The Surge

The Surge

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Mr. Boniface Jul 20, 2018 @ 6:24pm
Build survey : MG Gorgon
Hi guys.

By far, the most popular set due to its exposure on youtube. Sadly, up until now. Everything I saw about the MG Gorgon is pretty disapointing. Yeah, it's a good set. The best ? Depend for who. But certainly not as "OP" or useful as it is said.


Let me explain :

The MG Gorgon set bonus increases the stamina regeneration. This bonus makes it really good for a very aggressive playstyle.
Twin-rigged weapons are perfect for the job. The faster One-handed weapons and staves aren't bad either.
About the One-handed weapons, I would just avoid to use the slower ones like the Codename: Parsifal.
For staves, I would only use the Peacekeeper. But quite frankly, I would avoid staves all together. The lag time after an attack, feels to me, incompatible for the aggressive playstyle wanted.

My favorites weapons for this build are the Firebug Throttle v2.0 (crush damage) and the MG Centurion (slash damage).

This is not meant to do long and uninterupted combos. No, it's made to be relentless with your assaults. Throwing one attack between those of an ennemy. You don't mash the attack buttons ; one two, look what's the ennemy doing, one two.
Having a fast stamina regeneration and playing defensively is waisting it.


The headgear clearly encourage the use of drones, but due to his high Core Power consumption, using the Sunglasses is a real blessing at CP55.
Also, it reduces the damage by 4% on both armored and unarmored. That's not cool. That been said, -4% on the already low base damage of a Twin-rigged weapon, doesn't sound that terrible.

The body gear reduces stamina consumption by 5%. Better than nothing, it "encourages" an aggressive play style, I guess...

The arm gears gives just enough impact bonus to improve from low to medium the One-handed weapons and staves with the lowest impact. It also improves most Twin-rigged weapons to medium impact.
No ASPD reduction. This is the best you can have for Sentinel arm gears. The others have no change or -4% ASPD. Another thing that comfort me in my idea of a very aggressive build.

The leg gears... Welp. Not much to say. Would be better if they had stamina reduction for dodge. But eh, that's the best we can have for Sentinel leg gears.


I don't think it's worth creating a build with this set before CP55. And you still need, the Sunglasses with one Ancillary Core XL.
So let's look at it :


CP55 +9

+ Sunglasses

Ancillary Core XL
Two Vital Boost v.3 and one v.1
Three Vital Injection v.3
Aggression Amplifier v.2
Endurance Enhancer v.5
Gyro-Stabilizer v.2


--


CP65 +9

Ancillary Core XL
Two Vital Boost v.3 and one v.5
Three Vital Injection v.3
Two Aggression Amplifier v.1 and v.2
Endurance Enhancer v.5
Gyro-Stabilizer v.2 / Pneumatic Calibrator v.2

I have few doubts about implants. The Twin-Rigged weapons have the less parry frames, so I'm not sure about the Gyro-Stabilizer. Maybe only the Pneumatic Calibrator is needed when playing Twin-rigged ?
By following this logic, maybe only Gyro-Stabilizer is needed when playing One-handed weapons and staves ? Or maybe both implants are good...


--


CP85 +9

Ancillary Core XL
Three Vital Boost v.5
Three Vital Injection v.5
Aggression Amplifier v.1 and v.2
Endurance Enhancer v.5
Gyro-Stabilizer v.2
Pneumatic Calibrator v.4
Voltaic Dynamo v.2
Omni Audit

The Voltaic Dynamo is here to help spam the Anti-Kinetic Shield drone. And the Omni-Audit, very important to know when the ennemy is going to be staggered.

I tried to use the Concusive Array, but it wasn't to much of an upgrade for Twin-Rigged weapons. They usually need +80% impact bonus to reach high impact. The arm gears gives +30% and the Concusive Array +40%... :(


What do you guys think ? How do you guys build around the MG Gorgon set and why ?


As always, if you have any question about stats or build making, please look at those page of the wiki :
https://thesurge.wiki.fextralife.com/Stats
https://thesurge.wiki.fextralife.com/Builds
Last edited by Mr. Boniface; Jul 20, 2018 @ 7:07pm
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Showing 1-10 of 10 comments
Nerevar Jul 25, 2018 @ 8:23pm 
the stamina array provides the same bonus as the gorgon set. so imo its totally overrated. looks cool tough. but the proteus arm gear is way better. same impact and 3% speed. mantis arms also 20% more impact and cost less core for same defense basicly.

legs provide no bonus so kinda moot to discuss. helm sucks and is ugly as sin. chestpiece is decent.

once you have zero energy drain and zero cost (requires ng++) the black cerberus + claws of gestalt + the 3 arrays break the game. most enemies stagger nonstop and die in 1-2 combos as twin rigged + high impact + the speed array + stamina array and yeah. only thing that remains a threat is bosses as they get some serious 1 hit potential on your character. also kinda limits your implant slots. but you can literally spam finishers and the drone.

Mr. Boniface Jul 26, 2018 @ 4:15am 
To make the Endurance Array works properly at CP85, you also need a Rig Capacitor XL and a Vanadium E-Cell v.5. For a total of 13 CP and three implant slots. The MG Gorgon set costs 31 CP, depending on the set you're wearing, if you really want to play aggressive, it's probably better to stick with the MG Gorgon.

Except maybe for the One-handed weapons, all the other weapon types canno't play the "harass game" as effectively as the Twin-Rigged weapons.
Considering that most Twin-Rigged weapons needs plus 10% to 25% impact bonus to reach medium impact, and then either plus 80% to 90% to reach high impact ; getting more impact from the arm gears really isn't necessary. Especially if it means loosing the set bonus.

