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PAX has 2 damage zones in its front (one left, one right, each with its own cover) and the last one is on the back. Usually, you cannot kill it by only damaging a single zone (you exhaust the number of HP you can remove from that zone) so that may be the issue here. Have you tried damaging it both on its front and on its back ?
tree eggs disappear once the zone took enough dmg
pax, well he burns n takes no more dmg
thing is devs realy put to much imagination into n relayed to much on game design rules on this game
examles:
what to do after pax?
people were at the train like hours befor n probably forget bout it.
> keep running around even is pax is gone for good already
what to do after meeting the doc in biolabs?
where is the board she wants me to visit? noone ever said return to central b.
> people keep running around in biolabs
( to be honest i had to laugh out so damn loud when i played creo world for the first time. there is a detailed map showing the path to board area to be found. thats so insanly stupid xD just as an cheap excuse for all the people that got stuck n stoped playing a year ago )
once returned to central b, what now?
gamedesign rule: follow new enemies
people: letz head back to OPS > damn i'm stuck.
what to do after RnD?
ok there are security dudes all over the place now, but whats that supposed to tell me?
> yet again people stay in RnD
thing is i never had these issues, but i 100% understand why other people do have.
n i have to agree, way to many times D13 expacted way to much of its players. :D
still luv the game. but hope they do better in S2.
CreoWorld was more logical (just follow the cable), but where was the tower was not obvious.
So I agree there has to be a better way to make things easier to deduce.
And i would like to add: i did kill P.A.X, Was carefully attacking the frond and the back too, so it did die. I did avoid the rockets and took him on his knees after that. And gave me a 1. version of the weapon. And again, no clear indicator to know if i'm on the right path. And no, i will not start it over, thanks. I belive this overcomplication makes the game way less popular than it could be. And there is a good chance the devs can learn from this. Just dont go to the other extreme and ruin it that way....
The 1st time I discovered that I started all over, then on my 1st NG I didn't get the last boss v2 weapon because of a sound glitch, very frustrating so I started all over again, then the 3rd time the guy that need his meds was glitched but that one was solved in NG+.
To the point that I have to take a break from the game to enjoy it again, now I back up my game files before any important action, maybe they should add a save/load functionality so people don't have to do this manually.
I believe that the hassle of backing up game files vs allowing you to back up in game is worth putting it, people back up their game files anyway and repeating a full run because you didn't get something you wanted is truly frustrating, you are basically punishing the player in the harshest way ever which is to do ALL over again, or at least post boss fight ask the player if he wishes to repeat it, that would be awesome, no save game file needed.