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Повідомити про проблему з перекладом
Possible, but I don't know that I'd draw that conclusion, myself. Oakley's report seems to suggest that they're aware of it and taking active steps to prevent. I interpreted that audio log as giving us reason for why the Nanobots escaped AFTER the Surge, when there was nobody to prevent them from doing so. It's why I keep deferring to the 27-hour Failsafe Console - that lines up pretty well with the 24-hour timeframe from the other nanobot audio log and with the start of the Surge.
The reason I'm leery of accepting that the nanobots caused the Surge unless we can find solid evidence pointing to it is one of "theme." The game has very heavy dystopian themes - cosmic horror, everyone is evil, there is no one thing that's wrong with the world that you can just "fix," and trying to fix what you can just makes things worse. It's not JUST the Rogue Process at fault here, it's Guttenberg's blind ambition, Barrett's arrogant irrvererence, Chavez' stubborn indifference, Sally's cold machinations and everything else in-between. Right down to the various nameless workers, everyone's varying degrees of evil.
In fact, the storyline itself is deliberately anti-climactic. You spend nearly the whole game chasing a plotline, and then it just stops. Sally's dead, the board is dead, the narrative is left listless without direction, up to the player to wander around and stumble into something to do. While the Rogue Process ends up being the final boss, it almost feels like it fell over backwards into that role, when everyone else's abject failure came together into a unified catastrophe. My suspicion is someone on the board attempted to tamper with the vote, but that's obviously utterly unjustified in anything we know.
I don't believe so. His logs are undated and mention how he woke up, presumably from the Surge. He also mentions dead bodies, which later become overgrown with nanomachines. While there isn't an audio log which says so directly, it seems to me like blacked out from the Surge like everybody else and woke up covered in nannites. His role in the story seems to be more delivering information about the gestalt "Rogue Process" intelligence, though admittedly my reasoning for this is weak.
Tbh... i would say Rogue Process isnt evil at all, the same way Aliens are not evil. Its not a human, it has no reason to behave like humans. Its actions are "evil" to us coz its a threat...
The only Evil there is Creo and its management, as You mentioned :D
The Rogue Process is just another person fighting for survival, making compromises and committing atrocities so it can live. As I said - though it happens to be the final boss, I don't find it any more an antagonist than Big Sister or Black Cerberus. Everyone's fighting for their own survival and their own way of life. I'm generally not a fan of these stories, but there's merit to exploring that kind of narrative. Kind of can't do a Souls-Like game otherwise :)
On the theme: remember, you arrived at Rousseau station at the beginning: that's implicitly referring to Jean-Jacque Rosseau, the Romantic-era philosopher/writer who believed that the "Noble Savage" existed, and that human/Western culture corrupted good people bad.
Which, to me, suggests that the nanites, together with the leakage of human influence due to the Neural Implant process (e.g. Ed Sakana/Liberator plotline), turned them malevolent. The Talon weapon that you take off the Chrysalis literally said it was modeled after the Yosake Butterfly, but modified specfically for carnage.
There are also seems to be evidence that the AI/machine already had a level of malevolence before the Surge; e.g. the details on the Firebug Throttle 2.0 where the engineers could not figure out why the Firebug throttle could do what it does.
I think that it was him who caused the Surge. It would take someone with technical skills, insider knowledge and ego to sabotage such a large area with multiple fail-safe mechanisms.
These 3 characteristics being very much present in Mr. Guttenberg. My guess is that with his change of heart, and the lack of a vote to stop the board from launching the nanite rocket, he purposedly caused the Surge as an attempt to effectively shut down CREO.
Yes, it would make sense for him to arrogantly sacrifice the lives of others to try and "fix" his mistake, but he doesn't strike me as having the deliberate malice needed to do that. Right up until the very end, he was able to justify all of his destructive behaviours as sacrifices towards the greater good. To commit blatant murder just doesn't seem in-character for him, and he doesn't sound like a broken man in that recording.
This is more the writer in me talking, though. Guttenberg flipping out and murdering his colleagues, which would inevitably lead ot the Surge would be a disappointment. Finding the board dead all along IS a deliberate anti-climax, but it's certainly not disappointing.
Cheers to Deck 13 and their awesome game. Keep the great work!
I'd rather see a second DLC that ties everything up for good, if that can even be pulled off (I'm not entirely sure the writers themselves thought up the reasons behind The Surge, maybe it was always meant to be a mystery). Maybe they could make a spin off, something set in the same universe but with a completely unrelated story.
Still, I doubt they'd do that, seeing as the game wasn't very commercially successful, and reviews were mixed. Yahtzee from zero punctuation even named it one of the year's worst. Still I'd love it if they'd make more Surge related content, it was my favorite game of the year. To be honest I didn't give 2 ♥♥♥♥♥ about LOTF, but this is a very well made game, and there's a lot more to it than meets the eye. An underrated gem really.
I don't think Warren's body is Warren, why does he have an extra port on the top side of his skull? Nobody else seems to have this. One of the themes of the game with Irina and Maddy is that personalities can be transferred to different vessels.
I (probably erroneously) assumed that your body is Jonah Guttenburg, with the mind of Warren accidentally in it's place. Sally needs you to get to the board room to cast the deciding vote but then everything goes wrong and you end up having to fight the Rogue Process.
I know I'm likely way off but that's the way I thought everything was going throughout the story.
While you COULD argue that all of that - the body, Creo World, the memories, etc. - is just an illusion, but that requires a leap of faith I'm not comfortable making. The game's storytelling is infuriatingly loose, so I've tried to either stick to what we know for a fact and can cite from reference material or else stuff I've clearly labelled as my own conjecture. The problem with the "it was all a dream" approach to storytelling is it's a bottomless pit. Once you go down that way, you can both justify everything and be sure of nothing. It's why I typically don't like it.
While we do know that memories can be overridden - both from Irina Beckett and from Ed Nakana - that doesn't end up replacing a person's entire personality. Even to the very end, Irina still acts like herself, just confused and uncertain. Ed Nakana's mind has also apparently been partially overwritten, but he still seemed like a person hearing foreign thoughts and less so a completely different person. Both also retain their original bodies without modification, neither assumes a foreign name and identity. Irina still responds to her own name even when she's in full-on Gorgon Guard mode.
If Warren were in fact Jonah Guttenberg, though, that would be a plot point with no payoff. While, yes, the majority of the game's plot lines do end in deliberate anti-climaxes (usually finding someone with high aspirations as just another corpse), they at least HAVE a point of conclusion where the build-up is revealed to have left to nothing. That particular plorline has no apparent point of conclusion where we're even left to wonder, or at least I couldn't identify one such. Warren crawling towards his wheelchair (if we assume that's the same one) in the end crinematic does beg the question of why it's there, but there's SUCH a discontinuity of time and location between the start and the rest of the game that I don't know what conclusions to even make about it. I'm still not sure WHEN the opening even takes place.