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As most of the game, this is a Risk vs Reward mechanic in line with the rest of the game.
My problem with the system is, it has design conflicts with how the game actually plays at least the point of the game I'm on.
Getting lost seems to happen pretty frequently (well at least for me anyway.) and it also causes you to rush past everything, which seems like a quick way to die again losing everything anyway.
And the level design seems pretty maze like, in my case trying to remember one single set of stairs from the rest being the only way forward, getting lost and losing everything.
Any why is it so hard for people to re-trace their steps? I could maybe see it as a problem on the final level. As the movable OPS center can make retracing steps tricky.. But for the rest of the game this shouldn't be an issue unless you have zero sense of direction..