The Surge

The Surge

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Zanga Oct 6, 2018 @ 10:21am
P.A.X. 2?
So i had 2 options: doing the DLC in NG++, since thats where i have a save, or start it over.
So i started it over, since .. you know, i really did like this game.
Now, in the first zone, the smelting robot holded me for more than was it fun, since some genius put the space guy behind that. what a perfect start, right? I mean, you can put that guy other than a miniboss pullrange zone. But nah, thats too easy i guess.
Now i'm stuck at pax2, becouse i cant damage it when it is knocked down. Well, sometimes i can, but i need 2-3 turn, and usually after the first, i hit it, and nothing happens. No HP going down. Then i die... is the DLC the same messed up BS? if yes, i just leave it there to rot. And as high i was hyper for this DLC, if this is the case, i will not hesitate to ignore any other Deck13 product in the future.
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Showing 1-9 of 9 comments
Xenohenheim  [developer] Oct 6, 2018 @ 4:22pm 
Hey there,

PAX has 2 damage zones in its front (one left, one right, each with its own cover) and the last one is on the back. Usually, you cannot kill it by only damaging a single zone (you exhaust the number of HP you can remove from that zone) so that may be the issue here. Have you tried damaging it both on its front and on its back ?
Zanga Oct 7, 2018 @ 12:05am 
So thats why i cant damage it? Meh, ... and there is no indicator for that in-game. I really really hope S2 will be cleared by this kind of stuff. Made me angry.. I guess you are right, becouse i used the front part every time.
Aigle1705 Oct 7, 2018 @ 2:17am 
well one could compare it to the cursed tree in DS3
tree eggs disappear once the zone took enough dmg
pax, well he burns n takes no more dmg :Geralt:

thing is devs realy put to much imagination into n relayed to much on game design rules on this game

examles:

what to do after pax?
people were at the train like hours befor n probably forget bout it.
> keep running around even is pax is gone for good already

what to do after meeting the doc in biolabs?
where is the board she wants me to visit? noone ever said return to central b.
> people keep running around in biolabs
( to be honest i had to laugh out so damn loud when i played creo world for the first time. there is a detailed map showing the path to board area to be found. thats so insanly stupid xD just as an cheap excuse for all the people that got stuck n stoped playing a year ago )

once returned to central b, what now?
gamedesign rule: follow new enemies
people: letz head back to OPS > damn i'm stuck.

what to do after RnD?
ok there are security dudes all over the place now, but whats that supposed to tell me?
> yet again people stay in RnD

thing is i never had these issues, but i 100% understand why other people do have.
n i have to agree, way to many times D13 expacted way to much of its players. :D
still luv the game. but hope they do better in S2.
Last edited by Aigle1705; Oct 7, 2018 @ 2:18am
Warbreaker Oct 7, 2018 @ 2:35am 
I never liked DS games, I have watched videos of both DS and Blood-borne but again I don't like their games (just not my taste) but I ended looking up videos when I got stuck 1st in production B, then in Biolab and then in R&D, I wouldn't watch whole walkthroughs just the part that would tell me what to do next.

CreoWorld was more logical (just follow the cable), but where was the tower was not obvious.
So I agree there has to be a better way to make things easier to deduce.
Last edited by Warbreaker; Oct 7, 2018 @ 2:36am
Zanga Oct 7, 2018 @ 2:58am 
The thing is, there where many success with "no handholding" type of games. And that is ok, but there is a limit where it can become too much. And that too much can vary player by player. The problem is, no indicator about what should you do is a really sharp 2 handed blade. And you can cut your game to the top tear with it. And cut your player base half. I guess the balance is hard, and i hope the devs learn from this kind of misstakes. Like the quest guy who can die. And the overcomplicated zones. Both is a gamebreaker for many, even if its fun for some. The problem is, if you kill the quest guy, you have to replay the game. Even if i can understand why this is possible, i dont found it fun. Same for the zones. It could work with a somewhat easyer combat system. But the no handholding, overcomplicated zones and the supercrazy damage income if you do a misstake sometimes makes it more of a struggle than fun. And i love the game, but i really really hope these stuff will be adressed somehow.

