The Surge

The Surge

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DemonSkuzz Apr 25, 2018 @ 4:06am
NG+ What should i do?
This post is mainly for advice and tips from people who know more than I do.

Hello Fellow CREO employees. I recently completed the game using the Angel gear set, but I want to try the game with a faster attack gear set. So my question is should I try to level up a new Light weapon and gear set in NG+ or just continue with the heavy set?

I am just looking for some advice because it felt weak compared to the heavy set (I know heavy does more damage than light im not that dumb):steamhappy:.

So should I stay comitted to heavy because leveling a light build in NG+ from prof 1 is unrealistic now or is it worth it?
Originally posted by grandma_moses:
If you completed all of the game with one build and want to try another, completely different one, I'd highly advise on starting a new game for the new build. Of course you can continue and will manage with your now superior knowledge of the enemies, but I found it does not feel 'good' for me.

Starting over will be much faster than your first run was while still giving you somewhat decent balancing for your playthrough as enemies are on par with your proficiency and gear upgrades. Grinding a new weapon up to the level of your old one in NG+ will leave you feeling unbalanced for quite a while. Also, you get to keep your heavy char in case you need him again ;P


What do you mean by
Originally posted by DemonSkuzz:
I know heavy does more damage than light

Coupled with your post on Angel gear and light weapons I'm assuming you think that light or heavy gear and weapons directly influence the damage output in some way. This is not the case - although some of your real life dps may be influenced by secondary effects like energy regeneration. There's no clearcut 'light=weaker' relation going on in the game is what I mean.

In layman's terms, on armor, light and heavy influence your stability ( the amount of 'impact' you can take before you stagger and can't react anymore), the power core cost of the gear pieces and, obviously, the armor on said pieces.

On weapons, lighter ( i.e. faster ) weapons usually come with a higher attack speed, but with less impact than heavier ( i.e. slower ) weapons. This translates to secondary effects like more energy generation or earlier healing when getting 5 strikes in succession via implants, but it does not in any way influence the raw dps the weapons do. What influences the dps on weapons against specific enemies, tho, is the damage type(s) on the weapon and the vulnerability or resistance your enemy has against those damage type(s).
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grandma_moses Apr 25, 2018 @ 4:46am 
If you completed all of the game with one build and want to try another, completely different one, I'd highly advise on starting a new game for the new build. Of course you can continue and will manage with your now superior knowledge of the enemies, but I found it does not feel 'good' for me.

Starting over will be much faster than your first run was while still giving you somewhat decent balancing for your playthrough as enemies are on par with your proficiency and gear upgrades. Grinding a new weapon up to the level of your old one in NG+ will leave you feeling unbalanced for quite a while. Also, you get to keep your heavy char in case you need him again ;P


What do you mean by
Originally posted by DemonSkuzz:
I know heavy does more damage than light

Coupled with your post on Angel gear and light weapons I'm assuming you think that light or heavy gear and weapons directly influence the damage output in some way. This is not the case - although some of your real life dps may be influenced by secondary effects like energy regeneration. There's no clearcut 'light=weaker' relation going on in the game is what I mean.

In layman's terms, on armor, light and heavy influence your stability ( the amount of 'impact' you can take before you stagger and can't react anymore), the power core cost of the gear pieces and, obviously, the armor on said pieces.

On weapons, lighter ( i.e. faster ) weapons usually come with a higher attack speed, but with less impact than heavier ( i.e. slower ) weapons. This translates to secondary effects like more energy generation or earlier healing when getting 5 strikes in succession via implants, but it does not in any way influence the raw dps the weapons do. What influences the dps on weapons against specific enemies, tho, is the damage type(s) on the weapon and the vulnerability or resistance your enemy has against those damage type(s).
Last edited by grandma_moses; Apr 25, 2018 @ 4:57am
Dave_Jame Apr 25, 2018 @ 4:50am 
I disagree. as proficiency does not do as much you can as well take a different weapon, make a new build and continue playing. Just keep your gear up to date.
Tungsten666 Apr 25, 2018 @ 6:32am 
Originally posted by grandma_moses:
If you completed all of the game with one build and want to try another, completely different one, I'd highly advise on starting a new game for the new build.

