surviving the first few days are significantly increased.
Honestly the first 2-3 days are the most stressful for me because I'm constantly worrying about water/food. I always go for apples in the beginning since there is usually one apple tree around and they provide water content (coconuts, while plentiful, are iffy since they do require some processing to eat. Not a lot but enough to warrant me seeking out other potential sources of nutrition). You can't live off of apples in the beginning though because in all likelihood you'll be dying of dehydration before the first harvest can come in on time. I don't use stone stills because they are kind of annoying to use to desalinate water and it's not a good idea if you're making long voyages (I don't want to carry a bunch of water containers with me). Instead I always dig sand long enough until I hit clay, which usually doesn't take a long time so malignity change is minimal. I then proceed to use some of the sand and clay I collected to prepare crafting a flask (you need a clay blowpipe, refined sand, and limestone powder along with a furnace/kiln). The limestone powder can potentially be tricky, with recent updates though it's relatively easy to find a rock with limestone. Just collect a few limestones to be on the safe side, fire up the kiln and furnace, and craft a flask (or several if you have the materials). With the recent addition of animal glue it's super easy to keep a flask with high durability. For reference I'm on turn 286,133 and I'm STILL using the very first flask I crafted on day 2. You were probably attacked by some creatures at this point so you'll have enough food to last you until harvest.
I definitely fish in open waters. I justify it the same way a fisherman would IRL; you won't know if fish are around until you try fishing. I always viewed visible fish as fish you can see with your naked eye. I mean we're surrounded by the ocean but there are only 1-2 fish around? Doesn't seem reasonable. Having said that, I do think the fishing mechanic is a little broken. With high fishing levels you practically spawn fish in every time you cast your net (or a shark, kinda annoying since it seems benignity has no impact on their spawn rate in fishing. Makes sense since the sea is not part of the land so it shouldn't have an impact, at the very least I think fishing with a high skill should decrease the shark spawn rate. Maybe it can be justified by saying an experienced fisherman would know which fishing regions are shark-infested and would thus avoid those? It's great early-on for leveling my parrying/tactic/anatomy skills, it's just annoying later on since I don't need to level them anymore and it forces me to carry a weapon while fishing. Enough ranting). 80+% fishing is just crazy...the sharks I spawn from fishing are usually blocked from the fish I spawned in hahaha. I think you should at least look into fishing in the beginning as a viable option, I can also see where you're coming from though so maybe just avoid it once you have a farm going and reserve it strictly for cordage farming (unnecessary if you have sawgrass but still).
As for your base I would say it seems pretty solid. Maybe build enclosures for your plants so that you can decrease the chances of wildlife trampling them? I don't see cottton either, I recommend crafting a few stacks of fertile soil and planting cotton in them. If you're fine with modding then I recommend capacious extremis so that you can avoid the issue of having rocks/logs laying around (and it's a godsend later on if you want to implement quality control in your harvesting process. Makes it super easy to sort by durability/quality and use crappy items for consumables while saving the best for equipment purposes. This is a problem that plagued me early-on when I was slowly ramping up my crops from common to legendary).
Seems like you have the essentials going to stay in the positives though. My advice is to hold off on major construction/blacksmithing projects until you have a high overall alignment. As you keep playing you'll start noticing more efficient ways of doing things in context of generating benignity.
I like your justification of fishing even when you don't see any fish... I guess... I can live this ahah.
Will check capacious extremis too, I have too much shît lying around that's for sure!