And i would like to add: i did kill P.A.X, Was carefully attacking the frond and the back too, so it did die. I did avoid the rockets and took him on his knees after that. And gave me a 1. version of the weapon. And again, no clear indicator to know if i'm on the right path. And no, i will not start it over, thanks. I belive this overcomplication makes the game way less popular than it could be. And there is a good chance the devs can learn from this. Just dont go to the other extreme and ruin it that way....
Warbreaker Oct 7, 2018 @ 3:10am 
Well, if you killed PAX the easy way (letting his rockets hit him) you get v1 weapon, if you kill it the hard way (stay away from him while he is using rockets) and take him down when he does the 3 steps stump after you have removed the legs' armor then you get v2.

The 1st time I discovered that I started all over, then on my 1st NG I didn't get the last boss v2 weapon because of a sound glitch, very frustrating so I started all over again, then the 3rd time the guy that need his meds was glitched but that one was solved in NG+.

To the point that I have to take a break from the game to enjoy it again, now I back up my game files before any important action, maybe they should add a save/load functionality so people don't have to do this manually.

I believe that the hassle of backing up game files vs allowing you to back up in game is worth putting it, people back up their game files anyway and repeating a full run because you didn't get something you wanted is truly frustrating, you are basically punishing the player in the harshest way ever which is to do ALL over again, or at least post boss fight ask the player if he wishes to repeat it, that would be awesome, no save game file needed.
Last edited by Warbreaker; Oct 7, 2018 @ 3:20am
Zanga Oct 7, 2018 @ 3:23am 
I mean, as far as i saw, i did avoid all the rockets and did pull him down by leg hitting, not the rocket hitting way. So i was really surprised i did it in the easy way. And what i said is exacty what you said, these kind of "no indicator" and the "you can start it over dude" is just too much. And i say this again: i like the game, but it can be better. Like.. i never seen any game where i felt lost, and was wondering for signs in a factory. And i did love it! I mean, when i found an arrow, so i know where is the ops? Priceless, but still, with the heavy damage income and no handholding. Its more than it should be. And yeah, i fear they will remove this "maze-like" design all together. And that would be a shame.
Warbreaker Oct 7, 2018 @ 3:27am 
And by the way, PAX v2 weapon is one of the best single rigged weapons until like Fractal Reaver which is at the very end, that's why I started over again, learn how to save the game files, I did also save the game files before attempting to get the MG Gorgon on the next map so that I was able to get it early, as that's my favorite armor and I feel like getting it much later is frustrating.
Zanga Oct 7, 2018 @ 7:48am 
And thats my problem. I was stuck first becouse someone put the space cadet way to close to the smelter bot. Then i got stuck becouse i was hitting the front face of PAX after i hit the leg to reach the head. Then i should start over becouse even if i did not went close to him, only after the 4 rockets, it seems once it fell when i was busy hitting the legs and he was busy rocketing himself down. And the only way i can realise that is the "too late budy" phase. And i'm not exactly sure this is a good game design. Since its already fustrating fight. For me, the hardest part of the game, and i did it all, up to NG+ end boss. And it is hard becouse its unfair. Way to fast, turning faster than you can, attacking faster than you can move away, hitting you without any animation, or becouse you are too close or too far, or before him, not behind. But if you get behind, you cant see the rockets. But we will see for sure what the devs thinking about this. If they think the git gut way, we will see more like this. If they listen but stick to the original design, we will see an amazing, balanced top tier adrenaline rush experience, and if they switch to ppeople pleaser dev-s mode, we will get bored and disappointed fast.
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Date Posted: Oct 6, 2018 @ 10:21am
Posts: 9