Eh..no, don't do that.
Just try out a new weapon/armor/implant setup and experiment in NG+. I just started NG++ and I'm using 1H weapons for the first time. There are implants to boost prof gain if you really think it's necessary, but I don't.
DemonSkuzz Apr 25, 2018 @ 7:18am 
Originally posted by grandma_moses:
If you completed all of the game with one build and want to try another, completely different one, I'd highly advise on starting a new game for the new build. Of course you can continue and will manage with your now superior knowledge of the enemies, but I found it does not feel 'good' for me.

Starting over will be much faster than your first run was while still giving you somewhat decent balancing for your playthrough as enemies are on par with your proficiency and gear upgrades. Grinding a new weapon up to the level of your old one in NG+ will leave you feeling unbalanced for quite a while. Also, you get to keep your heavy char in case you need him again ;P


What do you mean by
Originally posted by DemonSkuzz:
I know heavy does more damage than light

Coupled with your post on Angel gear and light weapons I'm assuming you think that light or heavy gear and weapons directly influence the damage output in some way. This is not the case - although some of your real life dps may be influenced by secondary effects like energy regeneration. There's no clearcut 'light=weaker' relation going on in the game is what I mean.

In layman's terms, on armor, light and heavy influence your stability ( the amount of 'impact' you can take before you stagger and can't react anymore), the power core cost of the gear pieces and, obviously, the armor on said pieces.

On weapons, lighter ( i.e. faster ) weapons usually come with a higher attack speed, but with less impact than heavier ( i.e. slower ) weapons. This translates to secondary effects like more energy generation or earlier healing when getting 5 strikes in succession via implants, but it does not in any way influence the raw dps the weapons do. What influences the dps on weapons against specific enemies, tho, is the damage type(s) on the weapon and the vulnerability or resistance your enemy has against those damage type(s).
Hey thanks for the reply that helps:steamhappy: I have noticed how much easier this game is going in on NG+ and prob a whole new game. Enemies that were tough before are nothing now due to experience.

The part where i mention the heavy damage is more than light was my attempt at a pre emptive defence against a troll lol. Always expect atleast one.
grandma_moses Apr 26, 2018 @ 1:07am 
It seems like quite a few people would advise you on keeping the same character and switching over to new gear and a new weapon.

Is that really what you do when you play the game(s), guys? Level up, say, a pyro and make a tank out of him in NG+? With switching out all implants and gear 'hardcoded' instead of organically upgrading it throughtout the course of a new, 5h-lasting game?

I find that very interesting, the very idea hadn't even occured to me. But yeah, I guess when time is strictly more important than your playing experience, it is definitely faster to modify your old char, even to the complete opposite of what it was before.

I'm still in the camp that believes you will have more fun leveling a new character if you want to do something different. If you just want to switch a weapon from single-hand to staff or something, hey, go for it, no worries. Of course you would not level a new character for that small change.

At the end of the day, arguments can be made for both ways and it comes down to how much 'extra' time you are willing to spend for your new character.
Last edited by grandma_moses; Apr 26, 2018 @ 1:15am
DemonSkuzz Apr 26, 2018 @ 3:19am 
Originally posted by grandma_moses:
It seems like quite a few people would advise you on keeping the same character and switching over to new gear and a new weapon.

Is that really what you do when you play the game(s), guys? Level up, say, a pyro and make a tank out of him in NG+? With switching out all implants and gear 'hardcoded' instead of organically upgrading it throughtout the course of a new, 5h-lasting game?

I find that very interesting, the very idea hadn't even occured to me. But yeah, I guess when time is strictly more important than your playing experience, it is definitely faster to modify your old char, even to the complete opposite of what it was before.

