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i'd saaaay based on your gear, level and combat style (and stick with what YOU like) ... it's probably not a bad idea right now to REALLY try out the Concussion Drone - it is very powerful in this fight, imo. you can essentially keep him ... out of the fight, entirely (attack, back off, etc. don't get greedy).
and the PAX bosses - rip the armor off both legs (while dodging, defense, etc.) then wait for him to start stomping, as like the first PAX, target a leg, and wait for THAT leg to be grounded, and the other up in the air, attack. then he's prone, kill him fast ... back to boss fight, repeat.
that's just how i like to do it. and should you kill BC in the 'special' way, you'll get his entire armor set, and a chevo.
heres my video of beating him.. fishing out his openings and geting the first pax to blow up the 2 tanks in the corner of the room. hopefully this helps as some guidelines on when to attack.
EDIT NVM, it is killing him while taking his arm off.
Also, any tips for implants? I feel like they don't really matter in the game. Don't get me wrong, I love trying several builds with them implants, but it seems that if you play the game right, you'll never need any implant.
As for implants, 2x heal, 2-3 HP boos and the rest as you see fit. Also the Time slowing implant could help (you can find it in RnD)
As for armor - I'd go with whatever feels right. The one thing I'd love to see in the sequel is a "loadout" option.
I built for high energy and health on execution so -energy decay implants and all the "bonusa on high energy" array implants, drone damage booster, and hp BUT that's not great for boss fights, so I swap out some implants for a few hp injectables
Other than that I tend to favor lots of health and lots of healing injectables for boss fights and go that route. If you've got the DLC then the Eagle Armor from CREO World is great for boss fights since it gves you a lot of extra healing injections.
Ehhhhh ... they do matter imo, quite a bit - depending on your gear/weapon/other implants. Some scale with your CP, giving you an even greater effect.
For instance, if you happen to get a SPECIFIC set of armor, that armor costs 0 CP to wear; you can essentially build a build just from implants alone (like say substantially boosting your HP with Vital Boost(s) ... or if you like drones, bumpings its damage by say 100% or more).
All depends on your current level too, obviously. So around lvl 60 or so ... It's probably not a bad idea to focus a lot on survivability - HP and Heals (Voltaic Dynamo(s), Vital Injection(s), etc.) ... Longer you stay alive, the better!
In the end, personal preference ... whatever you like that you think will work for you. But, like Souls games, dying sucks ... and in Surge, if you don't know your way around, you could end up losing some serious scrap.
Also, I'm getting really beaten sometimes. I may review my strategies. Watching the video helped me a lot with cerberus, only took two hits on the last fight! But I need to do something about the PAXes, as they are clearly giving me trouble.
I took a break today because I died like 5 times. Went to beating Divinity (finally!). Maybe I'll try again tomorrow
First, the key thing to remember is that you've got to essentially kill them using the hardcore kill method fro the first boss. This means that you need to do a lot of damage to their legs in order to knock the armor plates off and then hit the leg when it does the stomping thing to stun it.
You mentioned that you were using a single-rigged weapon, that's actually a good choice for damaging the legs, in particular the slide attack does quite a bit of damage so it's useful for getting the armor plates off while avoiding attacks. The downside of a single-rigged weapon is that it's a bit to slow for hitting the legs during stomping (you can do it but the timing is very precise). I found that it was much easier to use a faster weapon (I used a single-handed one) to hit the stomping legs. The weapon quick swap is useful here, use a fast weapon to stun it and then quick swap back to your single-rigged weapon to deal damage.
When you're trying to destroy the canisters the PAX seems to have three engagement ranges. If you're a long way away it will fire it's autocannon moving a couple of steps towards you between shots. If you're at a medium range it will use it's jump jets to close the distance. If you're close it will either attack with it's blade or do the stompy thing, if you're behind it it seems more likely to dothe stompy thing. So you need to be at a medium range and use that to lure it into a position where it is a long way from the canisters and then quickly run over to them so it's firing in the right direction.
I disagree too. The Devs wanted us to fight another human for a boss and they made it pretty good. BC can backstep, slide attack ; he can be backstabed and staggered.
But unlike the player, BC can throw paralizing electric waves, each of his strike that hit the ground create a shockwave ; "summon" a clean version of the first boss.
I liked seen more P.A.X. When you fight it for the first time, it blows itself up when trying to use its canon. So it was kinda funny to realise what it was trying to do the first time. But it didn't use its missiles during the Black Cerberus fight... :/
I was kinda disapointed when I reach the boss, thb... I had to fight LU-74 "firebug" and Big Sister beforel him, so fighting a human let a sour taste in my mouse.
I wish there was more details in game to overshadow The Black Cerberus presence. Like idle conversations from the standing MG Gorgon guards, or been mentioned by Irina during her quest line.
If you're gonna make a human a boss after too giant robots, you better make him prominent for the player.
edit :
Ha. Well you know, I think just adding him dialogues during and at the end of the fight would make the fight more enjoyable.
Probably giving him different drones too. He could've made less damage and use injectables. Well making the fight like a PvP...
In the end, the more I think about it, the more I agree with you. ¯\_(ツ)_/¯
PAX I've ranted about in another thread but basically my complaints come down to while it's a decent enough fight it was a poor choice for the first boss fight.
Helvig is pretty dull since he's just a standard human with more hitpoints. It doesn't help that he's a Staff wielding boss at a point in the game when players haven't had much practice fighting staff users so for first time players they've got to learn staff moves during a boss fight.
Big Sister is a good concept with the moving through the stage but the weird camera screw in the last stage is frustrating.
Black Cerberus is (as you noted) a bit of a drag. The main trick is destroying the canisters to stop more PAX's from spawning but once you do that it's basically just a battle of attrition against a humanoid enemy with a moderately interesting moveset.
Rogue Process has an interesting first phase but the second phase is just a regular dual-rigged enemy with a few new moves.
As I mentioned I do like both Firebug and Carbon Cat. They both have an interesting moveset that requires a lot of movement and avoid the trap of being a standard humanoid enemy.