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legs provide no bonus so kinda moot to discuss. helm sucks and is ugly as sin. chestpiece is decent.
once you have zero energy drain and zero cost (requires ng++) the black cerberus + claws of gestalt + the 3 arrays break the game. most enemies stagger nonstop and die in 1-2 combos as twin rigged + high impact + the speed array + stamina array and yeah. only thing that remains a threat is bosses as they get some serious 1 hit potential on your character. also kinda limits your implant slots. but you can literally spam finishers and the drone.
Except maybe for the One-handed weapons, all the other weapon types canno't play the "harass game" as effectively as the Twin-Rigged weapons.
Considering that most Twin-Rigged weapons needs plus 10% to 25% impact bonus to reach medium impact, and then either plus 80% to 90% to reach high impact ; getting more impact from the arm gears really isn't necessary. Especially if it means loosing the set bonus.
Now what you're saying makes me wonder...
Are you playing with a "patchwork set" ? This is very interesting. I tried to make a patchwork set, but couldn't make it better than another full set for I wanted out of it. Would you mind sharing your whole build ? Implants, gears and weapons ? Why did you chose that ? You can use screenshots if it's easier for you. Or even make another topic about, I'm sure I'm not the only one interested in patchwork set and it will certainly deserve its own discussion.
you dont get what i said. i am not talking about cp 85 dude. early on the gorgon set has its uses but it depends on what weapons you use for your first playtroughs. for twin rigged the best weapon is gated by beating the game once first anyway.
the capacitor sucks. its better to use 2 50% sustaining ones at ng+ available already. this prevents energy drain fully. the vanadium cell is not needed. the arrays are % based. and if you use an energy implant its gotta be the XL one from creo world. as that one is flat out better.
Two Sustaining Array v.2 doesn't prevent the decay of energy... Did you made the test ?
To activate the effect of the Endurance Array, you need 24/25 energy. With 30% of 81/82 max energy, you have enough energy to "always" have the Endurance Array activated. To get that much energy you need the Vanadium E-Cell V.5.
Now, that is true that the Palladium E-Cell v.2 would gives you just enough max energy to get the Endurance Array activated. But let's be honest, you were talking about the v.4. Wich would cost more CP for the same result.
Concerning the DLC AWitP, I clearly stated in the build page of the wiki, why I made my builds without using content from a paying DLC. I wish you had take a look before.
the gorgon set is decent but its overrated greatly. aside the setbonus it has more downsides than upsides imo. for example its much smarter to get the mk 3 tungsten from the 4 non respawning first guys to get a mk 3 weapon very early on in ng instead of a set you can barely use without extra cores at that timeframe.
that is all i said.
I don't know any other method than the Rig Capacitor to prevent energy decay. So I'm very curious to learn more, really.
I stated in the wiki why I stop my build at CP85. And you're wrong, a build can began as soon as 35 (25 for one I know) and can evolve through the whole playthrough. If you had read one or two of my post, I'm sure your way of thinking would change.
Actually, if you had just payed attention to my original post you would have saw that this build didn't even began before CP55. So it doesn't prevent the early loot of the tungsten.
But at this point I'm not even talking about build making.
Also 85 is more than enough to finish a game and some people, like me, go rather the way of NG, rather than NG+ and on
Reason: I like to gather the items and adjust my game to the limitations of those, that are available to me. But that is just a matter of taste and your approach to the game.
Look my comment in that thread here in Steam and why I think it is a rumor, discuss there to no hijack this thread with different subject.