Now what you're saying makes me wonder...
Are you playing with a "patchwork set" ? This is very interesting. I tried to make a patchwork set, but couldn't make it better than another full set for I wanted out of it. Would you mind sharing your whole build ? Implants, gears and weapons ? Why did you chose that ? You can use screenshots if it's easier for you. Or even make another topic about, I'm sure I'm not the only one interested in patchwork set and it will certainly deserve its own discussion.
Nerevar Jul 26, 2018 @ 9:13am 
Originally posted by LeTroglodyte:
To make the Endurance Array works properly at CP85, you also need a Rig Capacitor XL and a Vanadium E-Cell v.5. For a total of 13 CP and three implant slots. The MG Gorgon set costs 31 CP, depending on the set you're wearing, if you really want to play aggressive, it's probably better to stick with the MG Gorgon.

Except maybe for the One-handed weapons, all the other weapon types canno't play the "harass game" as effectively as the Twin-Rigged weapons.
Considering that most Twin-Rigged weapons needs plus 10% to 25% impact bonus to reach medium impact, and then either plus 80% to 90% to reach high impact ; getting more impact from the arm gears really isn't necessary. Especially if it means loosing the set bonus.

Now what you're saying makes me wonder...
Are you playing with a "patchwork set" ? This is very interesting. I tried to make a patchwork set, but couldn't make it better than another full set for I wanted out of it. Would you mind sharing your whole build ? Implants, gears and weapons ? Why did you chose that ? You can use screenshots if it's easier for you. Or even make another topic about, I'm sure I'm not the only one interested in patchwork set and it will certainly deserve its own discussion.

you dont get what i said. i am not talking about cp 85 dude. early on the gorgon set has its uses but it depends on what weapons you use for your first playtroughs. for twin rigged the best weapon is gated by beating the game once first anyway.

the capacitor sucks. its better to use 2 50% sustaining ones at ng+ available already. this prevents energy drain fully. the vanadium cell is not needed. the arrays are % based. and if you use an energy implant its gotta be the XL one from creo world. as that one is flat out better.
Mr. Boniface Jul 26, 2018 @ 9:46am 
If you're talking about NG+, it wasn't the main focus of the topic. That's why my build presentation stopped at CP85.

Two Sustaining Array v.2 doesn't prevent the decay of energy... Did you made the test ?
To activate the effect of the Endurance Array, you need 24/25 energy. With 30% of 81/82 max energy, you have enough energy to "always" have the Endurance Array activated. To get that much energy you need the Vanadium E-Cell V.5.
Now, that is true that the Palladium E-Cell v.2 would gives you just enough max energy to get the Endurance Array activated. But let's be honest, you were talking about the v.4. Wich would cost more CP for the same result.

Concerning the DLC AWitP, I clearly stated in the build page of the wiki, why I made my builds without using content from a paying DLC. I wish you had take a look before.
Nerevar Jul 26, 2018 @ 9:57am 
you CAN prevent the energy drain via a few methods. a build doesnt stop at NG dude. cp 85 is not a build as you dont even have all your 16 implant slots from first playtrough yet at that power.

the gorgon set is decent but its overrated greatly. aside the setbonus it has more downsides than upsides imo. for example its much smarter to get the mk 3 tungsten from the 4 non respawning first guys to get a mk 3 weapon very early on in ng instead of a set you can barely use without extra cores at that timeframe.

that is all i said.
Mr. Boniface Jul 26, 2018 @ 10:14am 
Damn. What are those methods then ? Share with the community, like I do and encourage other people to do. But don't spread untested information like two Sustaining Array v.2 prevents energy decay.
I don't know any other method than the Rig Capacitor to prevent energy decay. So I'm very curious to learn more, really.

I stated in the wiki why I stop my build at CP85. And you're wrong, a build can began as soon as 35 (25 for one I know) and can evolve through the whole playthrough. If you had read one or two of my post, I'm sure your way of thinking would change.
Actually, if you had just payed attention to my original post you would have saw that this build didn't even began before CP55. So it doesn't prevent the early loot of the tungsten.
But at this point I'm not even talking about build making.
Dave_Jame Jul 26, 2018 @ 11:32am 
The point is, that a build is a set of items that focus on a specific strategy, this has no limits and CP can be used for exemplary thresholds.
Also 85 is more than enough to finish a game and some people, like me, go rather the way of NG, rather than NG+ and on
Reason: I like to gather the items and adjust my game to the limitations of those, that are available to me. But that is just a matter of taste and your approach to the game.
Warbreaker Jul 29, 2018 @ 5:31am 
I like the build you propose, I finished 2xNG and 1 NG+ but I'm waiting for the new DLC (if it is true) to replay the game, I heard there is a new major DLC coming but based on twitter and forum here I can only consider that to be a rumor, no blog or real article about that.
Last edited by Warbreaker; Jul 29, 2018 @ 5:31am
Nerevar Jul 29, 2018 @ 5:43am 
the new dlc is confirmed actually. go look up the thread. there was a tweet from a dev from deck 13 that another big dlc is comeing. they had a beta invitation page up a few weeks ago for it. so its definitly something bigger like creo world. as they wouldnt need testers for just more weapons and armor.
Warbreaker Jul 29, 2018 @ 5:48am 
Originally posted by Nerevar:
the new dlc is confirmed actually. go look up the thread. there was a tweet from a dev from deck 13 that another big dlc is comeing. they had a beta invitation page up a few weeks ago for it. so its definitly something bigger like creo world. as they wouldnt need testers for just more weapons and armor.

Look my comment in that thread here in Steam and why I think it is a rumor, discuss there to no hijack this thread with different subject.
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Date Posted: Jul 20, 2018 @ 6:24pm
Posts: 10