The Surge

The Surge

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Valfossa Jul 18, 2019 @ 12:13pm
Tech scrap time limit
This is honestly in my opinion is the most frustrating thing about this game. Now I know their previous game had a version of it, but it was far less harsh then in this game.

And it doesn't work for this game either, mainly because you can get lost far too easily. Plus why does it take everything when you run out of time, and as for the time itself you don't get nearly enough of it either.

And I know, don't die and it won't happen. But it's still a bad mechanic.

Anyway I just hope someone who made this game looks at this, and doesn't stick it in the sequel. Because I can only imagine how bad it would be if a more open ended game had the same system.
Last edited by Valfossa; Jul 18, 2019 @ 12:15pm
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Dave_Jame Jul 18, 2019 @ 1:09pm 
Note: Time to gather scrap is expanded by aprox 30s by each kill you make. Plus, there is an exploit based on this mechanic: When you have more then 5 mins on the scrap and pick it up, you get a 100% bonus to it. This way, people were able to farm 1mil+ scrap in a very short amount of time.
As most of the game, this is a Risk vs Reward mechanic in line with the rest of the game.
Valfossa Jul 18, 2019 @ 1:32pm 
Originally posted by Dave_Jame:
Note: Time to gather scrap is expanded by aprox 30s by each kill you make. Plus, there is an exploit based on this mechanic: When you have more then 5 mins on the scrap and pick it up, you get a 100% bonus to it. This way, people were able to farm 1mil+ scrap in a very short amount of time.
As most of the game, this is a Risk vs Reward mechanic in line with the rest of the game.
I'm fine with a risk and reward, in fact I like when a game rewards players for being skilled at a game.

My problem with the system is, it has design conflicts with how the game actually plays at least the point of the game I'm on.

Getting lost seems to happen pretty frequently (well at least for me anyway.) and it also causes you to rush past everything, which seems like a quick way to die again losing everything anyway.
And the level design seems pretty maze like, in my case trying to remember one single set of stairs from the rest being the only way forward, getting lost and losing everything.
Dave_Jame Jul 18, 2019 @ 1:42pm 
Originally posted by Chrisader:
Originally posted by Dave_Jame:
Note: Time to gather scrap is expanded by aprox 30s by each kill you make. Plus, there is an exploit based on this mechanic: When you have more then 5 mins on the scrap and pick it up, you get a 100% bonus to it. This way, people were able to farm 1mil+ scrap in a very short amount of time.
As most of the game, this is a Risk vs Reward mechanic in line with the rest of the game.
I'm fine with a risk and reward, in fact I like when a game rewards players for being skilled at a game.

My problem with the system is, it has design conflicts with how the game actually plays at least the point of the game I'm on.

Getting lost seems to happen pretty frequently (well at least for me anyway.) and it also causes you to rush past everything, which seems like a quick way to die again losing everything anyway.
And the level design seems pretty maze like, in my case trying to remember one single set of stairs from the rest being the only way forward, getting lost and losing everything.
Well basically that's what the time-limit extending is for, and Exploration is a major part of this game. You will get a hang of the levels eventually.
Capsssssss Jul 18, 2019 @ 7:30pm 
Use the time management to your advantage on the first level, bank like 18 million scrap and don't worry about the rest of the game. Just run around at your leisure, falling off things or getting 15 hit by a boss
ParasiteX Jul 20, 2019 @ 1:11am 
Don't rush past enemies if recovering scrap... Target un-armored sections to kill em much faster and easier. Which allows you to extend the time further.. plus gaining a bit of scrap on the way, while also increasing chance of getting the time bonus.

Any why is it so hard for people to re-trace their steps? I could maybe see it as a problem on the final level. As the movable OPS center can make retracing steps tricky.. But for the rest of the game this shouldn't be an issue unless you have zero sense of direction..
Last edited by ParasiteX; Jul 20, 2019 @ 1:12am
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Date Posted: Jul 18, 2019 @ 12:13pm
Posts: 5