I'm still in the camp that believes you will have more fun leveling a new character if you want to do something different. If you just want to switch a weapon from single-hand to staff or something, hey, go for it, no worries. Of course you would not level a new character for that small change.

At the end of the day, arguments can be made for both ways and it comes down to how much 'extra' time you are willing to spend for your new character.
As much as the post i originally accepted and still do. I totally agree with you too. I love starting totaly fresh with a new char and build its alot of fun, but the main reason i havent is because there is supposed to be some new things and challenges in NG+ mode that i want to explore.

I have chosen though I am going to stay as Angel and just complete NG+1 then start a whole new game with a new build. not sure what yet but i wanna go fast and light.
Tungsten666 Apr 26, 2018 @ 5:04am 
Originally posted by grandma_moses:
It seems like quite a few people would advise you on keeping the same character and switching over to new gear and a new weapon.

Is that really what you do when you play the game(s), guys? Level up, say, a pyro and make a tank out of him in NG+? With switching out all implants and gear 'hardcoded' instead of organically upgrading it throughtout the course of a new, 5h-lasting game?

I find that very interesting, the very idea hadn't even occured to me. But yeah, I guess when time is strictly more important than your playing experience, it is definitely faster to modify your old char, even to the complete opposite of what it was before.

I'm still in the camp that believes you will have more fun leveling a new character if you want to do something different. If you just want to switch a weapon from single-hand to staff or something, hey, go for it, no worries. Of course you would not level a new character for that small change.

At the end of the day, arguments can be made for both ways and it comes down to how much 'extra' time you are willing to spend for your new character.

Leveling a pyro or trying out any other build makes sense in DS and other games because you have to make choices that can't be undone in a playthrough (with respecs being the exception).

The Surge has no such limitations: you collect all the armors, all the weapons, all the implants and can swap at will. Beyond nano cores, you can continue to max out weapons and armor to your heart's content. In NG+ you can easily raise lower weapon profs quickly, and as you increase your CP and upgrade your rig, more varied implant "builds" become a thing.

There's really no reason to replay NG at all.
grandma_moses Apr 26, 2018 @ 5:36am 
Originally posted by Tungsten666:
There's really no reason to replay NG at all.

That's a valid opinion, and an opinion is exactly what it is. For me, NG+ balance feels bad - you are much, much too powerful for your own good. Of course it may be fun to stomp enemies, but that's not the kind of challenge I want from my immersive rpg. So I would argue that there very much is a reason to replay NG - the simple reason that you are not an all-powerful slaying god during the course of NG.

Still I can follow your reasoning - again, yours is a valid opinion.
Tungsten666 Apr 26, 2018 @ 5:45am 
Originally posted by grandma_moses:
Originally posted by Tungsten666:
There's really no reason to replay NG at all.

That's a valid opinion, and an opinion is exactly what it is. For me, NG+ balance feels bad - you are much, much too powerful for your own good. Of course it may be fun to stomp enemies, but that's not the kind of challenge I want from my immersive rpg. So I would argue that there very much is a reason to replay NG - the simple reason that you are not an all-powerful slaying god during the course of NG.

Still I can follow your reasoning - again, yours is a valid opinion.

Of course, and I totally see the other side too. I love replaying games from the begining, trying different builds and multiple characters, and I think this game is the only one I've ever played into NG+.
The difference w/ the Surge (IMO) is that it's built more for NG+ cycles. You're Warren, there can be only 1 :P

The best dual-rigged weapon in the game is only obtained from the last boss :) There's literally no other way to use it besides NG+, the "killing a boss with it's own boss weapon" achievement. Builds really start to shine when you've got a few more rig upgrades, multiple implants of a cycle, etc.

basically, I'm really surprised I'm still having fun in NG++
I usually use many weapons. I never stick to only one. I'm usually cycling between one rigged, two rigged and heavy duty. One handed and staff stay in 5 as I did them just for achievement. I assumed that everyone else did this
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Date Posted: Apr 25, 2018 @ 4:06am
Posts: 10